Musing about our earliest attack date and how we could do it…
Council could conceivably complete Combustion on 190. Assuming we skip Espionage, we can be at Amphibious War on 199 (if we research Espionage, we can have Amphibious War on 200). Council is scheduled to take 9 turns researching Flight, but I suspect it will be more like 7 as the second researcher so say 197. We could have planes on 198 (assuming Council doesn’t “misclick” and/or “forget” to hit accept and assuming we prebuild to finish on that turn). On turn 199, we could rebase our planes to a carrier closer to the Bangles. Turn 200, we could bombard a Babe unit to death and land troops. Babe would get the first attack, but on turn 201 we could take the island.
Compare this to using marines. We have control over when Amphibious War will complete, so we can certainly prebuild 5 marines (1 in each barracks town) to complete on 200. Assuming we have enough transports, we can ship chain over to the Bangles and take the island on 200 with much less uncertainty.
Given those facts, I think we should plan to capture the Bangles with marines. We can certainly use air support to help, but I think we should expect the main fighting to be done by land units. Here is the way I envision an attack on turn 200:
The island has 11 tiles, so we need at least 3 full transports to be safe. Assuming Babe still has crap units on that island, I think that should be sufficient. I think on turn 199, we move 3 transports carrying 13 infantry within range of the Bangles and have 2 more transports preparing to ship chain from Dirk to the stack of 3. On turn 201, we complete 5 marines, load them into a transport in Dirk, then ship chain them over to the empty spots in our 3 transport stack. Marines attack a city and capture it, all the infantry are unloaded with movement available and clean up the other Babe units and towns.
Five transports should be no problem at all to get together. We currently have 3 caravels and 1 galleon (although 1 caravel is in danger from Babe’s frigates). If we continue building galleons from coastal towns until Combustion, then we should have another 4-5 galleons before we get Combustion so post-Combustion we can build fighting ships.
If we reach 10 transports, then we can use the identical plan on “Subcommittee Island” the following turn. We can have 5 transports set up in the same manner to bring units to Subcommittee Island. The same 5 marines that captured the Bangles can be ship chained back to our homeland, railroaded across and ship chained to the other island on turn 202.
The main danger I see might be a lack of infantry. By turn 200, we should be looking at about 40-45 infantry. If we send 13 in each direction, that doesn’t leave us an awful lot at home. We can ship most of them back in a turn or 2, but I don’t really know how we allocate our forces to guard 3 islands
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Just some initial thoughts for discussion…