gaaaaaaaah
... ...rotating names... ....gaaaaaaaaaah
... ...this will be total chaos for any planing and discussing of worker and unit actions
for cities i also dont really see the benefit in it, but i could live with it. but we should name at least 1 city Elephanthill
i couldnt care less for names of units, so my vote would be for something like this (for all unit-types the same)
1-name
2-name
...
cities what obs said, something descriptive, so you are able to quick remember and find it
so we have worker 1: 1-bob, worker 2: 2-sandy (fill in any name you like. i couldnt care less, as mentioned above... ...you can even rotate the names of cities on whatever rules you can imagine, if we at least are able to find workers and units quick) and so on. same goes for warriors and such.
really helps a lot for the planning discussion here, cause you simply have to say: i vote for worker 2 goes there turn Y and does that for X rounds