Lucius_
King
- Joined
- Dec 3, 2012
- Messages
- 806
XCOM had a major bug on the, IIRC, supply ship map? All aliens would spawn at the entrance of the ship. You'd run into a situation where you were fighting 8-12 aliens at once, depending on how many groups you already killed before triggering everything else on the ship. It ruined numerous of my ironman games.Huh? I had XCom quite early and don't think it was buggy at all! XCom 2 as well.
Couldn't argue about BE or starships since I never played them... I'd say starships (and even BE to a lesser extent) were more of a 2nd /3rd priority release and not comparable with CiVI, the 25th anniversary edition of THE strategy flagship they have (no pressure, Ed!! ). OTOH CiV was obviously flawed and buggy like hell in vanilla... :hmmh:
I don't have the time to watch each and every playthrough but I see a lot of small bugs, inconsistencies in UI or small missing Infos from what I'm watching.. . This gives me hope this release is further away from the release version many here might fear...
It is build 1.011.xx or something alike , right? (on my mobile right now so I cannot check). Is there a rule of thump which version likely might be the release version? (2.02.x or 1.22.y or something like that) Or is it impossible to guess that?
There is no rule of thumb really, but usually version 1.xxxx is a vanilla version. Firaxis doesn't seem to change version numbers significantly between expansions, ie going from 1.x to 2.x. Anyway, I don't know the release build for CiV, but the first patch was 1.0.0.17. Relating that to the current build number of Civ VI in anyway is likely not possible.