Bulldog Bats
King
- Joined
- Oct 18, 2013
- Messages
- 701
Just seems like spies are a waste. Either drop the mechanic, or find something better to do with them
Civ4 had "something better to do" with spies that was so bad that it was much better to disable espionage altogether. Spies in civ5 achieves the best balance of being a useful mechanic for stealing techs and gaining c-s influence with minimal micromanagement.
Just seems like spies are a waste. Either drop the mechanic, or find something better to do with them
wow, i didnt know that until nowsamuaris can build fishing boats!
I think the AI's difficulty is like the opposite of the humans. For example, if you are playing on Settler difficulty, then the AI is on Deity. Or if you are playing on Warlord, the AI is on Emperor. It's not factual, but it's my educated guess.Seems like the AI plays on Settler difficulty with that. I seem to recall at Settler that a captured barbarian settler stayed as a settler.
Haven't played that level since well before G&K though so take it as you will.
AllI know is any time I hear about troops coming my way, they never show up, except when I already can see them. Takes a long time to steal anything. I put one in my capitoo when I am #1 in tech, spread the rest to a CS I want to gain favor with - yawn.
This makes me feel like a huge slowpoke, but I guess that's the point of the thread
On the City State overview screen you can actually see what kind of UA a militaristic CS can gift you.
UU. FixedMilitaristic City States can gift Unique Abilities? *gasp*
UU. Fixed