Azurian
The Azurian
I think i figured it out. What if rather than + or even 0 we had - ? Meaning the larger the population the harder it is to educate them. To simulate that there is a larger amount of people to educate.
This would work well I think since there would not be all that many anti-education buildings and can provide a counter balance to all the + education.
Perhaps like -4 per Population like how Crime is +4 crime per population.
Can you chnage it? Thanks.
Agree, makes sense to me, will add it.
Now, do you think education should spread to plots and spread on routes?
I haven't added any property manipulators and building the property layer by layer with feedback .
Also I would recommend you post some code for Faustmouse on how to make a building require Education.