Mr Jon of Cheam
Prince
- Joined
- Oct 26, 2017
- Messages
- 522
After all of the discussion about difficulty in the aptly named 'Difficulty level' thread, I thought it might be fun to have a run at Deity and keep an account of my progress, mostly as an experiment to discover just how ‘absurdly easy’ it really is. I have never won a Deity game but I have neither tried very often nor with much enthusiasm, since I mostly play Civ to relax. I consider myself a distinctly mediocre man, with limited 4x / Civ experience, of only average intelligence, and very little time or inclination to ‘git gud’, as the youths say.
Some points of order before we get into it:
Now, without further ado, I give you the first 49 turns in the story of an average man against a Deity. The TL;DR version is that I’m still alive and it seems to be going just fine but I’m expecting some fireworks in the next round.
Turn 1 (screenshot below): moved one hex South since it looked like there might be some more hills down there, which indeed there was. I went for pottery, thinking about getting those Seowons up as soon as I could, and the traditional Scout. Move warrior to the South.
Turn 7: meet Vilnius, however not the first civ to do so – balls! Complete scout and send him up North.
Turn 8: meet John Curtin – balls! But at least I have the boost to writing and he accepted my delegation, perhaps he’s not so bad after all.
Turn 10: John Curtin tells me he just plain doesn’t like me. What a pillock! I meet Antananarivo, and I am the first to meet them, gimme that culture!
Turn 11: Political Philosophy boost! I meet Zanzibar and I’m the first to do so, my scout is doing me proud.
Turn 12: I have achieved Chiefdom and decide to enact Discipline and Urban Planning upon my unsuspecting populace. I believe they love me and start work on a Settler immediately in order to spread the love.
Turn 13 (screenshot below): I meet Pedro and I don’t like his face but he accepts my delegation and I get an envoy from my first goodie hut. The situation is cramped to say the least!
Turn 18: Pedro declares war on John Curtin! I rub my hands with glee at the thought of these hateful buffoons killing each other.
Turn 19: realise that I forgot to switch out of Craftmanship and now it’s nearly done, switch to Foreign Trade anyway since I’ll probably get the builders in one day…
Turn 20: I have discovered Seowons! But I still don’t know where the horses are or how to mine; Animal Husbandry is next
Turn 22: the Settler is out but I’m anxious about two barb camps spawning nearby so I go for a warrior to protect my glorious empire and bring in some gold
Turn 24: meet Buenos Aires to the far West of our continent
Turn 25: a second goodie hut, it must be my lucky day – sailing boost!
Turn 26: the glorious Gwangju founded and put to work on a slinger. I have a shiny new warrior in my capital, finally time to get the builders in (just like at home, I’ve put this off for long enough)
Turn 27: Pedro tells me he just plain doesn’t like me, I respond in kind. I remember that I’m supposed to lock in district costs even if I’m not ready to build them (only 7 turns too late!) but I don’t have a good tile and decide to save money for a builder in Gwangju. Discovered Animal Husbandry, now onto Mining
Turn 30: complete foreign trade, move on to Early Empire. Taking stock of my empire (because I forgot to do this at turn 25), the yields are: science = +4; culture = +4.1; gold = +9; era score: +5. I also have 2 cities, 2 warriors, 1 slinger and another on the way, 1 scout, and a builder coming to my capital.
Turn 32: attempt to get archery boost foiled by Vilnius – annoyed
Turn 33: Mining complete, onto Irrigation. Builder complete in capital plan to send him North to chop some bananas and build a mine, time to grind out another Settler and expand. Purchase builder in Gwangju; plan to harvest some stone and plop down a second mine. Feel extremely chuffed with my decision making.
Turn 34: boost to early empire, splendid!
Turn 35: Slinger in Gwangju complete; 2 turns from having enough money to purchase the best tile for Seowon, decide to put some production into a Trader in the meantime. Find another goodie hut, yippee, experience for a warrior, balls. Accidentally move builder instead of warrior and he goes back to city centrel away from the bananas, FUUUU. Realise I don’t have the tech to harvest the stone or chop the rainforesty bananas, FUUUU.
