The Sword of Osman
“Be careful about the religious issues before all other duties. The religious precepts build a strong state. Do not give religious duties to careless, faithless and sinful men or to dissipated, indifferent or inexperienced people. And also do not leave the state administrations to such people. Because the one without fear of God the Creator, has no fear of the created.”
Leader: Mehmed II of The Ottoman Empire renamed "Osman":
Expansive: +2 per city, +100% bonus on Granaries and Harbours.
Organised: -50% civic upkeep, +100% bonus on Lighthouses, Factories, and Courthouses.
Janissaries: Musketman replacement with +25% versus Archers, Melee, and Horseback units.
Hammam: Aqueduct replacement with +2
The Wheel and Agriculture.
Expansive: +2 per city, +100% bonus on Granaries and Harbours.
Organised: -50% civic upkeep, +100% bonus on Lighthouses, Factories, and Courthouses.
Janissaries: Musketman replacement with +25% versus Archers, Melee, and Horseback units.
Hammam: Aqueduct replacement with +2
The Wheel and Agriculture.
Victory:
All victory conditions are enabled.
Variants:
Founding of Islam
Islam must be founded by The Ottomans on or before 625AD.
[Achieved]
[Achieved]
Hagia Sophia
The Ottomans must build the World Wonder; The Hagia Sophia.
[Failed]
[Failed]
The Greek Empire
The Ottomans must either vassalise or decimate the Greek Empire on or before 1450AD if the Greeks are still an active empire at that stage.
The Egyptian Empire
The Ottomans must either vassalise or decimate the Egyptian Empire on or before 1520AD if the Egyptians are still an active empire at that stage.
Game Set-Up:
Monarch difficulty - low sea level Pangaea - random personalities - otherwise standard settings.
Rivals:
- Alexander of Greece
- Cyrus of Persia
- Kublai Kahn of Mongolia
- Mansa Musa of Mali
- Ramesses II of Egypt
- Saladin of Arabia
n.b. Random Personalities
Roster:
woopdeedoo <<< On Deck
Cam
FiveRings
ParadigmShifter <<< Up
<< Open >>
<< Open >>
Cam
FiveRings
ParadigmShifter <<< Up
<< Open >>
<< Open >>
The first turnset of the game will be of 30 turns duration. The next turnset of the game of 20 turns. 15 turns per turnset after the opening two. Players are expected to complete their turnsets within three days of completion of the preceding player's. Swaps and skips are allowed. Players may be removed from the roster. Players may not 'play ahead' until the game is completed.
Start: