Socratatus
Emperor
- Joined
- Jul 26, 2007
- Messages
- 1,636
I`ve been in a long war with Shaka. He had about 50 cities. I`ve whittled him down to around 30.
The map is an islands map mostly so nearly all his cities (as many of mine)are on the coast. Once you have your tactics set up these are EASY to take. Bombard the coastal city with battleships, have a few amphibian troops ready and in two\three turns they land and have the city.
But I came across one Shaka city that was just ONE hex inland and, boy that was the toughest city to take even with air support and several battleships. In fact, I lost one whole task force and had to start again building a new one...
Problem is landing and not getting my troops blown away during that turn which is actually REALISTIC , so I`m pleased about that.You need to land at least 3-4 troops, knowing that you`ll lose at least one while simultaneously bombing the city to no defence and having superiority in air cover. All realistic.
I don`t know if having the AI build one hex inland sometimes was by design or lucky error, but they should keep this optional tactic of the AI! So thumbs up to the Devs on that.
The map is an islands map mostly so nearly all his cities (as many of mine)are on the coast. Once you have your tactics set up these are EASY to take. Bombard the coastal city with battleships, have a few amphibian troops ready and in two\three turns they land and have the city.
But I came across one Shaka city that was just ONE hex inland and, boy that was the toughest city to take even with air support and several battleships. In fact, I lost one whole task force and had to start again building a new one...
Problem is landing and not getting my troops blown away during that turn which is actually REALISTIC , so I`m pleased about that.You need to land at least 3-4 troops, knowing that you`ll lose at least one while simultaneously bombing the city to no defence and having superiority in air cover. All realistic.
I don`t know if having the AI build one hex inland sometimes was by design or lucky error, but they should keep this optional tactic of the AI! So thumbs up to the Devs on that.