Grabbl
Prince
- Joined
- May 25, 2016
- Messages
- 431
Dear friends of Vox Populi!
The submission date has passed, don't miss the next challenge and scroll down for the results!
The last challenge has not ended yet, but since the new version is out for a few days already, be excited for the new one already! No matter if you know what's expecting you or not, keep on reading and dive into a beautiful Vox Populi game for another time.
I know that it's hard to believe nowadays, but can you imagine that trade once was an instrument not only to gain money, but to do politics, gain power an influence as well? For the upcoming Vox Populi challenge, dive into the prime example of a trade empire: The Republic of Venice. As the powerful doge Enrico Dandolo, build an international trade network of incomparable size - and if this doesn't work, simply invade the inferior people that dare to resist to your not-so-soft power. Before doing anything else, make sure that you have version 8-6-2 of Vox Populi installed (that is, including the second hotfix for this version, and all possible future hotfixes).The submission date has passed, don't miss the next challenge and scroll down for the results!
The last challenge has not ended yet, but since the new version is out for a few days already, be excited for the new one already! No matter if you know what's expecting you or not, keep on reading and dive into a beautiful Vox Populi game for another time.
As the main link in the version thread still goes to version 8-6-1, allow me to point to the more recent version:
https://mega.nz/#!jRtnjKSb!RM5sdLhz3SN42MxC-lz-17N5NT6BjVzDf78qHlUA8E8
Before we go into details, please make sure you know the rules. Especially, don't share ingame information unspoilered, not even the number of points you achieved. I don't want anyone to be discouraged by your large amount of great works, or to know prior to his game what number he has to beat. In spoilers, you are very welcome to describe your game, of course
Spoiler Game Rules :
1) The Golden Rule: Don't replay, don't reload, send in your first try! It is recommended to set your auto-save frequency to 1 turn for this game. If you have a crash that forces you to replay, write it in the mail afterwards and try replaying as closest as possible to what you did before the crash.
2) Don't exploit any bugs you may find. At the moment, I'm not aware of any exploitable bugs, but just in case, don't overuse obviously bugged mechanics (like the infinite tribute-bug a few patches ago).
3) Don't share ingame-information unspoilered! If you want to share strategies or ingame information in this thread, use spoilers and write "Do not open unless you already sent in your game." on top of it. A separate thread for spoilers would be good, but I don't want to spam the main forum for this pilot.
4) Don't look at spoilers if you didn't finish your game!
5) Don't use cheat tools (Ingame Editor, Info Addict...) and don't open the map in some editor or else.
6) Don't use any additional mods besides full Vox Populi (1 to 6, either EUI or non-EUI) as I'm not sure whether I will be able to open your savegame files if you do.
2) Don't exploit any bugs you may find. At the moment, I'm not aware of any exploitable bugs, but just in case, don't overuse obviously bugged mechanics (like the infinite tribute-bug a few patches ago).
3) Don't share ingame-information unspoilered! If you want to share strategies or ingame information in this thread, use spoilers and write "Do not open unless you already sent in your game." on top of it. A separate thread for spoilers would be good, but I don't want to spam the main forum for this pilot.
4) Don't look at spoilers if you didn't finish your game!
5) Don't use cheat tools (Ingame Editor, Info Addict...) and don't open the map in some editor or else.
6) Don't use any additional mods besides full Vox Populi (1 to 6, either EUI or non-EUI) as I'm not sure whether I will be able to open your savegame files if you do.
Now, the exact goal for this challenge:
As fast as you can, have a trade route to all other living major and minor civilizations (city states) (at the same time).
Added Rule: (!)
In order to make sure you got them all, you need to reveal all 9 capitals of original city states (and meet all other 5 major civilizations).
(!) Additional Game Rule: You are not allowed to use the extra trade routes from the Colossus World Wonder for the goal of this challenge.
In case that completing the challenge is prevented by one AI not agreeing to a peace treaty, look into the details below to see under which conditions you may complete the challenge nevertheless.
Tie breaking is empire-wide gold income per turn.
This challenge should be shorter than the previous ones which is a good thing, I think.
Submission deadline is Sunday, the 26th of August, 6pm Eastern Time (midnight in Central European Time). You can submit by personal message to me, posting your save in this thread, or sending it to vox-populi-challenge@gmx.net. Don't forget to write the name under which you want to appear in the ranking if sending by e-mail!
Spoiler Game Settings :
- Map: Small Continents, Small
- 6 players, 9 city states
- Research Agreements, No Tech Trading
- No Ancient Ruins
- No Events
If something is not clear, read the following spoiler, then ask a question if still unclear:
Spoiler Challenge Specifications :
- The trade routes can start in any one of your cities, not only Venice.
- It is perfectly fine to reduce the number of trade routes needed by eliminating civs, buying and conquering city states etc. (or letting other civs conquer city states etc.)
- If you choose to build the colossus, you need to have two "free" trade routes in your submitted save (that is, two free slots or two trade routes that go to civs you also have another trade route with).
- This is to prevent the challenge from being a simple "Who builds the Colossus, wins."
- This restriction does not apply to Petra (but you will surprise me if you wander long enough to be able to build it).
- This restriction does also not apply to trade routes gained from other sources (policies, Grand Canal wonder, Corporation etc.)
- You do not need trade routes to city states created by revolts. (Attention, rule was changed!)
- You do need to prevent any resolution that disallows you from sending trade routes to achieve the goal (Sanctions, Cold War).
- As always, any civ winning the game doesn't change or influence your goal.
- You have trade routes to all living civilizations (majors and minors) you are not at war with.
- You are at war with exactly one major civilization.
- You are at war with at most one city state allied to that civilization.
- You have trade units stationed in a way such that on a peace treaty, they can immediately start a trade route with that civilization and all of its city state allies (one trade unit for each needed route).
- This implies that the cities are in range of the trade units, and that no resolutions are passed that would prevent you from sending those trade routes, and that the trade units have movement points (= have changed location at latest in the previous turn).
I apologize for the complex goal assignment, but the principle is very simple, all additions are there to make the challenge work as intended.
This challenge is the fifth of a season of 12 challenges. After the submission deadline, I will rank all participants (divided by difficulty level) and you will get 15/13/11/10/9/8/7/6/5/4/3/2/1/1/1/... points for the 1st/2nd/3rd... rank. At the end of the season, your best 10 results will count for the final ranking.
The winners of the season (one for Prince, one for Immortal) will be granted the opportunity to become a part of the game as a Great Person of their choice (Prophets excluded). Thanks to Gazebo for this contribution to the challenge!
Now... download the save for your difficulty, make sure you have Vox Populi version 8-6-2 and you're ready to go!
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