"Carries a lot of weight", I don't think that's a valid way to put it. Let's just say he has some strange ideas on game design. I'll never forget how he gave MGS 4 a 1 star rating. Also The last of us got a 3 star but ZombiU and Assasins Creed 3 both got a 4 star.
To get a 5 star from Tom Chick you'd better be an indie title, preferably with some quirky twist and slightly underrated by other reviewers. Can be unpolished and very short but have some undeniable charm. Or you can be any new game by Soren Johnson.
Maybe I missed it in this long thread, but as someone who has been reading Tom's reviews and playing civ since Civ 1, I'm a little surprised that after 10 pages nobody actually posted his review
criteria.
Here is the scientific breakdown for the Quarter to Three ratings system.
(5 stars)
I loved it
(4 stars)
I really liked it
(3 stars)
I liked it
(2 stars)
I didn’t like it
(1 star)
I hated it
It is an entirely subjective opinion on his part based on one simple criteria: did he have fun playing the game?. I've argued with him on his website about the foolishness of his rating systems. It has caused him a huge amount of grief and people understandably react negatively to his one and two star reviews of AAA games which are generally positively reviewed. But if you ignore his ratings and focus on what he writes, I think you'll see why many people consider him the best game critic out there. He clearly articulates the good and especially the bad points of the games and offers far more insight than almost any other reviewer.
I was an active member of Aployton and posted a bit on here during Civ IV days. I have more 2,000 hours in Civ IV, 1800 on Civ V, but only 200 hours on Civ VI. While I do expect to increase my Civ 6 time, since I'll probably buy an expansion. I doubt the amount of time I spend on Civ VI will ever come close to IV, or V unless they dramatically improve the AI. The reason is actually pretty similar to Tom Chick's reasoning.
I loved Civ IV, whatever the problems of stacks of doom, the bottom line is it made for exciting games. At the Emperor level, I lost/gave up a fair number of games, and at Immortal I lost more than I won.
Civ V had lots of neat features, but the 1UPT made the game not very challenging since my kill ratio was always 10-1 or greater due to incompetent tactical AI. But never the less it was still a fun game to play.
Civ VI added even more cool features. However, the AI is if anything even worse than Civ V. The tactical AI is a tad better,but the diplomacy is worse. More importantly the AI is currently, and I suspect will never be able to unlock all of the puzzle pieces in Civ VI. How in the heck are you suppose to program the AI to research one civic while you capital builds a water mill to unlock a eureaka moment. Or figure out that if you settle on this hex instead of the slightly better spot here, that in a couple thousand years you'll be able to build Alhambara or the Great Zimbabawe and get an extra 10 gold per trade route. I don't think you'll be able to program AI to recognize these times of pattern within less than a team of IBM Watson AI programmers.
So for me Civ VI is a game I like to play, but I'm a long long way from loving to play it and that's why I won't put in the hours. It simply doesn't present enough of a challenge for me to play even on emperor or immortal, and it is not different enough from Civ V to spend a lot of time. It is a really pity, because there are lot of very nice feature in Civ VI, many of which are nicely polished.