Evan_Kikla2
Chieftain
- Joined
- Dec 13, 2006
- Messages
- 1
Ok, so I've been tired of this misconception that the Navy isn't effective, spawning transports isn't an effective use of the Navy. So I've developed a doctrine by which the Modern Naval forces in Civ IV can be used effectivly and as an extremely useful tool. Believe it or not the Navy is an extremely potent weapon.
So here is the first Chapter covering the Philsophies, Logistics, Strategic, Opertational, and Tactical doctrine of the Navy and in particular the Carriers.
The Kikla Doctrine: Naval Philosophy on a Strategic and Operational level during the Modern Era
Note: This Philosophy was developed using SevoMod, effectiveness of this Strategy may differ in other versions of Civilization IV.
Chapter I:
The Philosophy of Modern Naval Combat
It is sad that weapons as potent as the Naval arsenal are largely ignored in Civilization IV, particularly in the Modern Era where there is an amazing potential to do extreme damage to the enemy. Before we delve into the specifics of Naval Philosophy, it is important to hammer down the basics of all Military Philosophy on an Operational, Tactical, and even strategic sense.
The Dominant philosophy in warfare is Local Superiority whereby the player has the advantage of superior numbers in a limited engagement. Simply put: If the player controls more units and can commit them to battle, then even if the opposing forces controls overall more units and more potential, the player will prevail in a limited combat. Such is how Modern Wars are won, by locally outnumbering the enemy with similar troops in most cases the Player will win. The ability for fast mobility in these cases is crucial, where a Player can engage and destroy an enemy, withdraw and redirect their troops, and then throw them into a new engagement. This theory of Modern Warfare is dominant in all Battle spaces.
By adapting this theory to the Navy, a Nation can become a powerful and dominant overseas force with the possibility to wage war in all areas of the world. An effective and well maintained and positioned enemy can not only begin waging war on an enemy as soon as it breaks out, but also wage an effective war, inflicting hurt upon its forces and economy. What gives the Navy this ability is simply the Navy-Air Team: the Carrier. But before we get into the specifics of Carrie combat, we will first discuss the foundation of Naval Strategic and Operational Warfare.
It is important to know in which Terrain the Navy excels at. Many think that the ideal area would be something such as an Archipelago, small islands separated by a myriad of channels and sounds. However this is not the case. The potential for land-based bombers out ways the cost of the Navy, and there ability to inflict damage upon the Navy also is something to worry about. The most suitable terrain to wage Naval Warfare in under the Kikla Doctrine is the Continental system: Large continents separated by wide open seas. This is because it allows for all the foundations of the Naval Warfare to be used to there complete effectiveness.
The Kikla Doctrine is based in a few key principles: Firepower, Mobility, and Flexibility. With all three of these core requirements met, the Navy can become one of the most effective forces in the Players arsenal.
Firepower: This links back to the basic principles of Modern Warfare. Firepower in terms of Modern Naval Warfare means Carriers, Fighters, and lots of them. The ability to bring to bear massive amounts of ordinance on an enemy is critical to waging the Naval War on Land.
Mobility: Another principle of Modern Naval Combat, Mobility is the Navys strong point, and should be exploited to its greatest potential. The Firepower-Mobility combination makes the Carrier Task Force an extremely potent weapon if well used. Bringing to bear massive amounts of firepower, then redirecting the force, and reengaging with overwhelming firepower, gives the Navy a unique advantage against Land-Based bombers and units. Instead of being tied into Cities and Towns, and sometimes caught into dangerous positions because of it, the Naval Carrier is an independent and mobile Air platform. It is able to move with the objective and keep hold of the offensive initiative key to winning wars.
Flexibility: Simply put: the Carrier is the most flexible units in the Players arsenal. It gives the player the means to fight, destroy, and then redeploy halfway around the World. It gives him the ability to wage small scale 1-carrie operations effectively against isolated enemies of combine his forces into massive 6-carrier task groups in support of a sea-born invasion. Not only is the Carrier an effective stand-alone weapon, but it has amazing potential for using its Airpower in support of Land operations where Land-based strikes are not an option.
