Us 'umans are funny creatures. The paralysis of choice is a relatively modern discovery, born most likely from our modern environment which, possibly uniquely in history, offers so much choice on a daily basis. PoC theory suggests that when we are overwhelmed with too much choice of an equal standard of quality, instead of being delighted with so much choice we instead clam-up and freeze like a deer in the headlights, completely unable to act due to being completely unable to decide what to choose.
In the real world this can impact things like employment, marketing and even political theory. In terms of Civilisation 3, it can ruin a game just as much as a game where all we can foresee is our imminent doom. My current game is just such an example, so instead of me staring at the screen for hours on end with no conclusion forthcoming, I thought I'd throw the game open to everyone here, and see if your combined choices can provide the impetus required to kick me back into action.
My starting position in 4000BC looked nice, what with being surrounded by Cows. I couldn't see any fresh water, but at least I knew I could produce Settlers in a timely manner, so I moved one place to avoid settling on a Cow and settled London.
It soon became evident that this was just another classic joke start, in that the Cows were almost the only thing my island seemed to have. However, sometimes it's nice to have a challenge and since I'm playing the English I often play these kind of starts because that fits with the role-playing aspect of enjoyment. I suspected there'd be some nearby islands that would make up for the territorial shortcomings.
And sure enough, there was:
I risked my Curragh to try and make the evident next island across the open sea. Luckily it made it and I found what would be termed a 'proper' island, beings as my Curragh sailed on for quite a while suggesting it was a large island with a whole range of land types suitable for settling.
The larger it got, however, and the more luxuries I saw, the more I thought, hey, wait a minute, there's no way this is an unsettled island. And sure enough, I eventually came across the Carthaginians.
And soon after that I found the Egyptians:
But, as you can see from the necessity to now use the Zoom Function to take the screenshots, it turned out to be less of an island and more of a motherchunkingly massive continent. The fact that it has three luxuries on it also suggests that it could have a third Civ on it, but as I'm only playing with 12 Civs, as oppose to the default 16, I guess one of the missing 4 would have been spawned here under normal default settings.
I've circled on the above maps where the Luxuries are and where there are signs of potentially other islands within easy reach of this mega continent.
Now that I have a good idea of what I could potentially do to secure myself some more land, my first crippling dilemma surfaces, because I haven't yet fully settled my own lands yet:
I still want a Settler to go to the red circle on my main island, and for second island I still haven't decided if I want three Settlers to fully take advantage of all the coastal gold, of if I just want two Settlers to quickly cover the island with as little cost as possible. There are only two bonus food spots, but even then both would need to get to the culture stage to make use of them, which would be a long way down the road.
Also, if I put a third town there, that will increase the Corruption on any Towns I might want to build on the huge continent. However, if I choose not to settle the huge continent then I definitely will be wanting to maximise the gold potential of the island.
And, on top of this dilemma, if I do want to compete for the land on the mega continent, then perhaps I should be concentrating on that rather than settling in any of these more 'dead' places. Both my island and the small island are completely safe from AI invasion for thousands of years. Even a Carthaginian Galley wont reach the second island as it's 5 squares away from the mega continent.
And because of this, I then start to think that maybe not bothering with the mega continent at all is probably the best course of action. Perhaps I should just take advantage of my Great Lighthouse to simply go find less hassle locations to settle. After all, having an isolated start with lots of coastal gold at Regent level is pretty much an assured Diplomatic Victory, with very little hassle and all the fun of settling loads of empty islands.
If I do land on the mega continent then it's gonna be a war game, right? But then probably quite a fun and enjoyable war game, because once one has secured that island, well, I suspect that will make me a clear no.1 for the rest of the game and guarantee me an easy stab at claiming any of the combat based victories.
The only Victory Condition which seems a bit of an albatross at this stage would probably be the Space Race victory. There's no way I'm 4 turns per tech'ing anything for a very long time whatever I do and by the time I've settled and built up that mega continent it would seem like a cop-out to then just amble on to a science victory just for the sake of it.
the 20k and 160k are both not even being considered, even if they are technically possible as I didn't even think about that from that starting position and have done nothing so far to advance those VCs.
In keeping with the Role-Playing aspect, I made sure I got both Colossus and the Great Lighthouse:
Which also combined with a positional necessity for both wonders, the Colossus to replace the fresh water and the Great Lighthouse to fully secure my complete safety and potentially find a means to a Victory Condition.
Because my island is so, soooo, small my ability to produce anything in a spammy way is extremely limited.
