bengalryan9
King
- Joined
- Nov 13, 2018
- Messages
- 990
I know it's early and we still don't have all the details about it, but it's never to early for discussion.
Where (and when) do you think you should build your Diplomatic Quarter district?
On one hand, it seems like you'd want to build it in your capital which in my experience is usually (but not always) the main target of enemy spies. On the other hand, if it's going to take up a district slot is it worth sacrificing what you might normally build there instead?
Do you hold off on building it until a bit later in the game so that you can figure out where it might be most beneficial? Or do you try to build it as early as possible in order to reap the benefits from your envoys, delegations, and embassies as soon as possible?
Curious to read what others might be thinking so far.
EDIT: Here's what we know so far, btw.
Diplomatic Quarter – Grants Diplomatic Favour from Delegations and Embassies, +1 Envoy if built next to the City Centre, Spies have reduced effectiveness on this and adjacent districts, can only build one per empire.
Buildings:
Consulate: +Influence Points per turn, reduces spies effectiveness in this city and cities with Encampments
Chancery: +Influence Points per turn, bonus science when you capture/kill an enemy spy
Note: Envoy bonuses are now tied to the Diplomatic Quarter’s buildings
Where (and when) do you think you should build your Diplomatic Quarter district?
On one hand, it seems like you'd want to build it in your capital which in my experience is usually (but not always) the main target of enemy spies. On the other hand, if it's going to take up a district slot is it worth sacrificing what you might normally build there instead?
Do you hold off on building it until a bit later in the game so that you can figure out where it might be most beneficial? Or do you try to build it as early as possible in order to reap the benefits from your envoys, delegations, and embassies as soon as possible?
Curious to read what others might be thinking so far.
EDIT: Here's what we know so far, btw.
Diplomatic Quarter – Grants Diplomatic Favour from Delegations and Embassies, +1 Envoy if built next to the City Centre, Spies have reduced effectiveness on this and adjacent districts, can only build one per empire.
Buildings:
Consulate: +Influence Points per turn, reduces spies effectiveness in this city and cities with Encampments
Chancery: +Influence Points per turn, bonus science when you capture/kill an enemy spy
Note: Envoy bonuses are now tied to the Diplomatic Quarter’s buildings