Because of these main foundations in Naval Carrier strategy, the Naval Carrier option gives the player a unique ability to wage war like no other unit gives him. The possibilities are amazing: using Carriers in fast mobile task-groups, bringing to bear a massive amount of Firepower, destroying an enemy before the Land mop-up, and then redirecting them to a new area or even redeploying them to a new theater, is an astounding option that should not be neglected.
So here is the first Chapter covering the Philsophies, Logistics, Strategic, Opertational, and Tactical doctrine of the Navy and in particular the Carriers.
The Kikla Doctrine: Naval Philosophy on a Strategic and Operational level during the Modern Era
Note: This Philosophy was developed using SevoMod, effectiveness of this Strategy may differ in other versions of Civilization IV.
Chapter I:
The Philosophy of Modern Naval Combat
It is sad that weapons as potent as the Naval arsenal are largely ignored in Civilization IV, particularly in the Modern Era where there is an amazing potential to do extreme damage to the enemy. Before we delve into the specifics of Naval Philosophy, it is important to hammer down the basics of all Military Philosophy on an Operational, Tactical, and even strategic sense.
The Dominant philosophy in warfare is Local Superiority whereby the player has the advantage of superior numbers in a limited engagement. Simply put: If the player controls more units and can commit them to battle, then even if the opposing forces controls overall more units and more potential, the player will prevail in a limited combat. Such is how Modern Wars are won, by locally outnumbering the enemy with similar troops in most cases the Player will win. The ability for fast mobility in these cases is crucial, where a Player can engage and destroy an enemy, withdraw and redirect their troops, and then throw them into a new engagement. This theory of Modern Warfare is dominant in all Battle spaces.
By adapting this theory to the Navy, a Nation can become a powerful and dominant overseas force with the possibility to wage war in all areas of the world. An effective and well maintained and positioned enemy can not only begin waging war on an enemy as soon as it breaks out, but also wage an effective war, inflicting hurt upon its forces and economy. What gives the Navy this ability is simply the Navy-Air Team: the Carrier. But before we get into the specifics of Carrie combat, we will first discuss the foundation of Naval Strategic and Operational Warfare.
It is important to know in which Terrain the Navy excels at. Many think that the ideal area would be something such as an Archipelago, small islands separated by a myriad of channels and sounds. However this is not the case. The potential for land-based bombers out ways the cost of the Navy, and there ability to inflict damage upon the Navy also is something to worry about. The most suitable terrain to wage Naval Warfare in under the Kikla Doctrine is the Continental system: Large continents separated by wide open seas. This is because it allows for all the foundations of the Naval Warfare to be used to there complete effectiveness.
The Kikla Doctrine is based in a few key principles: Firepower, Mobility, and Flexibility. With all three of these core requirements met, the Navy can become one of the most effective forces in the Players arsenal.
Firepower: This links back to the basic principles of Modern Warfare. Firepower in terms of Modern Naval Warfare means Carriers, Fighters, and lots of them. The ability to bring to bear massive amounts of ordinance on an enemy is critical to waging the Naval War on Land.
Mobility: Another principle of Modern Naval Combat, Mobility is the Navys strong point, and should be exploited to its greatest potential. The Firepower-Mobility combination makes the Carrier Task Force an extremely potent weapon if well used. Bringing to bear massive amounts of firepower, then redirecting the force, and reengaging with overwhelming firepower, gives the Navy a unique advantage against Land-Based bombers and units. Instead of being tied into Cities and Towns, and sometimes caught into dangerous positions because of it, the Naval Carrier is an independent and mobile Air platform. It is able to move with the objective and keep hold of the offensive initiative key to winning wars.
Flexibility: Simply put: the Carrier is the most flexible units in the Players arsenal. It gives the player the means to fight, destroy, and then redeploy halfway around the World. It gives him the ability to wage small scale 1-carrie operations effectively against isolated enemies of combine his forces into massive 6-carrier task groups in support of a sea-born invasion. Not only is the Carrier an effective stand-alone weapon, but it has amazing potential for using its Airpower in support of Land operations where Land-based strikes are not an option.
Because of these main foundations in Naval Carrier strategy, the Naval Carrier option gives the player a unique ability to wage war like no other unit gives him. The possibilities are amazing: using Carriers in fast mobile task-groups, bringing to bear a massive amount of Firepower, destroying an enemy before the Land mop-up, and then redirecting them to a new area or even redeploying them to a new theater, is an astounding option that should not be neglected.