Securion
Civ Veteran
I actually cant remember a single instance when England did poorly.
... are you serious...?
I think most people would agree that England is easily the worst performing civ in the game when in the hands of the AI.
I actually cant remember a single instance when England did poorly.
... are you serious...?
I think most people would agree that England is easily the worst performing civ in the game when in the hands of the AI.
... are you serious...?
I think most people would agree that England is easily the worst performing civ in the game when in the hands of the AI.
As Ottoman I just move in my THREE TIMES larger fleet that I only pay ONE THIRD upkeep for, and got FOR FREE by capturing barbarian ships; and capture every single one of those juicy Ship Of The Lines quite easily.
What are you talking about? Keshiks are better than camel archers in almost every respect. They move faster, they gain levels faster, they generate great generals faster, and they can move after attacking just like camel archers. The only advantage camel archers have over keshiks is that they have a slightly higher ranged attack value. From a strictly military perspective, there's no contest; Mongolia is way better.
Of course, that amazing unit is pretty much the only thing you get with Mongolia. (Well... that & the khan that travels along with them.) With Arabia you get all sorts of nifty economic advantages. Plus the desert start bias.
How about england?
longbow n sotl seems forgotten in this thread
On land, what joshua said above. I haven't played the Zulus that far but I have played against them... Well I *tried* anyway. Although I think they might need a slight nerf, it's nice to have a powerful early melee unit in the game, after a long period of ranged total dominance.
Best overall: China.
- Choks are amazing in the era. Start with one of the strongest promotions in the game.
- Synergy between UA and UU.
- Upgrade path of Choks is useful after they become obsolete.
- Archery units line are by far the strongest land unit line in the game for a number of reasons:
- The mechanics of the ranged attack are imbalanced compared to melee attack.
- Upgrade path of archery units is useful and strong in every era (falls off some very late game).
- More mobility compared to siege units.
- Shaka's strength is unmatched in the field, but his ability to capture cities is weak.
- Mongol's Keshiks are the strongest unit in any era, but they fall off huge later and upgrade promotions aren't useful.
- Ottomans increased navy fleet size isn't a big deal in higher difficulties because hammers are going to be your limiting factor, not maintenance.
- England would be 2nd best pick, mainly because of the most of the reason that choks are amazing. They lack the synergy of the UA but make up for it with a super firgate. But ranged naval units are as broken and OP as archery units so the difference between the super frigate and a normal frigate isn't that huge. In other words, frigates are OP enough to begin with.
... are you serious...?
I think most people would agree that England is easily the worst performing civ in the game when in the hands of the AI.
This argument is inconsistent; can the veteran deity player win with all civs? Also playing against a Human compared with playing against AI require very different strategies. A player good at MP will mostly consistently beat a player who has little experience with MP strategies.You can win militarily with any civ easily, regardless of UU. It's not the uniques that make a civ do well, it's the player. Put a veteran diety player with the worst civ possible vs any emp/imm player with the most OP military civ, and the diety player will most likely win, and will probably do it before the other player knows wtf hit them.
Best overall: China.
- Choks are amazing in the era. Start with one of the strongest promotions in the game.
- Synergy between UA and UU.
- Upgrade path of Choks is useful after they become obsolete.
- Archery units line are by far the strongest land unit line in the game for a number of reasons:
- The mechanics of the ranged attack are imbalanced compared to melee attack.
- Upgrade path of archery units is useful and strong in every era (falls off some very late game).
- More mobility compared to siege units.
- Shaka's strength is unmatched in the field, but his ability to capture cities is weak.
- Mongol's Keshiks are the strongest unit in any era, but they fall off huge later and upgrade promotions aren't useful.
- Ottomans increased navy fleet size isn't a big deal in higher difficulties because hammers are going to be your limiting factor, not maintenance.
- England would be 2nd best pick, mainly because of the most of the reason that choks are amazing. They lack the synergy of the UA but make up for it with a super frigate. But ranged naval units are as broken and OP as archery units so the difference between the super frigate and a normal frigate isn't that huge. In other words, frigates are OP enough to begin with.
Thank you. Well said. The ChuKuNu are freaking amazing and now we have a late game ranged unit in the Bazooka. Love the Chinese.
They don't get terrain defense bonuses.CB units have less mobility than mounted units so shouldn't the Mongols or Arabia be above England?
They don't get terrain defense bonuses.
They will be out of range of a slower unit because they move after combat so not getting a terrain defense bonus is irrelevant.