If I spam Settlers, I can't very well spam much else. If I spam Galleys, I can't very well spam much else. If I want to concentrate on building libraries I can't very well go on a Settler or Galley splurge.
The large red circles on all the above maps suggest there's plenty of other land I could find, or at least investigate, before I get too obsessed with the mega continent. However, if they all turn out to be dross islands or fully settled AI islands, then I've lost the crucial time needed to directly spam the mega continent.
There's also my tech progress to consider.
The first tech I learned was Bronze Working, to ensure getting the Colossus. This then gave me a Golden Age at the right moment to make sure I was the first to learn Map Making, which coincided with me learning my next tech, Writing. I then traded Pottery for Masonry with the Egyptians, which was a surprisingly good bargain for an AI, which allowed me to pre-build the Great Lighthouse while I learned Map Making and Code of Laws.
I have just finished Code of Laws and I'm told I have 8 turns to wait for Philosophy. However, I'm now in another dilemma. Do I really want The Republic at this stage?
If I'm going to be spamming units to the mega continent then the last thing I want is a Republic, especially if it results in a war as well. However, if I'm just going to hunt for 'spare' islands, then I don't really need any military, I just need techs.
I could learn Philosophy and then take Literature as my freeby. Or I could just ignore Philosophy and go straight to learning Literature. Missing out on the potential Philosophy freeby could be silly though, either way.
Once I have Literature, however and whenever, I could invest in the Great Library, as I've already met two Civs, but this will take out London for even longer with regards to Settlers and Galleys.
The trading options are possible, but not great:
The Carthaginians are too similar to me and only have Warrior Code, and I'm certainly not giving them either of my two techs for it. They are, annoyingly, bee-lining Map Making, of course. Which puts another time limit on exploring the potential islands around the Mega Continent.
The Egyptians have a bit more to offer:
And will trade The Wheel for Alphabet, or, they'll trade both Warrior Code and Ceremonial Burial for Alphabet.
So maybe the Great Library wouldn't be of that much use, as I'll likely be able to trade for most of the techs I need but don't want to bother learning. Or, if I invade the mega continent, I could probably demand them.
But then, do I really want to be helping these two along at all in any way, because it wont be too long before the sheer weight of their size will be enough to have them in a tech advantage or equality with me, rendering trading a potential dead-end quite quickly. If I'm going to be invading them or Settling their surrounding islands, I want them to be busy learning other techs rather than help speed them to Iron Working, Map Making and Horseback Riding.
How would you progress from here?
Cos I can't decide.
In the real world this can impact things like employment, marketing and even political theory. In terms of Civilisation 3, it can ruin a game just as much as a game where all we can foresee is our imminent doom. My current game is just such an example, so instead of me staring at the screen for hours on end with no conclusion forthcoming, I thought I'd throw the game open to everyone here, and see if your combined choices can provide the impetus required to kick me back into action.
My starting position in 4000BC looked nice, what with being surrounded by Cows. I couldn't see any fresh water, but at least I knew I could produce Settlers in a timely manner, so I moved one place to avoid settling on a Cow and settled London.
It soon became evident that this was just another classic joke start, in that the Cows were almost the only thing my island seemed to have. However, sometimes it's nice to have a challenge and since I'm playing the English I often play these kind of starts because that fits with the role-playing aspect of enjoyment. I suspected there'd be some nearby islands that would make up for the territorial shortcomings.
And sure enough, there was:
I risked my Curragh to try and make the evident next island across the open sea. Luckily it made it and I found what would be termed a 'proper' island, beings as my Curragh sailed on for quite a while suggesting it was a large island with a whole range of land types suitable for settling.
The larger it got, however, and the more luxuries I saw, the more I thought, hey, wait a minute, there's no way this is an unsettled island. And sure enough, I eventually came across the Carthaginians.
And soon after that I found the Egyptians:
But, as you can see from the necessity to now use the Zoom Function to take the screenshots, it turned out to be less of an island and more of a motherchunkingly massive continent. The fact that it has three luxuries on it also suggests that it could have a third Civ on it, but as I'm only playing with 12 Civs, as oppose to the default 16, I guess one of the missing 4 would have been spawned here under normal default settings.
I've circled on the above maps where the Luxuries are and where there are signs of potentially other islands within easy reach of this mega continent.
Now that I have a good idea of what I could potentially do to secure myself some more land, my first crippling dilemma surfaces, because I haven't yet fully settled my own lands yet:
I still want a Settler to go to the red circle on my main island, and for second island I still haven't decided if I want three Settlers to fully take advantage of all the coastal gold, of if I just want two Settlers to quickly cover the island with as little cost as possible. There are only two bonus food spots, but even then both would need to get to the culture stage to make use of them, which would be a long way down the road.
