I wouldn't argue about it in case of Civilization, but in Humankind where cultures are specific to eras, and from what I understand there are era - specific goals and stars, I think it would be really cool if there was a "Dark Ages" or "Late Antiquity Era" (roughly 200 - 900 AD, or some part of this period). I mean, currently we have this slightly awkward juxtaposition of ancient Greece being next to Huns and Goths, as well as Franks being next to England (not "Anglo - Saxons") in medieval. I also love medieval era and I dislike how in every place in culture ever it is lumped together as one uniform era. You gotta admit there is this moment, for example, when military units are neither "iron age swordmen" nor "full plate knights" but something in between.
There is also another problem - if you look closely, you will realize how damn many medieval civs are possible when compared with other eras, and how many won't ever get in.
"But what technologies would this era consist of?"
I am not afraid of this problem, because "stagnant Dark Ages" is a nonsense (especially outside Europe) and you could fill tech tree in many ways.
So, here is my vision. Just in case devs had no ideas for DLC at some point, or the game had modding enabling us something like that.
CLASSICAL AGE (it roughly fits 600 BC - 200 AD)
Contains civs such as Greece, Rome, Persia (Achaemenids), Celts (Gauls), Carthage, Maurya Empire, Han Dynasty, Scythians, Kush, Judea, Nabateans and so on. Contains some Andean civ instead of Maya. In fact, if you stretch period of this age just a bit back, you could also include Phoenicia, Babylon and Assyria here as well, and instead give ancient age civs such as Sumer (!!!), Canaan and Arameans.
MIGRATION AGE (200 AD - 900 AD) (I invented this name to make it as noneurocentric as possible)
May contain civs such as Byzantium, Axum, Goths, Huns, Franks, Sasanids, Armenia, Umayyads, Anglo - Saxons, Slavs, Khazars, Vikings, Tang Dynasty, Gupta Empire, Silla Korea, Srivijaya (first Indonesian civ), Maya and so on.
MEDIEVAL AGE (900 AD - 1450 AD)
May contain civs such as, well, still Byzantium, Medieval France, Medieval England, Kievan Rus, Normans, Medieval Italy, Turks (Seljuks, early Ottomans), Bohemia, Hungary, Moors (Al - Andalus, Morocco), Mamluks, Mongols, Timurids, medieval Indian empires, Song Dynasty, Goryeo Korea, Heian Japan, Khmers, Majapahit Indonesia, Bagan Burma, Mali, Abyssinia, Swahilli, Hausa, Aztecs, Cahokia and so on.
For me it seems all more thematically fitting with such ambitious division.
On a sidenote, I want to express how much I dislike civ's lumping early eras together and then dividing 20th century into so many lol
"But Krajzen, who would change already existing order of civs and eras, Franks belong to medieval"
I am coming from Paradox games fandom, where we are used to devs and mods doing much more insane things in the middle of game's development cycle lol
There is also another problem - if you look closely, you will realize how damn many medieval civs are possible when compared with other eras, and how many won't ever get in.
"But what technologies would this era consist of?"
I am not afraid of this problem, because "stagnant Dark Ages" is a nonsense (especially outside Europe) and you could fill tech tree in many ways.
So, here is my vision. Just in case devs had no ideas for DLC at some point, or the game had modding enabling us something like that.
CLASSICAL AGE (it roughly fits 600 BC - 200 AD)
Contains civs such as Greece, Rome, Persia (Achaemenids), Celts (Gauls), Carthage, Maurya Empire, Han Dynasty, Scythians, Kush, Judea, Nabateans and so on. Contains some Andean civ instead of Maya. In fact, if you stretch period of this age just a bit back, you could also include Phoenicia, Babylon and Assyria here as well, and instead give ancient age civs such as Sumer (!!!), Canaan and Arameans.
MIGRATION AGE (200 AD - 900 AD) (I invented this name to make it as noneurocentric as possible)
May contain civs such as Byzantium, Axum, Goths, Huns, Franks, Sasanids, Armenia, Umayyads, Anglo - Saxons, Slavs, Khazars, Vikings, Tang Dynasty, Gupta Empire, Silla Korea, Srivijaya (first Indonesian civ), Maya and so on.
MEDIEVAL AGE (900 AD - 1450 AD)
May contain civs such as, well, still Byzantium, Medieval France, Medieval England, Kievan Rus, Normans, Medieval Italy, Turks (Seljuks, early Ottomans), Bohemia, Hungary, Moors (Al - Andalus, Morocco), Mamluks, Mongols, Timurids, medieval Indian empires, Song Dynasty, Goryeo Korea, Heian Japan, Khmers, Majapahit Indonesia, Bagan Burma, Mali, Abyssinia, Swahilli, Hausa, Aztecs, Cahokia and so on.
For me it seems all more thematically fitting with such ambitious division.
On a sidenote, I want to express how much I dislike civ's lumping early eras together and then dividing 20th century into so many lol
"But Krajzen, who would change already existing order of civs and eras, Franks belong to medieval"
I am coming from Paradox games fandom, where we are used to devs and mods doing much more insane things in the middle of game's development cycle lol