Adam7Eight
Emperor
no one has 'monopolistic' power here...
Yet...
no one has 'monopolistic' power here...
Yet...
No where near true in all cases. Thats why I tend to use the games actual quality as a final arbiter, not whether the corporate head wants to act the ass.
MobBoss said:Define 'contempt' however. Is the expectation of having an online connection for a game showing 'contempt'? I dont think so. I dont think that is an entirely unreasonable expectation either.
MobBoss said:And come on, we are talking the video games industry - no one has 'monopolistic' power here, and competition to create quality games that sell is quite intense.
MobBoss said:True, and there will always be haters as well.
So you're saying that the attitude of producers have no bearing on the quality of their work? That's surprising.
I was talking about their attitude based on what they say and how they say it, not trying to claim that that some design decision constitutes showing contempt for their customers.
Monopolistic power does not mean monopoly. It just refers to control of the market, whether that is absolute or not.
As long as you understand that not being interested in something does not mean hating on it.
I'd say it has less impact than you imply. Remember we are talking about producers here, not developers.
MobBoss said:Then those are just 'words' and nothing more.
MobBoss said:Semantics.
MobBoss said:No, but alleging things like contempt, poor design quality, and screwing over the consumer is.
Even if there does eventually be one giant corporation that produces pretty much all AAA title, there'll always be small indie developers. So I don't think there'll ever really be a true monopoly or similar in the gaming industry.
Irrelevant to the point. Such a situation as you describe is clearly detrimental to consumer choice. Just because choice isn't completely eliminated doesn't mean there is no problem. I'm surprised such an elementary point is kind of lost on people in this thread.
aelf, the people arguing against you refuse to concede even the most glaringly obvious points. I don't really see the point of even trying anymore.
I never said there wasn't a problem with a single company producing all AAA titles.
Those are reasons to be uninterested in something (and, on my part, I've specifically only talked about the attitude of the company staff anyway). Just because someone makes known his reasons for not liking something, he's officially a hater? I can see how much of a fanboy you are
aelf, the people arguing against you refuse to concede even the most glaringly obvious points. I don't really see the point of even trying anymore.
Lets review the chief complaints:
1. You have to be online at all times to play. Lots of angst about this, but you had to be online to play with your friends in D2 as well, just like you have to for any other multi-player game offered today.
wrong thread
I love how you slip that "with your friends" part in there, moving the goalpost (again) and pretending you've actually addressed the complaint.
Who here is complaining about using the internet to play multiplayer games with their friends? Oh right, nobody is. How else would we play multiplayer with our friends in other locations if not for that sweet, sweet Internet juice?
You know full well the real complaint is requiring online connectivity for every game mode, including single-player, but you continue to try and shove that under the rug so you can post these idiotic "rebuttals." (Which don't actually rebut any of the points people make; instead, you construct some fictional claim that someone else made and then respond to that rather than their actual complaints, since you can't.) No wonder you hate the phrase "strawman" so much!
While I'm not at all surprised that you're changing the "problem" so that you can casually dismiss it, please stop interjecting such asinine nonsense into this thread. Nobody around here is fooled by your mischaracterizations. Either stay on-topic and respond to the points in good faith or stop wasting time cluttering up the discussion with irrelevant garbage like this.
I'm with Mobby on this one - you may not like all of Blizzard's games, but I don't think anyone can argue that any of their games in the last 15 years or so were actually bad games. I don't see Diablo 3 somehow breaking that trend.
However, superjay, you still fail to list WHY having an online connection in single player mode is so detrimental to you. While you fling many a personal comment, I'm not the subject and you don't make your case. At all. All you do is point fingers at me.
Now then, if you want to discuss how terrible being online for a single player mode is to you in a civil manner, go right ahead. But don't clutter the thread up with personal attacks. That's not the purpose here.
It's obviously not so simple. Otherwise, you'd be forced to admit that all manner of crappy popular music, for example, are of high quality just because they're popular.
I don't see any conceivable reason why popular != good applies to [music] but not [games].
I take it you're also a Justin Bieber fan? You know, since popularity is the only thing that counts and criticism is trivial at that point.
Well, if your point is that something can be terrible and still become wildly popular because people generally cannot identify egregious flaws in games like World of Warcraft, then I agree completely.
I'll give you a hint: Bieber isn't popular solely for his musical skills, just like certain video games aren't popular solely because of their quality.
There is no reason to claim that a large majority of people thinking something is good means that something must be good (more on this below). Again, you're only assuming that, and your argument that the market in music works differently only allows you to escape the charge that you think Justin Bieber, for example, is good. It doesn't explain the mystifying assumption that your argument is predicated on.
I never got why something being popular necessarily means it's good. Yeah, sometimes and maybe often things are popular because they are good. But in those cases, popularity is only symptomatic of something being good. Popularity isn't the sole criterion of goodness; the criteria for goodness need not even include popularity. The popular = good argument sucks because it's just circular logic. Something is popular because it's good (may be true), but something is good because it's popular (eh?).
So you're saying that the attitude of producers have no bearing on the quality of their work? That's surprising.
I'd say it has less impact than you imply.
Then those are just 'words' and nothing more.
Words are not indicative of attitude? Attitude is not indicative of intent? Intent has no bearing on result?
Remember we are talking about producers here, not developers.