Also, if I put a third town there, that will increase the Corruption on any Towns I might want to build on the huge continent. However, if I choose not to settle the huge continent then I definitely will be wanting to maximise the gold potential of the island.
And, on top of this dilemma, if I do want to compete for the land on the mega continent, then perhaps I should be concentrating on that rather than settling in any of these more 'dead' places. Both my island and the small island are completely safe from AI invasion for thousands of years. Even a Carthaginian Galley wont reach the second island as it's 5 squares away from the mega continent.
And because of this, I then start to think that maybe not bothering with the mega continent at all is probably the best course of action. Perhaps I should just take advantage of my Great Lighthouse to simply go find less hassle locations to settle. After all, having an isolated start with lots of coastal gold at Regent level is pretty much an assured Diplomatic Victory, with very little hassle and all the fun of settling loads of empty islands.
If I do land on the mega continent then it's gonna be a war game, right? But then probably quite a fun and enjoyable war game, because once one has secured that island, well, I suspect that will make me a clear no.1 for the rest of the game and guarantee me an easy stab at claiming any of the combat based victories.
The only Victory Condition which seems a bit of an albatross at this stage would probably be the Space Race victory. There's no way I'm 4 turns per tech'ing anything for a very long time whatever I do and by the time I've settled and built up that mega continent it would seem like a cop-out to then just amble on to a science victory just for the sake of it.
the 20k and 160k are both not even being considered, even if they are technically possible as I didn't even think about that from that starting position and have done nothing so far to advance those VCs.
In keeping with the Role-Playing aspect, I made sure I got both Colossus and the Great Lighthouse:
Which also combined with a positional necessity for both wonders, the Colossus to replace the fresh water and the Great Lighthouse to fully secure my complete safety and potentially find a means to a Victory Condition.
Because my island is so, soooo, small my ability to produce anything in a spammy way is extremely limited.
If I spam Settlers, I can't very well spam much else. If I spam Galleys, I can't very well spam much else. If I want to concentrate on building libraries I can't very well go on a Settler or Galley splurge.
The large red circles on all the above maps suggest there's plenty of other land I could find, or at least investigate, before I get too obsessed with the mega continent. However, if they all turn out to be dross islands or fully settled AI islands, then I've lost the crucial time needed to directly spam the mega continent.
There's also my tech progress to consider.
The first tech I learned was Bronze Working, to ensure getting the Colossus. This then gave me a Golden Age at the right moment to make sure I was the first to learn Map Making, which coincided with me learning my next tech, Writing. I then traded Pottery for Masonry with the Egyptians, which was a surprisingly good bargain for an AI, which allowed me to pre-build the Great Lighthouse while I learned Map Making and Code of Laws.
I have just finished Code of Laws and I'm told I have 8 turns to wait for Philosophy. However, I'm now in another dilemma. Do I really want The Republic at this stage?
If I'm going to be spamming units to the mega continent then the last thing I want is a Republic, especially if it results in a war as well. However, if I'm just going to hunt for 'spare' islands, then I don't really need any military, I just need techs.
I could learn Philosophy and then take Literature as my freeby. Or I could just ignore Philosophy and go straight to learning Literature. Missing out on the potential Philosophy freeby could be silly though, either way.
Once I have Literature, however and whenever, I could invest in the Great Library, as I've already met two Civs, but this will take out London for even longer with regards to Settlers and Galleys.
The trading options are possible, but not great:
The Carthaginians are too similar to me and only have Warrior Code, and I'm certainly not giving them either of my two techs for it. They are, annoyingly, bee-lining Map Making, of course. Which puts another time limit on exploring the potential islands around the Mega Continent.
The Egyptians have a bit more to offer:
And will trade The Wheel for Alphabet, or, they'll trade both Warrior Code and Ceremonial Burial for Alphabet.
So maybe the Great Library wouldn't be of that much use, as I'll likely be able to trade for most of the techs I need but don't want to bother learning. Or, if I invade the mega continent, I could probably demand them.
But then, do I really want to be helping these two along at all in any way, because it wont be too long before the sheer weight of their size will be enough to have them in a tech advantage or equality with me, rendering trading a potential dead-end quite quickly. If I'm going to be invading them or Settling their surrounding islands, I want them to be busy learning other techs rather than help speed them to Iron Working, Map Making and Horseback Riding.
How would you progress from here?
Cos I can't decide.
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