Keeper_GFA
Prince
I thought a thread for more advanced gameplay tips would be appropriate to give advice that goes beyond a beginner's guide.
Leveraging cash reserves to increase production before Nanite technology.
- Move your city workers from food producing tiles to mineral producing tiles. The food storage will drain to 0, at which point you will pay 2 credits (Ultraponics maintenance) for each point of food that you are short, but you won't lose population and you can get much higher mineral yields in the meantime. Switching from a flat rainy to a rocky arid would give you 2 minerals at a cost of 4 credits. Obviously this is best done in a city that you don't need or want to grow (at Happy or Planet Attitude cap), and you have to be careful of food riots (although I've never had one).
Leveraging cash reserves to increase production before Nanite technology.
- Move your city workers from food producing tiles to mineral producing tiles. The food storage will drain to 0, at which point you will pay 2 credits (Ultraponics maintenance) for each point of food that you are short, but you won't lose population and you can get much higher mineral yields in the meantime. Switching from a flat rainy to a rocky arid would give you 2 minerals at a cost of 4 credits. Obviously this is best done in a city that you don't need or want to grow (at Happy or Planet Attitude cap), and you have to be careful of food riots (although I've never had one).