Dom Pedro II
Modder For Life
How about if Universal Suffrage increases the chance of the people electing incompetent politicians
Seriously though... universal suffrage does have a few downsides that may or may not be a source of inspiration for a sufficient downside.
Elections are expensive... not only for the candidates, but you have to have voting machines, people who count them, people who administer the election results. And you've got local elections, province/state level elections and national elections for legislators as well as the executive... so you're looking at some maintenance increases there.
Also, sometimes it's not just about a civic's direct negative effects but a level of control that it takes away from the player that other civics in the category would give them...
Also, to address another point brought up by ToV: The mod I've been working on myself includes many, many civics that support each other... they have a sort of hand in glove effect. For example... your point about Police State and Free Speech is very true. My plan is that not only would Free Speech and Police State cancel each other out, but they would have an intense destabilizing effect.
In fact, Free Speech is the most volatile of all the civics and is the one that could potentially greatly increase the power and use of one civic while rendering another one not only ineffectual but actually downright destructive.
So, for this reason, Free Speech, in my mod, doesn't really do much in and of itself but is used to augment or sort of discourage the use of other civics in conjunction with it.
I'm working on new Promotion functionality in the SDK at the moment, but the civics is definitely a priority.
Seriously though... universal suffrage does have a few downsides that may or may not be a source of inspiration for a sufficient downside.
Elections are expensive... not only for the candidates, but you have to have voting machines, people who count them, people who administer the election results. And you've got local elections, province/state level elections and national elections for legislators as well as the executive... so you're looking at some maintenance increases there.
Also, sometimes it's not just about a civic's direct negative effects but a level of control that it takes away from the player that other civics in the category would give them...
Also, to address another point brought up by ToV: The mod I've been working on myself includes many, many civics that support each other... they have a sort of hand in glove effect. For example... your point about Police State and Free Speech is very true. My plan is that not only would Free Speech and Police State cancel each other out, but they would have an intense destabilizing effect.
In fact, Free Speech is the most volatile of all the civics and is the one that could potentially greatly increase the power and use of one civic while rendering another one not only ineffectual but actually downright destructive.
So, for this reason, Free Speech, in my mod, doesn't really do much in and of itself but is used to augment or sort of discourage the use of other civics in conjunction with it.
I'm working on new Promotion functionality in the SDK at the moment, but the civics is definitely a priority.