I think we can all agree that the Musketeer should require the chocolate resource.
Anyway, 9 days until release! The recent Escapist preview has put me in an Iroquois mood, so we'll look at their unique Swordsman, the Mohawk Warrior, today. A fierce infantry that fought for centuries against European gunpowder, this unit works best in its natural habitat - namely, it receives a combat bonus in forest and jungle.
This unit feels very Civ4-like, as it gains what appears to be a nice bonus for marginal combat territory. What's very un-Civ4-like is that this unit looks to be orders of magnitude more useful than the old Woodsman UUs, due to the death of stacking. Combined with Great Warpath (which negates the movement penalty for woods movement), this UU moves through forest as if it were open terrain, and can thus swiftly maneuver without the open field penalty. Thus, there's no reason not to stick to the tree hexes with the Mohawk: the decision between "get a defensive and UU bonus" or "get hit with a penalty" is one you don't need a spreadsheet to make. Thus, any offensives with this unit will almost certainly take place in woodlands, barring some logistical issues (desert crossings) - any maneuvering headaches are more than paid off with strength boosts. For defense, this unit once again shines, as the invading general has to make a nasty decision: slog through forests and get cut to bits by Mohawks, or go across flatland and suffer the open land penalty? By compounding the issues facing ancient invaders, the Iroquois can stave off a larger force by smart movement. In the end, smart movement is what this UU is all about: keep them on the right hexes, and you'll be richly rewarded.
Anyway, 9 days until release! The recent Escapist preview has put me in an Iroquois mood, so we'll look at their unique Swordsman, the Mohawk Warrior, today. A fierce infantry that fought for centuries against European gunpowder, this unit works best in its natural habitat - namely, it receives a combat bonus in forest and jungle.
This unit feels very Civ4-like, as it gains what appears to be a nice bonus for marginal combat territory. What's very un-Civ4-like is that this unit looks to be orders of magnitude more useful than the old Woodsman UUs, due to the death of stacking. Combined with Great Warpath (which negates the movement penalty for woods movement), this UU moves through forest as if it were open terrain, and can thus swiftly maneuver without the open field penalty. Thus, there's no reason not to stick to the tree hexes with the Mohawk: the decision between "get a defensive and UU bonus" or "get hit with a penalty" is one you don't need a spreadsheet to make. Thus, any offensives with this unit will almost certainly take place in woodlands, barring some logistical issues (desert crossings) - any maneuvering headaches are more than paid off with strength boosts. For defense, this unit once again shines, as the invading general has to make a nasty decision: slog through forests and get cut to bits by Mohawks, or go across flatland and suffer the open land penalty? By compounding the issues facing ancient invaders, the Iroquois can stave off a larger force by smart movement. In the end, smart movement is what this UU is all about: keep them on the right hexes, and you'll be richly rewarded.