Troll4Hire
Chieftain
To all the Jaguar-haters out here:
I've entered a short test-game to make a little presentation why is the aztec UU is so incredibly powerful and INDISPENSABLE unit for the Aztec Empire.
First of all, let's see what we've got here:
Warrior-replacement unit, 8 STR, 2 movement - same as the good ol' warrior. Nothing special, so far, eh? Wait until you see the promotions of what these guys carry.
Jaguars possess three unique promotions, which makes them far superior than any other early unit in the game.
They get:
- extra 33% combat bonus in Forests or Jungles;
- Double movement rate in Forests or Jungles;
- and they also HEAL after killing an enemy unit (for a decent amount, 25 HP).
Not to mention that mostly because of these extra promotions, Jaguars make excellent scouts. These guys can move on a very high speed in think jungle / forest earas, with a small luck, even follow and hunt down enemy scouts if needed. The only obstacles are the marsh or hill tiles, but if the hill has forest on it, it also counts as a forest tile, so they still get the movement bonus. And all these promotions are carried over when the Jaguars are getting upgraded into Swordsmen.
To sum up what we see here:
We have an ancient era unit which has extraordinary fighting skills in certain types of terrain - which or less comes of our start bias. We also run like lightning on these tiles, plus if we get to kill something the wounded horde is going to recieve some health instantly after a victorious battle. And here comes the fact, that our UA provides us valuable amount of Culture after every. single. kill. (We get culture for enemy players or CS units too). Combined with one single point on the Honor policy tree we can kick up this starting bonus from 8 to 16 with each barbarian brute killed.
If anybody thinks that "Yeah, yeah, this looks nice, but in the modern era 8 culture/kill is kinda rubbish, I have to mention that the reward for kills will increase as we progress, but the when and how is another topic, I'm kinda short on time again, so i'll look it up later if anyone's interested, but as for now, I'll stick to jaguars this time if you don't mind.
But I have to stress it out again - you can easily pile up a few tech FASTER than any other civ in the game. Not even Poland can beat the Aztecs in culture the early part of the game.
Even without using a single culture-based pantheon or picking up a single ruin, the Aztecs easily can achieve 3 policies (or with some luck even more) by turn 25-30 on Standard speed , not relying on anything else, just Jaguars with one point on the Honor tree and their base UA.
All you have to do is pop one or two Jaguar at the start. In groups of three (but even in pairs) they are highly effective early barb-hunters.
This is what I got in the test game by following "Jaguar-Granary-Library-..." a build order and a "unlocking Honor -> unlocking tradition -> Legalism" policy order.
As for upgrading them, Since we only can get 2 levels up on barbs, I prefer getting +15% on Rough terrain, and a Medic to decrease the number of turns i have to sit on my arse waiting for them to get healed up.
So Gentlemen, please stop this pointless Jaguar-hating - or be kind enough to show how me one more ancient era unit which can step into the shoes of this incredible unique unit. Because as far as I can tell, there is none.
I've entered a short test-game to make a little presentation why is the aztec UU is so incredibly powerful and INDISPENSABLE unit for the Aztec Empire.
First of all, let's see what we've got here:
Warrior-replacement unit, 8 STR, 2 movement - same as the good ol' warrior. Nothing special, so far, eh? Wait until you see the promotions of what these guys carry.
Jaguars possess three unique promotions, which makes them far superior than any other early unit in the game.
They get:
- extra 33% combat bonus in Forests or Jungles;
- Double movement rate in Forests or Jungles;
- and they also HEAL after killing an enemy unit (for a decent amount, 25 HP).
Not to mention that mostly because of these extra promotions, Jaguars make excellent scouts. These guys can move on a very high speed in think jungle / forest earas, with a small luck, even follow and hunt down enemy scouts if needed. The only obstacles are the marsh or hill tiles, but if the hill has forest on it, it also counts as a forest tile, so they still get the movement bonus. And all these promotions are carried over when the Jaguars are getting upgraded into Swordsmen.
To sum up what we see here:
We have an ancient era unit which has extraordinary fighting skills in certain types of terrain - which or less comes of our start bias. We also run like lightning on these tiles, plus if we get to kill something the wounded horde is going to recieve some health instantly after a victorious battle. And here comes the fact, that our UA provides us valuable amount of Culture after every. single. kill. (We get culture for enemy players or CS units too). Combined with one single point on the Honor policy tree we can kick up this starting bonus from 8 to 16 with each barbarian brute killed.
If anybody thinks that "Yeah, yeah, this looks nice, but in the modern era 8 culture/kill is kinda rubbish, I have to mention that the reward for kills will increase as we progress, but the when and how is another topic, I'm kinda short on time again, so i'll look it up later if anyone's interested, but as for now, I'll stick to jaguars this time if you don't mind.
But I have to stress it out again - you can easily pile up a few tech FASTER than any other civ in the game. Not even Poland can beat the Aztecs in culture the early part of the game.
Even without using a single culture-based pantheon or picking up a single ruin, the Aztecs easily can achieve 3 policies (or with some luck even more) by turn 25-30 on Standard speed , not relying on anything else, just Jaguars with one point on the Honor tree and their base UA.
All you have to do is pop one or two Jaguar at the start. In groups of three (but even in pairs) they are highly effective early barb-hunters.
This is what I got in the test game by following "Jaguar-Granary-Library-..." a build order and a "unlocking Honor -> unlocking tradition -> Legalism" policy order.
As for upgrading them, Since we only can get 2 levels up on barbs, I prefer getting +15% on Rough terrain, and a Medic to decrease the number of turns i have to sit on my arse waiting for them to get healed up.
So Gentlemen, please stop this pointless Jaguar-hating - or be kind enough to show how me one more ancient era unit which can step into the shoes of this incredible unique unit. Because as far as I can tell, there is none.