Lighthearter
President of the United States
Hi guys, I'm back. This is an AC, and at this point I'm going to assume we all know what we're doing. Chat is here.
And no, I don't have any snappy title. Sorry.
The premise of this AC is that you are all the sidekicks of superheroes, living in an interconnected series of cities of indeterminate location in the USA. There's a Justice League of sorts, and a subordinate organization of sidekicks, working together as a team with each other and led on alternating missions by each grown member of the League.
So to start with, let's get the unimportant stuff together so we can move on to the fun RP things.
Name: What they call you where you're from.
Age: How old are you? You can't be younger than 11 or older than 16.
Alias: Your superheroic moniker.
Gender: Male, or female?
Description: What do you look like? Costume? Power appearance?
Level: This shows what level your character is. You start at 1.
XP: This is your experience point total. 1 is 0, 2 is 1000, 3 is 2000, 4 is 4000, 5 is 6000, etc.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25, and gain 10 per level up, with an additional 1HP for each two points of VIT above 5 per level up.
Mentor: Who took you in? Trained you? You can't pick their feats, but you can explain in however much detail you want what they are from an RP perspective.
Hometown: Where are you from? What kind of character does your home city have? Is it a slum town? An industrial place? What is it famous for? How is it going to inevitably be destroyed?
Rogues Gallery: Show me some bad guys! Not required, but giving me ideas and a list of A and B-list villains to use might be fun for all of us.
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 11 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Represents muscle power. Adds to your melee damage.
-DEX: Dexterity. Represents flexibility and speed. Adds to your melee hit chance.
-REF: Reflex. Represents your ability to react quickly. Adds to your ability to dodge any physical attack.
-VIT: Vitality. Represents toughness and constitution. Adds 3HP per point of VIT, and increases your resilience to poisons and other physical effects.
-CON: Concentration. Represents your ability to focus your mind. Adds to your power hit/success chance.
-INT: Intelligence. Represents raw brainpower. Adds to your power damage or duration, depending on what you're doing.
-WIS: Wisdom. Represents street smarts and quick thinking. Adds to your ranged damage and charisma attacks.
-AIM: Accuracy. Represents hand-eye coordination and shooting skills. Adds to your ranged hit chance and perception.
Feats: Here's the Feat List. You start with four. You gain one every odd-numbered level.
Biography: Anything you want here. What do you look like? What happened to your parents? Why are you a crime fighter? What's your whole life story?
That should be it. Missions will be Thursday nights at 5PM EST under regular circumstances, unless people tell me other times work better. Unless there's a conflict, I can run missions most weeknights as well, and this upcoming Saturday I should be free to mission as well.
Next two posts reserved, though we all know I'll just religiously update them for a little while and then forget about them. It's the thought that counts.
Also, I have NO stats or anything on file for this monster at the moment, so any help you guys can provide with villains, plot ideas and potential minor heroes would rock.
And no, I don't have any snappy title. Sorry.
The premise of this AC is that you are all the sidekicks of superheroes, living in an interconnected series of cities of indeterminate location in the USA. There's a Justice League of sorts, and a subordinate organization of sidekicks, working together as a team with each other and led on alternating missions by each grown member of the League.
So to start with, let's get the unimportant stuff together so we can move on to the fun RP things.
[B]Name:[/B]
[B]Age:[/B]
[B]Alias:[/B]
[B]Gender:[/B]
[B]Description:[/B]
[B]Level:[/B]
[B]XP:[/B]
[B]HP:[/B]
[B]Mentor:[/B]
[B]Hometown:[/B]
[B]Rogues Gallery:[/B]
[B]Stats:[/B]
[B]-STR:[/B]
[B]-DEX:[/B]
[B]-REF:[/B]
[B]-VIT:[/B]
[B]-CON:[/B]
[B]-INT:[/B]
[B]-WIS:[/B]
[B]-AIM:[/B]
[B]Feats:[/B]
[B]Biography:[/B]
Name: What they call you where you're from.
Age: How old are you? You can't be younger than 11 or older than 16.
Alias: Your superheroic moniker.
Gender: Male, or female?
Description: What do you look like? Costume? Power appearance?
Level: This shows what level your character is. You start at 1.
XP: This is your experience point total. 1 is 0, 2 is 1000, 3 is 2000, 4 is 4000, 5 is 6000, etc.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25, and gain 10 per level up, with an additional 1HP for each two points of VIT above 5 per level up.
Mentor: Who took you in? Trained you? You can't pick their feats, but you can explain in however much detail you want what they are from an RP perspective.
Hometown: Where are you from? What kind of character does your home city have? Is it a slum town? An industrial place? What is it famous for? How is it going to inevitably be destroyed?
Rogues Gallery: Show me some bad guys! Not required, but giving me ideas and a list of A and B-list villains to use might be fun for all of us.
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 11 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Represents muscle power. Adds to your melee damage.
-DEX: Dexterity. Represents flexibility and speed. Adds to your melee hit chance.
-REF: Reflex. Represents your ability to react quickly. Adds to your ability to dodge any physical attack.
-VIT: Vitality. Represents toughness and constitution. Adds 3HP per point of VIT, and increases your resilience to poisons and other physical effects.
-CON: Concentration. Represents your ability to focus your mind. Adds to your power hit/success chance.
-INT: Intelligence. Represents raw brainpower. Adds to your power damage or duration, depending on what you're doing.
-WIS: Wisdom. Represents street smarts and quick thinking. Adds to your ranged damage and charisma attacks.
-AIM: Accuracy. Represents hand-eye coordination and shooting skills. Adds to your ranged hit chance and perception.
Feats: Here's the Feat List. You start with four. You gain one every odd-numbered level.
Spoiler :
Biography: Anything you want here. What do you look like? What happened to your parents? Why are you a crime fighter? What's your whole life story?
That should be it. Missions will be Thursday nights at 5PM EST under regular circumstances, unless people tell me other times work better. Unless there's a conflict, I can run missions most weeknights as well, and this upcoming Saturday I should be free to mission as well.
Next two posts reserved, though we all know I'll just religiously update them for a little while and then forget about them. It's the thought that counts.
Also, I have NO stats or anything on file for this monster at the moment, so any help you guys can provide with villains, plot ideas and potential minor heroes would rock.