SunTzuWarrior
Chieftain
- Joined
- Jun 14, 2009
- Messages
- 81
I think Slaze would be a great choice, exactly who I was thinking. My computer has been hit & miss lately or I would offer to help Slaze. Either way I'll try and help out anyway I can.
I feel like William Wallace... this cowardly alliance may eventually take us down, but lets they wo;; pay for every inch of land they claim with their blood.
FREEEEDOOOOM!
Astro is pretty close amybe in less than 10 turns maybe 15. Mav's civ is a mess. They settled the land but they are undeveloped, even capital is size 4!!!! I was hopping for at least a bigger city to run some scientists with representation.
We need to think what to do with the Mavs civ, my first thought is slave garnary and army everywhere and grow 1 city to run scientists.
Agree on all points, esp. TT and land contact. I was the only Mav voting against TT, unfortunately.1. short timer...I have been saying this from the start, if we take 1 turn every 2,5 days the game drags too long and eventually dies.
2. land contact between all team, so that early wars are possible. This gives different dynamics to the game than this island borefest.
3. No tech trading, tech trading is ridiculus and completely ruins the game. I voted tech trading for this game because I thought that is what everyone here wanted. It was a mistake from me.
4. Balanced teams....this is hard to achieve but this time I think the balance was as good as it will get.
Hello,
Another factor that we need to keep in mind, Amazon is a clearly split camp right now and it's beginning to affect their turnplay as I think we've seen with their non-attack / retreat from our territory. I think we can use this too in diplomacy to show that they're on the fall whereas we're ranked # 1 in most categories and on the rise.
I wouldn't call mav such a mess, they rushed out expansion and the consequences are brilliant, Q is choked. If Astro is 10 turns away that is decent time to build up defense (although island is pretty much starting from scratch there). I think because the south is how it is - Q vs CDZ -we can afford to limit our defense down there and look north or east( unless we can pull off some diplo). Overall, Mav just pulled off a REX, lets build it up and squeeze out a military rex when the window's right. GP farms are nice and dandy, but that move heads only to lib at this point, chem is too far and thus scientists have no military use/practicality (save the 1 we need for astro, which quite frankly, merlot could provide if needed). Just a general growth onto mines and storing pop in case of defense is what we need. I swear the've had optics for a handful of turns now, astro is coming.
Settling all GP in a substandard capital (like cut more crap moscow and exactly like the ones we have on this map) and sticking ourselves in Rep for Millennia just isn't good enough for what were facing. Spiritual lets us bounce around just fine but Police state may be what we need most of the time.