Hi fellow civers!
Yes, I am aware that there is another "official civ 4 idea" thread in action. But, it's too crowded and i really like my ideas, so i want to post them here.
Before i begin with some of my ideas, I'd like to say that i have not read all of the posts regarding civ 4 ideas.
I have tons more, but here are some that currently come to mind:
1) Immigration: Immigration is a BIG factor in civilizations. Just take a look at, say, America - if it weren't for it's large amounts of immigration, it would never be as powerful and influential as it now it. Different people coming in contribute to the innovations, etc. of civilizations and nations. If your people are happy, and you have a government that is appealing to people, other people from other civs will immigrate to you. Your population increases, theirs decreases. Of course, you can set you policies not to allow them in, and it also largely depends on the other civ. YOu get the point.
2) Introduce the media: the media plays a crucial role in our society! TeeVee, Internet, Telecommunication! Applications: I'm not too sure. FOr one, you could propagate propaganda to other civs, and maybe they will become loyal to you. Or do it to your own people, lie to them about wars, but in a democracy/republic, in wars for instance, there effects could be increased war weariness too, as a risk. I don't know. i just think it's all a big thing, and civ should implement it somehow.
3) Viruses: you have diseases from jungles and marshland, why not have viruses? like SARS. the effects: some citizens may die, others will be unhappy (or both
). YOu need to stop it before it spreads. maybe hospitals will do the thing. i don't know.
4) Terrorism: now, this one has to be in civ 4 somehow. YOu have barbarisms, i know, but I've never seen ancient-style barbarians with axes running around recently. have you. modern-age barbarians: terrorists. maybe they could have a different barbarian style for every different age. HOwever, the terrorists would work differently then the barbarians. For one, they don't have a physical "hut" and other things, and you start them up for different reasons...maybe even have cyber-terrorism...
5) Other leaders: you have the military leader, and they just added the scientific to conquests, why not have others, such as cultural or religious? they should all be capable or rushing wonders, but have another alternative effect.
6) i know this one sounds lame, maybe it is: environmental tourism....on second thought, maybe it's a bad idea. No, it is a bad idea.
7) civil wars!: not all civs and nations started out in the beginning. For example, America came to be when it parted from England...you can have them when they are too far, or isolated from the other cities, or your people are unhappy, something like that.
8) Protectorates: you know, like Guam or something. sometimes, you don't want to destroy a city, or run it, you get the jist. the details, i am not sure.
9) the internet and globalization: very important. it must be somehow implemented late in the modern age. how, i am not sure, but these days it a big thing.
10) satellites: i heard they have them in conquests, but, i think, only to reveal the map. they should have many other operations: for example, for a turn, they should allow you to, say, eliminate fog of war in any location on the entire map.
11) highways and superhighways: as for land transportation: first, you have roads, them railroads? does it stop there? why should it? i'm not about the details.
12) economics: there is not much of this in civ. people don't realize what an effect this has on civilizations and nation. I'd like to see concepts of tax levels, investments, business cycles, markets, (un)employment...
13): maybe, maybe, have bridges: you need some tech first, and you can only do it across ONE COAST square, and it should be more complex than a simple workers' action...
14) maybe have national parks: i dont know...
15) you should have the ability to trade units. think about real life. it is often that countries give weapons to other nations. however, there should be a tech requirement.
16) you should be able to loan money, but have interest on it.
17) maybe have the ability to transport food from city to city, i don't know, maybe it will make it too easy...
18) Oil rigs, it's an idea...
19) wind affecting movement of galleys? probably a bad idea...
20) better interface: for exam, if i wanted a certain tech, it is damn inconvenient for me to go and ask each other civ to see if they have it. instead, the advisor should tell right away...
21) the future is cool, but i always thought it's better to have a more developed present and past. but maybe just a little into the future, like cloning could increase population, or nanotechnology, which can do something else
...
22) black market? Drugs?
23) the international space station?
24) different kinds of government. and by this, i don't mean republic, communism...but city-states, empire, and, later on, nationalism.
25) why shouldnt you or AI be able to surrender. for example: france...
26) more city improvements: theaters, zoos(?), museums?
27) maybe when you conquer cities, you can hand them over to the UN for example. have the UN play a bigger role.
28) you have mountains, but don't you find it unrealistic that a warrior can trek grassland as easily as, say, mount Everest?! have special mountains, that only planes, helicopters, and special unites can go.
29) forest fires...
30) underground tunnels? like in japan, or the one between England and France?
31) farms...?
32) how your recourses deplete should depend on how much you use them, instead of them depleting randomly
33) resources should have other than military applications: just think today - the us, for example, uses middle eastern gas for not just military, but for us, citizens, who need to drive, heat our homes, etc...later, upon researching certain techs, you could eliminate this need (THIS IS EXACTLY WHAT AMERICA SHOULD DO!!!).
34) have power lines or something. and shouldn't power plants be outside the city? you should be able to build a plant, somehow, outside the city, and connect it with power lines. there is a chance of meltdown, and there should be a limit, maybe two per city.
35) just for prettiness, when you have multiple unites on a tile, have it so that they are all seen, but each is smaller
36) more govs, like theocracy for instance, or oligopoly, and more conquests!
37) INTRODUCE ISRAEL AS ANOTHER CIV: a must. Leader: Ben gurion, or king david/solomon. Attributes: not sure, maybe scientific and religious. UU?: maybe the macabee?
Well, thats it, for now at least.
Thoughts?