Glutton
Chieftain
Do anybody already know what are the rules for tech requirements? Because sometimes i need all "predecessors" researched until next tech is researchable. But other time I just need one of them and I can research the next tech. It is making the research planning very difficult and unaffective. If Im rusihg to some technogogy Im never sure what I NEED to reaserch before it. And what can be avoided.
Do anybody find the pattern? Is it somehow connected to the game era (so older technologies became available even without researched required predecessing technologies)? Game year? Total number of researched technologies (that after 10 of them some alder becomes available instantly?) Or is it something else? This part of the game really annoys me.
The worst think is that is seems to be different from game to game. Sometimes I need to research Feudalism to enable Gunpowder to proceed to combustion = tanks. But last game I was able to research combustion without feudalism researched. So Im really confused about this part of the game.
Thanks for any (correct) explanation
Do anybody find the pattern? Is it somehow connected to the game era (so older technologies became available even without researched required predecessing technologies)? Game year? Total number of researched technologies (that after 10 of them some alder becomes available instantly?) Or is it something else? This part of the game really annoys me.
The worst think is that is seems to be different from game to game. Sometimes I need to research Feudalism to enable Gunpowder to proceed to combustion = tanks. But last game I was able to research combustion without feudalism researched. So Im really confused about this part of the game.
Thanks for any (correct) explanation