romelus
NUCULAR!
Maintenance cost for armies in enemy territory is much, much more than the cost for the same armies in friendly lands.
In any case, the solution shouldn't be about increase the gold cost of troops. Financial and commerce-based strategies are already powerful, they shouldn't be made to completely dominate in every aspect of the game (e.g. nerfing the importance of production is not an answer).
yes, but you are still talking about maintenance - money you pay for having troops
i'm talking about casualty cost - money for replacing combat casualties. right now it's all or nothing. lose the unit, or keep the unit, which heals back to full strength for free. in the end, the loser of a battle does not inflict ANY damage if the winning unit heals. the true cost of war is not currently reflected.
instead of upping the maintenance, which is an artificial way to reduce unit numbers, a casualty cost actually rewards good tech and good tactics. if you use good tactics, you'll suffer less damage, and spend less on casualty replacement. it's controllable by the player, and indirectly reduces the number of units, as wars become more costly, as they should be.