The most boring unique unit

Which is the most boring UU in the game?

  • Quinquereme

    Votes: 19 17.8%
  • Ballista

    Votes: 11 10.3%
  • Landsknecht

    Votes: 44 41.1%
  • Samurai

    Votes: 2 1.9%
  • Musketeer

    Votes: 10 9.3%
  • Cossack

    Votes: 3 2.8%
  • Other

    Votes: 18 16.8%

  • Total voters
    107

wigwam

Prince
Joined
Mar 23, 2013
Messages
555
Location
Berlin
The new UUs in Brave New World have some really interesting, novel abilities. With the exception of the Comanche Rider, I think each UU has at least one completely new ability (the Great Galleass being able to make melee attacks is probably a bug, I guess, but it's still pretty cool). In comparison, some of the older units—especially the vanilla units—are looking pretty dull. Which one most deserves a makeover?

Following long minutes of careful research, I give you the contenders:

The Carthaginian Quinquereme is just a Trireme with 30% more base Strength.

The Roman Ballista, similarly, is simply a 25% stronger version of the unit it replaces.

The German Landsknecht isn't even stronger than the Pikeman, just cheaper. Hardly fair to the best European infantry of the late Renaissance (who shouldn't be a Medieval unit to begin with).

The Japanese Samurai is a decent unit (or would be, if its base unit weren't practically useless), but does it do justice to "the best pre-gunpowder warriors since the Roman legions," as the Civilopedia puts it?

The French Musketeer, like the Quinquereme and Ballista before it, is just a scaled-up version of the base unit. Unlike those two, it's not even that much of an upgrade—a little more than 15% stronger than a Musketman.

The Russian Cossack probably has the most unusual ability of any of these units (and it stacks nicely with the Charge promotion), but it's not very interesting and it's not very good. The Civilopedia calls them "the greatest natural horsemen since the Mongols," but they certainly don't inspire fear the way a Keshik does.

Honorable mentions: the Atlatlist, Bowman, and Hoplite look boring on paper, but (in my opinion) they're made more interesting by the tech options they give you—the Maya and Babylonians can delay researching Archery and Construction, respectively, while still maintaining a strong defense, and the Greeks can practically skip Iron Working entirely. The Mandekalu Cavalry looks quite dull (and weak) on paper, but synergizes nicely with the Songhai UA. I think all of the Atomic-era UUs (B-17, Panzer, Zero) are a bit uninspired, but they catch enough grief already for coming too late to be useful, so I've left them out.

Feel free to vote "Other" if you really hate one of the above, of course!
 
Voted Landsknecht, Ballista close second. Maybe if they got some kind of bonus when firing from forts, they would synergize with Legions better.

(the Great Galleass being able to make melee attacks is probably a bug, I guess, but it's still pretty cool).

I just thought the Great Galleass was supposed to be so cool it eschews your traditional, mainstream views of how a UU should work, man. :p
 
I voted for (or against?) the Landsknecht. I never play as Germany, and I don't like this unit, his only advantage is his reduced cost, but it's so boring. It doesnt carry any promotion. The worse thing is this kind of unit is included in the gift list of military CS.
And I HATE Bismarck when he spams thousands of Landsknechts !!!
 
Japan's strength comes in their UA. I see the Samurai as more of a "themed" Longswordsman, rather than a UU in its own right. Bushido is such a strong UA that it would perhaps unbalance Japan if the Samurai were significantly buffed.
 
Its betwen Ballista and Landsknechts, but I voted Ballista, at least the Landsknecht has some synergy with Germany reduced upkeep cost (even if the unit is terrible) the Ballista is so bland it feels just like a regular catapult, nothing special about it, weird cosidering the Legion has so many cool things about it.
 
Japan's strength comes in their UA. I see the Samurai as more of a "themed" Longswordsman, rather than a UU in its own right. Bushido is such a strong UA that it would perhaps unbalance Japan if the Samurai were significantly buffed.

Bushido's not nearly as strong as it used to be (pre-G&K). That said, I don't think the Samurai needs to be stronger—the Shock promotion makes it quite a good unit, apart from its being a Longswordsman—it just doesn't feel very well themed to me. Open terrain bonus, Great Generals, meh.

I voted Landsknecht, though, and I see I'm not alone! Curious what the people who voted Other think.
 
Landsknecht is so bad it should be replaced with something else.

Maybe a UB such as a castle or arsenal replacement. The the German word for castle or city defenses is Schlossbürg.
+7 def
+25hp
1 Engineer Specialist slot

Never goes obsolete and can be used to increase overall city production when worked with a specialist.
 
Joined the legions voting for Landsknechts in the hope that between that and the promised tweaks to Germany and Japan, we may have a playable Germany for the first time since Beyond the Sword.
 
voted for Quinquereme.

At the very least, both the ballista and landsknect can be used to take down enemy forces or cities. While for Triemes/Quinquereme...it hardly justifies using naval units to take cities down as oppose to the standard archer/warrior rush, unless you are playing on an islands map or that particular city only has a few tiles of land.

I quite like the Samurai imo, but I agree that a large part of the strength comes from the UA itself.

One particular unit that I really dislike are the American's minuteman. Though they are useful, I just don't like to use them.
 
I said other because I'd say the worst UU is the Maori warrior. It causes fear in the enemy? What does that even do? They come too early in the game to make any difference so to me they're just like a normal warrior.
 
The Zero: it gets a bonus against other fighters that is barely ever even usable
 
For a long time I've thought that each civ needs three UU, one UB and one UA. Why three UU? Because the game is long and has three general phases, Ancient-Classic where you expand, Medieval-Renaissance when you develop your cities and Industrial-Modern when you go for victory. I think that each civ should get one UU in each of these ages, and possibly move one of those units to a different age.

e.g. Germany a civ which lasts the entire game historically. I'd suggest AC - Forest Warrior Spearman replacement with the pre-melee barrage like the impis get and a forest movement upgrade, MR - Landsknecht half cost pikeman (I like the landsknecht as a unit) and IM - Panzer (extra combat value). So you can play the long game and not rely on combat in a period where your units a great.

e.g. Denmark a civ which historically worked well and later failed. AC - Longship a Trireme upgrade that can enter sea hexes and has more movement, AC2 - Berserker (as per vanilla) and then MR - Ski Troops (as per vanilla). Late game when they faded they are weaker.

From what I can gather most of the annoyance with the pointless boring units are the ones which don't get a chance to be used. I'm almost tempted to suggest that the legion and ballista be added to this list simply because half the time as rome I can't find iron and the other half of the time I can't afford to go on the offensive.
 
I voted Musketeer, IMO easily the most boring. Landsknecht is not really boring, just a victim of the combat system that makes mass melee a horrible strategy.

Zero is not on the list but I agree with others it's very, very boring. B17 too. They come too late and are way too niche, 99% of games they won't make a difference.
 
The Cossack is actually a good unit. The 33% bonus could be used in every battle if you plan it right, and it is a lot less boring than the samurai. The samurai has two extra promotions. One is a promotion that you could get normally, and the other is not very good. You generally can get enough great generals without an extra bonus, and it doesn't make a lot of a difference if only the samurai are getting a great general generation bonus.
 
For me it's always been the Persian Immortal. Double healing is nice but I've just never been interested in building a whole lot of them.
 
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