Turn 36: barb camp spawns 4 tiles from capital, I immediately dream of an archery boost
Turn 37: build camp over the deer in Gyeongju, have sneaking suspicion I should have chopped it but don’t really know and no one is around to tell me otherwise
Turn 38: improve Maize in Gwangju, have sneaking suspicion I should have chopped it but… you get the idea. Craftsmanship finally complete and timely boost to Irrigation
Turn 39: Early Empire complete, swap to Colonization policy to help the Settler in Gyrongju. Remember the plan to buy a tile for a Seowon, only 2 turns late, promptly do so and set my people to work. Start on State Workforce and know I will get the civic boost from building the Seowon at just the right time, feeling smug. Appoint Magnus as first governor and move to Gyeongju since I am about to channel my inner lumberjack. Archery boost received!
Turn 40: John Curtin offers me money for open borders… J’accepte rather tentatively. Settler complete in capital, suddenly notice Pedro has forward settled me like the bearded baboon he is, blocking my planned site for city number 3. Head South to Lake Bujon instead. Realise that war might be upon me, whether I like it or not, but notice that Pedro’s military strength score is lower than mine – colour me intrigued! Irrigation is complete so with my new found knowledge of Pedro’s frail position, I push for Archery, clear a barb camp to avoid any chance of a dark age and harvest some Maize in Gwangju which gives me enough money to purchase a good Seowon tile for Gyeongju
Turn 44 (screenshot below): Jeonju founded, this time I’m getting the builders in immediately because this place needs work; realise I am pointlessly running Colonization since there isn’t much room for more settling
Turn 46: Melbourne founded very close to Gwangju, immediately faced with loyalty problems. First and second Seowons come online at the same time giving me the anticipated boost to State Workforce. Archery complete, enough gold to upgrade one slinger now and one next turn, not too shabby. Decide to research Bronze Working to see if I have iron and immediately start working on an Archer in both Gyeongju and Gwangju
Turn 47: remember to upgrade second slinger, feel immensely proud of this feat of memory
Turn 48: State Workforce complete, switch to Agoge and Ilkum, now heading straight for Political Philosophy, eta turn 63. Appoint Pingala and place in Capital, move Magnus down to Jeonju for some chopping once the builder arrives
Turn 49 (screenshot below): World Enters Classical era, normal age for me. Taking stock of the situation: science = +13; culture = +5.3; gold = +8.
Some points of order before we get into it:
- I’m playing on PS4, shoot me
- No re-rolls, no reloading saves, no deliberate exploits; this is a warts and all account
- If sub-optimal play makes you wince, weep, or otherwise feel violated, I suggest you go elsewhere
- I will be happy to hear your thoughts but I’m not especially interested in your advice because I simply won’t listen. Listening and heeding advice requires effort, whereas learning on the job (or indeed not learning) does not
- I suffer from chronic verbosity for which I have no intention of apologising
Now, without further ado, I give you the first 49 turns in the story of an average man against a Deity. The TL;DR version is that I’m still alive and it seems to be going just fine but I’m expecting some fireworks in the next round.
Spoiler The Ancient Era :
Turn 1 (screenshot below): moved one hex South since it looked like there might be some more hills down there, which indeed there was. I went for pottery, thinking about getting those Seowons up as soon as I could, and the traditional Scout. Move warrior to the South.
Turn 7: meet Vilnius, however not the first civ to do so – balls! Complete scout and send him up North.
Turn 8: meet John Curtin – balls! But at least I have the boost to writing and he accepted my delegation, perhaps he’s not so bad after all.
Turn 10: John Curtin tells me he just plain doesn’t like me. What a pillock! I meet Antananarivo, and I am the first to meet them, gimme that culture!
Turn 11: Political Philosophy boost! I meet Zanzibar and I’m the first to do so, my scout is doing me proud.
Turn 12: I have achieved Chiefdom and decide to enact Discipline and Urban Planning upon my unsuspecting populace. I believe they love me and start work on a Settler immediately in order to spread the love.
Turn 13 (screenshot below): I meet Pedro and I don’t like his face but he accepts my delegation and I get an envoy from my first goodie hut. The situation is cramped to say the least!
Turn 18: Pedro declares war on John Curtin! I rub my hands with glee at the thought of these hateful buffoons killing each other.
