kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,577
What it comes down to is the ends that the game is made for. I don't see any particular value in "accurately modelling population dynamics" for that end in itself. But if one can come up with a game mechanism that will make the game more fun and which will at the same time add realism to the game, then it's a win/win. I think gameplay trumps realism at any point, but obviously if you can have the two go hand in hand, why not?I was talking specifically about population growth and how it's represented as the city "grows". Trying to model accurate population dynamics requires a simulation with far greater fidelity than Civilisation has ever offered. The franchise has always gone with "one point of Population equals one workable tile, etc, et al". There has never been a accurate modelling of the a City's population which is why I find it a bit silly to expect the City's aesthetics to 100% mirror some kind of organic population growth. At best you'll get a rudimentary approximation, which is fine because you can't really program that kind of simulation accurately without an absolute metric ton of geographical data (including census surveys and so on).
So putting things differently, what is it you are objecting to here? Is there any aspect of the things being discussed here that you feel actually hurts gameplay? Because if not, I don't really see the problem.