Random Passerby
Bystander
- Joined
- Jan 3, 2002
- Messages
- 95
Although the new editor lets you add up to 32 (or is it 31?) civs and even place starting units and cities for all of them, this is purely a matter of diversity of choice; there's still a limit of 16 of these in any one game, and starting cities/units seem to be ignored for civs that aren't present. Thus the age-old question: how justifiable is it to lump countries together as civs based solely on geographic proximity?
Generally speaking, I think that the diplomacy limits in the editor make broad, whole-world scenarios set in periods of relative immediate peace the most easy to accomplish with accuracy (although I don't see why in most war scenarios the player can't just easily set up all alliances and DoW's on their own), and earlier is also often better; as time progresses, more and more independant nations important enough to register a significant worldwide presence and impact are created, compared to earlier times where much of the world's land was in the hands of a few large empires or even earlier times when many peoples were too primitive to have much of an impact and showed no signs of spontaneously developing, making them barbarian candidates. My own "pet project" I've been wanting to do for months now is pretty well off here, set in the late Victorian era at the height of imperialism, but of course it still has some hefty pitfalls--there are not enough civs available to represent all the imperial European powers (including the lesser ones), let alone those with even less international presence (Greece, Switzerland). I think it's OK to lump together a few of the lesser imperial powers (Belgium and the Netherlands, Spain and Portugal, the Scandinavian countries), but still, what about the really little countries? Do I hand Greece back to the Ottomans, or possibly just pretend it doesn't exist? Since I, like many scenario-makers probably will, intend on doing quite a bit of geographic lumping with free Asian and South American countries, etc., there would be a certain ironic justice in just creating a "Miscellaneous European countries" civ? (I've noticed this approach can really bruise national egos, but unfortunately for at least a few regions there's absolutely nothing to be done).
I would, of course, appreciate any suggestions for my particular situation, but I'd also like to see more general discussion on ways around this problem. One way to use this limitation to overcome another limit--namely, diplomacy restrictions--would of course be to lump together nations with especially strong ties and historic precedents for strong alliances. As far as broad-world scenarios, one example of this would be having a single "British Commonwealth" civ in modern times instead of separate civs for the U.K., Canada, Australia, etc., but it could have significance for scenarios of a less general nature as well--if you were creating a WWII scenario and wanted to be absolutely sure that the major Axis and Allied powers would act as single entities, you could actually make them BE single entities, conserving Civ slots for lesser countries who weren't quite so central to the war. If you did the opposite--i.e., keeping the Axis and Allied powers distinct civs and just lumping together everything else as a single "Neutral" or "Unallied" Civ, that would have the (probably)unintended side effect of making a surprise invasion on one such country provoke declaration of war on lesser powers worldwide.
Generally speaking, I think that the diplomacy limits in the editor make broad, whole-world scenarios set in periods of relative immediate peace the most easy to accomplish with accuracy (although I don't see why in most war scenarios the player can't just easily set up all alliances and DoW's on their own), and earlier is also often better; as time progresses, more and more independant nations important enough to register a significant worldwide presence and impact are created, compared to earlier times where much of the world's land was in the hands of a few large empires or even earlier times when many peoples were too primitive to have much of an impact and showed no signs of spontaneously developing, making them barbarian candidates. My own "pet project" I've been wanting to do for months now is pretty well off here, set in the late Victorian era at the height of imperialism, but of course it still has some hefty pitfalls--there are not enough civs available to represent all the imperial European powers (including the lesser ones), let alone those with even less international presence (Greece, Switzerland). I think it's OK to lump together a few of the lesser imperial powers (Belgium and the Netherlands, Spain and Portugal, the Scandinavian countries), but still, what about the really little countries? Do I hand Greece back to the Ottomans, or possibly just pretend it doesn't exist? Since I, like many scenario-makers probably will, intend on doing quite a bit of geographic lumping with free Asian and South American countries, etc., there would be a certain ironic justice in just creating a "Miscellaneous European countries" civ? (I've noticed this approach can really bruise national egos, but unfortunately for at least a few regions there's absolutely nothing to be done).
I would, of course, appreciate any suggestions for my particular situation, but I'd also like to see more general discussion on ways around this problem. One way to use this limitation to overcome another limit--namely, diplomacy restrictions--would of course be to lump together nations with especially strong ties and historic precedents for strong alliances. As far as broad-world scenarios, one example of this would be having a single "British Commonwealth" civ in modern times instead of separate civs for the U.K., Canada, Australia, etc., but it could have significance for scenarios of a less general nature as well--if you were creating a WWII scenario and wanted to be absolutely sure that the major Axis and Allied powers would act as single entities, you could actually make them BE single entities, conserving Civ slots for lesser countries who weren't quite so central to the war. If you did the opposite--i.e., keeping the Axis and Allied powers distinct civs and just lumping together everything else as a single "Neutral" or "Unallied" Civ, that would have the (probably)unintended side effect of making a surprise invasion on one such country provoke declaration of war on lesser powers worldwide.