noto2
Emperor
- Joined
- Jul 11, 2008
- Messages
- 1,715
Hi there, fellow civ fanatics. I have a 2 part question.
First: The terra map, do people find it plays much differently than a pangea map? I used to play terra a lot when I was new to civ, playing on noble, and of course I rushed to the new world often. Now I've moved up to a much higher difficulty and I find that the new world just isn't much of a factor in most of my games. The problem is astronomy comes so late that it's rarely worth it to put a lot of resources in colonizing the new world in any significant fashion, in my opinion. I might settle a city or two to grab some specific resources that I lack, especially things like coal and oil, but trying to settle many cities just doesn't seem a high priority, especially because usually what's happening in the old world in the renaissance age is major wars, and I simply can't afford to be focusing anywhere else. So to those of you who play, say, monarch and up, do you find the new world playing a major role in the majority of your terra map games?
Second: Does anyone know of a map script that creates a situation where there is more than 2 continents and one of them is uninhabited? So...like a continents/terra hybrid. Example: 3 continents, players only on 2 of them, and ocean separates all of them.
First: The terra map, do people find it plays much differently than a pangea map? I used to play terra a lot when I was new to civ, playing on noble, and of course I rushed to the new world often. Now I've moved up to a much higher difficulty and I find that the new world just isn't much of a factor in most of my games. The problem is astronomy comes so late that it's rarely worth it to put a lot of resources in colonizing the new world in any significant fashion, in my opinion. I might settle a city or two to grab some specific resources that I lack, especially things like coal and oil, but trying to settle many cities just doesn't seem a high priority, especially because usually what's happening in the old world in the renaissance age is major wars, and I simply can't afford to be focusing anywhere else. So to those of you who play, say, monarch and up, do you find the new world playing a major role in the majority of your terra map games?
Second: Does anyone know of a map script that creates a situation where there is more than 2 continents and one of them is uninhabited? So...like a continents/terra hybrid. Example: 3 continents, players only on 2 of them, and ocean separates all of them.