Louis the XIV
Sun King
First of all this thread will not be teaching you strategies on how to win Dawn of Civilization. I am in no position to teach you how to try and win DoC because I only won 2 times in DoC in the 100 and something games I have played and 3 times in the 150 I need help! games of DoC I have played. (I usually start a game, play a couple of turns and then think of a mod/modcomp idea and try to do it.)
Sorry for wasting you time here, let's get down to business.
Because I have played so many games of DoC I now the AI's behavior by heart. So here I will be showing what the AI does 90% of the time and hopefully it will give you an insight as to how you can plan your strategies etc... I will not only post AI Civilization behavior but also Religion founding, City spawning etc...
Note: These AI gameplays do not happen always. They happen 80 - 90% of the time.
Also this AI gameplay guide is only featuring the 600 and very little of the 3000 BC scenario and only in between the spawn year of the civ and 1750 AD because I rarely play any further.
Index:
-AI Religion Play
-The Moors
-The Mongols
-The Byzantines
The Moors
The Moors under Abd-ar-Rahman III and in the late Middle Ages under Yaqub al-Mansur have a pretty strait forward way of playing.
They start with a middle ranked army in Cordoba and receive Marrakesh, a Camel Archer, and a Settler on North African territory.
They usually found their first city Cordoba and their second founded city is 70% of the time Wahran in North Africa.
The Moors don't advance into Spain and mostly just keep a small and weak army in Cordoba so it is fairly easy to conquer Cordoba once you discover the knowledge to build Lancers with Spain or France.
The Moors 95% of the time expand into North Africa a LOT and start with all the territory west of Carthage. Around 1100-1300 they lose Cordoba and their capital moves to Marrakesh. When that happens they have only 4 cities. One below Marrakesh in the Sahara desert, Wahran, and a city either Tunis or a city right next to it. In between the years 1300 - 1700 AD they expand into all of North Africa and 50% of the time even conquer some cities from Mali! They usually get Egypt at around 1500 - 1600 AD but don't advance any further then the Suez canal.
In conclusion the Moors are a powerful and potential enemy if you plan on conquering North Africa and they very rarely collapse.
The Mongols
With Genghis Khan in front of their gigantic hordes and Kublai Khan to be Emperor of the Mongol Empire is one of the most feared Civilizations in Dawn of Civilization.
They spawn in 1190 with an enormous army but as if that is not enough the AI gets as a bonus around 4-5 more armies the same size around Persia, China, and Russia.
If you play as China, Korea, Khmer, Turks, Ottomans, Arabs, and Russians then your top priority should be to build a huge army of Pikeman, Heavy Swordsman, and Bombards because the Mongols also have Bombards so they will be able to do a lot of collateral damage if you don't attack them first.
The good part is that they attack in HUGE stacks so with enough bombards you can take them out.
Anyway 91% of the time the Mongols conquer all of China first in 10 turns and Persia and Kazakhstan are next.
75% of the time they get all the way to Jerusalem but rarely actually have a war against the Ottomans.
Their worst enemy is not China because China doesn't even have time to fight back, but instead the Mongols strongest enemy is no one. That is because the Byzantines are already close to collapsion, the Ottomans just spawned and are fighting for Asia Minor, the Russians are far too weak to put up a fight, and the Seljuks already beat the Byzantines and their troops are either dead or very wounded.
The good news is that the Mongols only survive till 1450 AD 90% of the time and rarely they get to 1500 - 1550 AD. Seeing the Mongols in 1550 AD is very rare.
In conclusion the Mongols are a civilization that becomes enormous in 100 years so about 20 turns and collapse 200 years/55 turns after their spawn so they are lucky if they survive 60 turns.
The Byzantines spawn in 330 AD and receive Roman cities in Egypt and the Levant.
I haven't played a lot with them or have seen them act in the 3000 BC scenario but I do know their cycle in the 600 AD scenario.
They start pretty bad in the 600 AD scenario and after 4 turns into the game they lose 4 cities and 3 of them have more then 2 wonders! These cities are Damascus, Alexandria, Cairo, and Jerusalem. These cities flip to the Arabs.
After that the Byzantines are only left with 1 city in Greece, Belgrade, their capital of Constantinople and 2 cities in Asia Minor.
The Byzantines are 95% of the time the strongest and most technologically advanced civ till the late Medieval era. Around 1050 AD they start going into heavy decline and the Turks receive huge armies around their empire and the Byzantines lose all of Asia Minor.
In 1200 AD the Byzantines are 75% of the time Shaky stability and 25% of the time Collapsing.
