onedreamer
Dragon
thamis said:I made Thing Council (now Council of the Elders) highly expensive now. I have a feeling it might still be too powerful, but let's see. Maybe we should add another gold per unit? Otherwise, please feel free to make suggestions what we should do with the civics!
I don't get your point about Patronage. What are you trying to say?
Theocracy implies that your population is religiously fanaticized. That fanaticism gives them an extra edge in combat. I think we discussed that a lot in the Firaxis pre-release, but we finally stuck with the way it is.
Thing Council is not too overpowered if compared to Theocracy. This last one needs at least much higher upkeep cost.
About Patronage, with its high maintanance it's useless: you will easily be able to have many artists and scientists in a city anyways, merchants are not very useful unless in particular situations. What is hard to have are many engeneers and priests... so if a civic with high costs would allow that, then it would be worth. But as it stands now, for me it's useless. I never ever chose Caste System in vanilla.
Theocracy does in no way imply the population is religiously fanaticized. It implies the country is ruled by clergy, something that usually leads to the refuse or dislike by the population toward religion... but even assuming the opposite case, which still can and did happen, that should bring to increased gold income. A religious fanatic is not a better "warrior", actually any fanaticism is bad whenever you need a brain to think... and you do need it in a war. A religious fanatic on the other hand is a better "follower", he will always go to visit the temple/church/mosque etc and leave donations and the like.