Theming Bonus - how to?

Fanny Brice

Prince
Joined
Feb 3, 2002
Messages
348
Location
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I'm a little confused about how to achieve some of the great works theming bonuses that involve great works from other civilizations.

My limited experience is that you get great works (writing, art, music) from the guilds. These are always from your own civilization. Some of the theming bonuses require a mix of great works from other civilizations.

Digging up artifacts does not fill the slot.

How do you acquire great works from another civilization?
 
Click on the briefcase/tourism counter at the top of your screen.
Click Swap Great Works tab.
See what the other Civs have to offer.
Click on the one you like and offer a great work of your own to trade.
Profit!
 
Or, you can pillage great works from another Civ. Just bear in mind that the Great Works are probably in their largest cities, so you're going to have to keep at it for a while before they start giving you great works.
 
The most frustrating part about theming bonuses on the Louvre especially seems to be the fact that the AI really doesn't like trading artifacts at all. It's often difficult to get those 2 different era/civ artifacts in your drawer. Otherwise, it's straightforward.
 
The most frustrating part about theming bonuses on the Louvre especially seems to be the fact that the AI really doesn't like trading artifacts at all. It's often difficult to get those 2 different era/civ artifacts in your drawer. Otherwise, it's straightforward.

On my first attempt I actually just went for the regular ones and found plenty of unique Artefacts.

Something I think is possible is that the Hidden Antiquity Sites generate RANDOM artefacts and are NOT "real" (i.e spawned by events), and are instead randomzied, so you might get a Quebec City Renaissance Bead from an ice tile that is across the map from Quebec City State.
 
the hardest by far to Theme is Effuzi. i can imagine it's easy to hawk up 3 GWoA of same era if you're Brazil, and even then it's hard to justify making all 3 of them into paintings vs. Golden Ages. imo it really makes Effuzi not worth building unless you hate to run out of room for all the artifacts you dig up.
 
the hardest by far to Theme is Effuzi. i can imagine it's easy to hawk up 3 GWoA of same era if you're Brazil, and even then it's hard to justify making all 3 of them into paintings vs. Golden Ages. imo it really makes Effuzi not worth building unless you hate to run out of room for all the artifacts you dig up.

I never have used the Artist's Golden Ages thingy.
 
I found a regular site near the coast half-way across the map. I figured the artifact had a good chance to be from a civ whose artifact I didn't have. I used an ironclad to escort a knight there to guard it -- also eliminated a nearby barb camp. Then, used a more modern ship to escort an archaeologist. A lot of micromanagement, but I dug it up, was lucky, and it gave me a theming bonus. Did the same thing using open borders with a neighboring civ and grabbed another one just outside their territory.

I was aiming for a science victory, but in the home-stretch my game ended with a culture victory, instead of the science one I was carefully planning for.
 
I never have used the Artist's Golden Ages thingy.

Same here, unless it's late in game (between modern and atomic) when I could get an artefact instead of art. :p

Keep in mind that Uffizi offers a free Great Artist, so if you have 2 Renaissance artworks already, you'll be able to theme the Uffizi. Grabbing aestethics opener + arts funding helps.

Also, when you conquer cities with great works, there is a chance that some of them will be destroyed because they're stored in a) a palace or b) a national wonder you have already built.
 
I find the Louvre fairly easy to fill, its then filling the Sistine chapel and Hermitage next that's the problem. My strategy is to have as many open borders with as many civs as possible up to when I research Archaeology. This requires me to take denouncements, land stealing and DOWs on the chin. Once (2*num_cites) + 2 archaeologists are out they can all go to hell....

For Broadway I usually try for 3 industrial pieces of music, holding off the modern age(Radio) until I've got all 3.
For Sydney Opera House I usually go for 1 piece of modern music, and 1 piece of atomic music. I usually have have no issues with that.
 
i pop too many GA's for that on Uffuzi i guess. i value G.Ages. at the same time, unless playing France or trying a CV in general, it's unlikely that i'll detour to Aesthetics for the wonder.
 
The era for the great work is based on when you converted the great person into a work. I think it will usually be worthwhile to sit on a great person if you need to in order to make sure the work is for the correct era. For example saving your Uffizi GA until you pop the industrial era so that you can combine it with a Louvre GA and a natural GA to meet the bonus.

It definitely takes a while to get the 7 Arts necessary to fill Uffizi, Louvre and Sistine Chapel if you happen to build all of them.
 
Something I think is possible is that the Hidden Antiquity Sites generate RANDOM artefacts and are NOT "real" (i.e spawned by events), and are instead randomzied, so you might get a Quebec City Renaissance Bead from an ice tile that is across the map from Quebec City State.

That's not just hidden sites. I've had a case where I got a regular antiquity site on an island south of my continent... I'd wiped out a barb camp there and the result of the site was "Razed City. Founded by Riga. Conquered by Siam"

I was Siam, Riga was my CS ally. We'd never fought.

Seen others where the antiquity site listed a city of mine razed by Poland... the two of us never fought and I'd never lost a city.

Or razed city: Riga razed by Ormus in Ancient Era.... Riga was on my continent, Ormus was on the other... there's no way Riga could have been there before Renaissance and also no way Riga had a second city.

I was slightly disappointed when I found out how random the results were, I was hoping (like the appearance of the site) the civs involved and the action that created it were already assigned instead of being randomized when dug up.
 
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