Hey everyone
I was wondering, is there a kind of Z-Index for the tech tree?
What I was thinking (only planning stage now) was a Civ with a unique tech-tree, whilst the other Civs would still use the Vanilla one. Since the physical buttons wouldn't matter to the game, I was planning to just 'overlay' my new technologies across the old-ones, and basically re-create the whole layout. So, what happens if two techs are on the same slot? How does the game decide which is the 'top' one you can click?
Obviously a 'better' method would be to somehow hide the Vanilla Techs, but I don't think that's possible?
I'm also wondering... Is there a way to make a tech 'unlearnable'? Because my plan was to have an initial perquisite (like Agriculture is by default), that my Civ would get, and the others wouldn't, but I'm concerned they might research the new one; so I'd need a way to block that off.
Thanks for any help
I was wondering, is there a kind of Z-Index for the tech tree?
What I was thinking (only planning stage now) was a Civ with a unique tech-tree, whilst the other Civs would still use the Vanilla one. Since the physical buttons wouldn't matter to the game, I was planning to just 'overlay' my new technologies across the old-ones, and basically re-create the whole layout. So, what happens if two techs are on the same slot? How does the game decide which is the 'top' one you can click?
Obviously a 'better' method would be to somehow hide the Vanilla Techs, but I don't think that's possible?
I'm also wondering... Is there a way to make a tech 'unlearnable'? Because my plan was to have an initial perquisite (like Agriculture is by default), that my Civ would get, and the others wouldn't, but I'm concerned they might research the new one; so I'd need a way to block that off.
Thanks for any help