slaze
Deity
I only recorded the snaaty sim. And that one improved both corns before gems. There I get my 4th tech at turn 35, 5th tech on turn 40. Your sims with gems 2nd seems to shave off those two turns.
But one of the things I've been contemplating is what it means to be morking those gems at say, a cost of 2 or 3 settler turns. In terms of late game, those gems are worth a turn of town, and I could easily see a 2-3 turns of quicker settler catching up and surpassing even 6 turns of early gems. However, what we have now is much more important to us now. So I think we should mix together what we have working for us, and I think that leads to using the early gems at pop 2 on a 2nd worker.
But through that I think we may have two paths are they are surroundings dependant. One is to scrap that and 1 worker only, but whip the settler from 3>2 but close 2nd city picks up the lost gems/corn quickly. Two, with a better 2nd city away, is 2nd worker at pop two (lose a couple turns for 2nd city, gain them back with 3rd city and decimated forest) and probably settler at pop 3 with ~2 chops.
An early 2nd city connected with roads has 20, which runs through multipliers real efficient.
But one of the things I've been contemplating is what it means to be morking those gems at say, a cost of 2 or 3 settler turns. In terms of late game, those gems are worth a turn of town, and I could easily see a 2-3 turns of quicker settler catching up and surpassing even 6 turns of early gems. However, what we have now is much more important to us now. So I think we should mix together what we have working for us, and I think that leads to using the early gems at pop 2 on a 2nd worker.
But through that I think we may have two paths are they are surroundings dependant. One is to scrap that and 1 worker only, but whip the settler from 3>2 but close 2nd city picks up the lost gems/corn quickly. Two, with a better 2nd city away, is 2nd worker at pop two (lose a couple turns for 2nd city, gain them back with 3rd city and decimated forest) and probably settler at pop 3 with ~2 chops.
An early 2nd city connected with roads has 20, which runs through multipliers real efficient.