Term 3 Ofice of the Head Scientist

Joe Harker

1st in the Premiership!
Joined
Aug 31, 2006
Messages
2,812
Location
Coventry!
Hi and welcome to the Head Scientists office

Currently we are researching machinery which will be completed in 11 turns
Techs we can research
Calender 7 turns needed fairly soon as many of our great new cities with have resources needing plantations to access them.

Monarchy 6 turns needed for hereditary rule and the winery improvement, also for feudalism (16 turns)

Polytheism 2 turns not useful by itself but leads to monotheism (3 turns) and therefore access to the organised religion civic also to literature and the great library.

Compass 8 turns A tech currently not needed

Engineering (after machinery) 19 turns Not needed now.

Drama 4 turns A tech in my opinion is not needed until at least after the war as we have no real happiness issues and also because theatres require the culture slider to be up to be really effective however it does lead to music and then miltary tradition

Tech tree is below
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    111.2 KB · Views: 89
I am researching monarchy next followed by calender
 
Tech Tree is posted
 
We are now one turn off machinery and then researching monarchy, which will now take 9 turns. Tech research is at 40%,
 
attached screenshot of the earlier part of the tech tree

We are lacking polytheism and monotheism only.
 
I intend to leave office after this term, I hope i haven't done a too much off a bad job! Hopefully the next Head Scientist will have more money to play with.
 
Top Bottom