Terra Nostra

  • Changes to get the map more inline with the terrain ruleset: all jungle tiles now have a plains base (lots of them were on grassland), ice does not have forests on them, also no forest on marble, and probably some more.
  • Added much more marshes. Added a few atolls (including Midway) in v 3. Corrected a bunch of rivers.
  • Changes to account for bigger city radius: some resources that were out of reach for the capital in Rhye's Civ4 original could now be obtained by the capital so I changed those. In general all resources close to starting locations (including city states) were reviewed.
  • German and Siam start closer to their historical locations, Egypt one tile down so they can found the (roughly) Alexandria location, added horses closer to Greece, ...
  • Less luxuries in Europe, but more resources on the map in general. In v 3, I added some oil to a.o. Europe and north of Japan (locations backed by research). It would be strange to have a WWII without tanks or fighter planes.

And a bunch of cosmetic changes I can't remember and really no one would care about ;)
 
When an enemy city is conquered and puppeted it does begin to produce buildings after the revolt settles, so the problem seems to be with those cities you are initially setting to puppet status at start-up.
 
Where did you download from? If from the downloads database: the file should go in the MODS directory, not Maps. Then start the game and go to "Mods" > "Installed" and click the button "Install" in the bottom right. Activate the mod and follow instructions from the original post.

If I am wrong and you did install the mod: delete it and try again, something must have gone wrong. If it still doesn't work, please provide more details about when you receive that error. Good luck!
 
It was downloaded straight from the Mod pool of the game. Then installed and clicked the button to make it available, but still doesn't work. I have done this twice.

It appears with the rest of the terrains availables, but in red letters and saying: "invalid map file"...

:confused::confused::confused:

Thanks for your help !
 
I've included atolls in v 3, maybe you have the Mac version where those are not included yet in a patch (wildly guessing again)? In that case you can download v 2 from the mod browser using the drop-down list.

If not, I've found some information on the error and a workaround here, but my modinfo file should already contain that information, so I doubt it'll help.

I hope some of this is useful, that's all ideas I have.
 
I have windows 7, so it might not be the problem... I have also tryied the workaround and it is useless...

Can't really understand what's wrong.

Does anyone have the same problem?
 
Inasio ... I also have trouble installing and executing mods using the on-line method via Steam. I also use Windows 7, but in a partition on a Mac under Parallels. For whatever reason, many times the on-line process just creates an empty folder in Mods and does not populate it with the extracted files. So what I ask posters to do is to provide access to a full zip file, which I then unzip into the Mods folder in Civ5. Then I go onto Steam, select Mods, and the scenario will be there. Enable it and follow the usual routine to run it.
 
Hm I didn't link your two cases, but that could be it. I have a zipped version here you can try.

By the way, I just found out you can open .civ5mod files using WinRAR, so you may be able to do a manual install for all mods, including those you download from the ingame browser.
 
Downloaded the zip version you posted and still, "invalid map tipe".

I have to say that no even one update has been installed, as I don't have the "official" version of the game (I am sure you know what I mean)... Could it be the problem?
 
Yes... the map contains features that are released in updates: the Mongols, Cerro Potosi, atolls and maybe some more. These new features are not recognized by your game.

Try using another Earth map, one that was released before the major patches, there are a bunch out there. If you want Rhye's map (the one I altered here) check out this. I'm afraid I can't help you in any other way.

Oh and if you are enjoying the game, do try to get an updatable version; the patches provide great improvements over vanilla :)
 
I see... end of the mistery then. Thanks for your help anyway. I will think about getting the updatable version if I can save some money.

Take care!
 
Version 4 is up!

Had some more play time invested, playing as England. I stayed in Great Britain & Ireland until Astronomy, at certain intervals observing what went on in the rest of the world. Some commentary on the screens:
  • On turn 100 Carthage was getting ready to invade Rome. As in actual history, they managed to do some damage (taking Antium and Ravenna), but failed to take Rome. On the other side of the world, the Mongol hordes took Bejing. The Turks planted a city in Turkey, I always like it when that happens :) Although the Turks in this scenario do not represent Turkey but rather the more generic Turkish peoples.
  • On turn 280 you see France has had its Napoleonic wars and gained a decent amount of land. China has been banished to the Filippines by Japan and the Norsemen destroyed by Germany. The new world is slowly coloring red from English cities.

And that's the problem: the AI is not colonizing properly. I think it may be the barbarians. The AI most often sends out unescorted settlers that get slaughtered (I played with the Barbarians! mod). The only cities in the America's that are not mine got built after clearing the area for my own settlers. To give an idea of barbarian activity I included a third screenshot, here playing as Siam.

So in v 4 I included a(n optional) map version without barbarians (without quick combat), but I have yet to see if it makes a difference. Also in this version is further improved balance; e.g., Songhai get horses so they can actually build their UU now.

Enjoy!
 

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Can you provide a link to the zip file for the v4 release? When I load your mod file into my MODS folder from the download database and then install it in Steam it does all the extraction and verification, but only builds a V4 folder and does not populate it. It's a general problem I have, perhaps owing to running in a Windows partition on a Mac.
 
I found out you can open and extract the .civ5mod file using WinRAR (and possibly other archiving software). It has everything inside to run the mod, just extract it to the MOD folder as you would a zip file. Sorry for not making that clear. As this way should work, I saw no need to provide another version.

Just let me know if for some reason this doesn't work for you and I will provide a regular zip file again.
 
I used WinRAR to extract the files from the .civ5mod file. It does not put them in a Terra Nostra (V4) folder so I created one and moved all the extracted pieces in there. I moved that folder into the Cov5 MODS folder and then ran the game. I performed the Install function, enabled the Mod, ran it, and no Terra Nostra maps appeared for selection. Is that the correct process or did I miss something? Do I perhaps have to move the contents of the extracted Maps folder into the main Civ5 Maps folder?
 
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