Turn 19: realise that I forgot to switch out of Craftmanship and now it’s nearly done, switch to Foreign Trade anyway since I’ll probably get the builders in one day…
Turn 20: I have discovered Seowons! But I still don’t know where the horses are or how to mine; Animal Husbandry is next
Turn 22: the Settler is out but I’m anxious about two barb camps spawning nearby so I go for a warrior to protect my glorious empire and bring in some gold
Turn 24: meet Buenos Aires to the far West of our continent
Turn 25: a second goodie hut, it must be my lucky day – sailing boost!
Turn 26: the glorious Gwangju founded and put to work on a slinger. I have a shiny new warrior in my capital, finally time to get the builders in (just like at home, I’ve put this off for long enough)
Turn 27: Pedro tells me he just plain doesn’t like me, I respond in kind. I remember that I’m supposed to lock in district costs even if I’m not ready to build them (only 7 turns too late!) but I don’t have a good tile and decide to save money for a builder in Gwangju. Discovered Animal Husbandry, now onto Mining
Turn 30: complete foreign trade, move on to Early Empire. Taking stock of my empire (because I forgot to do this at turn 25), the yields are: science = +4; culture = +4.1; gold = +9; era score: +5. I also have 2 cities, 2 warriors, 1 slinger and another on the way, 1 scout, and a builder coming to my capital.
Turn 32: attempt to get archery boost foiled by Vilnius – annoyed
Turn 33: Mining complete, onto Irrigation. Builder complete in capital plan to send him North to chop some bananas and build a mine, time to grind out another Settler and expand. Purchase builder in Gwangju; plan to harvest some stone and plop down a second mine. Feel extremely chuffed with my decision making.
Turn 34: boost to early empire, splendid!
Turn 35: Slinger in Gwangju complete; 2 turns from having enough money to purchase the best tile for Seowon, decide to put some production into a Trader in the meantime. Find another goodie hut, yippee, experience for a warrior, balls. Accidentally move builder instead of warrior and he goes back to city centrel away from the bananas, FUUUU. Realise I don’t have the tech to harvest the stone or chop the rainforesty bananas, FUUUU.
Turn 36: barb camp spawns 4 tiles from capital, I immediately dream of an archery boost
Turn 37: build camp over the deer in Gyeongju, have sneaking suspicion I should have chopped it but don’t really know and no one is around to tell me otherwise
Turn 38: improve Maize in Gwangju, have sneaking suspicion I should have chopped it but… you get the idea. Craftsmanship finally complete and timely boost to Irrigation
Turn 39: Early Empire complete, swap to Colonization policy to help the Settler in Gyrongju. Remember the plan to buy a tile for a Seowon, only 2 turns late, promptly do so and set my people to work. Start on State Workforce and know I will get the civic boost from building the Seowon at just the right time, feeling smug. Appoint Magnus as first governor and move to Gyeongju since I am about to channel my inner lumberjack. Archery boost received!
Turn 40: John Curtin offers me money for open borders… J’accepte rather tentatively. Settler complete in capital, suddenly notice Pedro has forward settled me like the bearded baboon he is, blocking my planned site for city number 3. Head South to Lake Bujon instead. Realise that war might be upon me, whether I like it or not, but notice that Pedro’s military strength score is lower than mine – colour me intrigued! Irrigation is complete so with my new found knowledge of Pedro’s frail position, I push for Archery, clear a barb camp to avoid any chance of a dark age and harvest some Maize in Gwangju which gives me enough money to purchase a good Seowon tile for Gyeongju
Turn 44 (screenshot below): Jeonju founded, this time I’m getting the builders in immediately because this place needs work; realise I am pointlessly running Colonization since there isn’t much room for more settling
Turn 46: Melbourne founded very close to Gwangju, immediately faced with loyalty problems. First and second Seowons come online at the same time giving me the anticipated boost to State Workforce. Archery complete, enough gold to upgrade one slinger now and one next turn, not too shabby. Decide to research Bronze Working to see if I have iron and immediately start working on an Archer in both Gyeongju and Gwangju
Turn 47: remember to upgrade second slinger, feel immensely proud of this feat of memory
Turn 48: State Workforce complete, switch to Agoge and Ilkum, now heading straight for Political Philosophy, eta turn 63. Appoint Pingala and place in Capital, move Magnus down to Jeonju for some chopping once the builder arrives
Turn 49 (screenshot below): World Enters Classical era, normal age for me. Taking stock of the situation: science = +13; culture = +5.3; gold = +8.