After 1280 the Ottoman spawn the Byzantines are only left with 3 cities (Constantinople, Belgrade, Athens).
The Ottomans will conquer Constantinople around 1300 - 1400 AD and the Byzantines survive with Athens 65% of the time.
Anyway I will post another AI Civ guide here so stay tuned![/set_anchor]
Sorry for wasting you time here, let's get down to business.
Because I have played so many games of DoC I now the AI's behavior by heart. So here I will be showing what the AI does 90% of the time and hopefully it will give you an insight as to how you can plan your strategies etc... I will not only post AI Civilization behavior but also Religion founding, City spawning etc...
Note: These AI gameplays do not happen always. They happen 80 - 90% of the time.
Also this AI gameplay guide is only featuring the 600 and very little of the 3000 BC scenario and only in between the spawn year of the civ and 1750 AD because I rarely play any further.
Index:
-AI Religion Play
-The Moors
-The Mongols
-The Byzantines
The Moors
They start with a middle ranked army in Cordoba and receive Marrakesh, a Camel Archer, and a Settler on North African territory.
They usually found their first city Cordoba and their second founded city is 70% of the time Wahran in North Africa.
The Moors don't advance into Spain and mostly just keep a small and weak army in Cordoba so it is fairly easy to conquer Cordoba once you discover the knowledge to build Lancers with Spain or France.
The Moors 95% of the time expand into North Africa a LOT and start with all the territory west of Carthage. Around 1100-1300 they lose Cordoba and their capital moves to Marrakesh. When that happens they have only 4 cities. One below Marrakesh in the Sahara desert, Wahran, and a city either Tunis or a city right next to it. In between the years 1300 - 1700 AD they expand into all of North Africa and 50% of the time even conquer some cities from Mali! They usually get Egypt at around 1500 - 1600 AD but don't advance any further then the Suez canal.
In conclusion the Moors are a powerful and potential enemy if you plan on conquering North Africa and they very rarely collapse.
The Mongols
With Genghis Khan in front of their gigantic hordes and Kublai Khan to be Emperor of the Mongol Empire is one of the most feared Civilizations in Dawn of Civilization.
They spawn in 1190 with an enormous army but as if that is not enough the AI gets as a bonus around 4-5 more armies the same size around Persia, China, and Russia.
If you play as China, Korea, Khmer, Turks, Ottomans, Arabs, and Russians then your top priority should be to build a huge army of Pikeman, Heavy Swordsman, and Bombards because the Mongols also have Bombards so they will be able to do a lot of collateral damage if you don't attack them first.
The good part is that they attack in HUGE stacks so with enough bombards you can take them out.
Anyway 91% of the time the Mongols conquer all of China first in 10 turns and Persia and Kazakhstan are next.
75% of the time they get all the way to Jerusalem but rarely actually have a war against the Ottomans.
Their worst enemy is not China because China doesn't even have time to fight back, but instead the Mongols strongest enemy is no one. That is because the Byzantines are already close to collapsion, the Ottomans just spawned and are fighting for Asia Minor, the Russians are far too weak to put up a fight, and the Seljuks already beat the Byzantines and their troops are either dead or very wounded.
The good news is that the Mongols only survive till 1450 AD 90% of the time and rarely they get to 1500 - 1550 AD. Seeing the Mongols in 1550 AD is very rare.
In conclusion the Mongols are a civilization that becomes enormous in 100 years so about 20 turns and collapse 200 years/55 turns after their spawn so they are lucky if they survive 60 turns.
The Byzantines
I haven't played a lot with them or have seen them act in the 3000 BC scenario but I do know their cycle in the 600 AD scenario.
They start pretty bad in the 600 AD scenario and after 4 turns into the game they lose 4 cities and 3 of them have more then 2 wonders! These cities are Damascus, Alexandria, Cairo, and Jerusalem. These cities flip to the Arabs.
After that the Byzantines are only left with 1 city in Greece, Belgrade, their capital of Constantinople and 2 cities in Asia Minor.
The Byzantines are 95% of the time the strongest and most technologically advanced civ till the late Medieval era. Around 1050 AD they start going into heavy decline and the Turks receive huge armies around their empire and the Byzantines lose all of Asia Minor.
In 1200 AD the Byzantines are 75% of the time Shaky stability and 25% of the time Collapsing.
After 1280 the Ottoman spawn the Byzantines are only left with 3 cities (Constantinople, Belgrade, Athens).
The Ottomans will conquer Constantinople around 1300 - 1400 AD and the Byzantines survive with Athens 65% of the time.
Anyway I will post another AI Civ guide here so stay tuned![/set_anchor]
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