Hi all,
I have a few questions about what is possible with ToTPP, lua, and map functions, and how I register this. @JPetroski helped me with adding the new terrain types to a scenario (thank you!), so this is building off that, and some other questions. I am not 100% sure on any of this yet, but that is part of the adventure: figuring out what is possible!
1. How are you all making your maps with the new terrain types? Is there a handy editor aside from the Civ2 map editor that I've missed somewhere, or is it all about editing the terrain in-game through cheat mode?
2. I am able to get the game to register the new extended terrain types, but cannot necessarily place them all in game. Am I missing something?
3. I am considering 3 overland maps, with 1 map for detailed gameplay in certain zones. The 3 overland maps should connect through adjacency, which I read somewhere is possible (NOTE: this is only for the human player, and I do not need the AI to traverse the maps). I realize before lua, these were stacked like an elevator; but, could the 1 map for detailed gameplay zones connect to all 3 maps somehow, without units needing to teleport to the same coordinates read on all maps? So imagine the 3 maps being read right to left (east to west), but another 4th map that connects to certain parts of all of them.
4. On that note (#3 above), I may want the player to be unable to return to the previous map (cannot move back eastward) -- and furthermore, I want settlements in the detailed zone map (Map 4) to be "given" to another civ. I know that's possible with lua, but is it possible to cover those zones with fog of war again, as well, so that the player is not distracted by them or cannot reference them?
Happy to explain more if any of these goals are unclear. Thank you as usual!
I have a few questions about what is possible with ToTPP, lua, and map functions, and how I register this. @JPetroski helped me with adding the new terrain types to a scenario (thank you!), so this is building off that, and some other questions. I am not 100% sure on any of this yet, but that is part of the adventure: figuring out what is possible!
1. How are you all making your maps with the new terrain types? Is there a handy editor aside from the Civ2 map editor that I've missed somewhere, or is it all about editing the terrain in-game through cheat mode?
2. I am able to get the game to register the new extended terrain types, but cannot necessarily place them all in game. Am I missing something?
3. I am considering 3 overland maps, with 1 map for detailed gameplay in certain zones. The 3 overland maps should connect through adjacency, which I read somewhere is possible (NOTE: this is only for the human player, and I do not need the AI to traverse the maps). I realize before lua, these were stacked like an elevator; but, could the 1 map for detailed gameplay zones connect to all 3 maps somehow, without units needing to teleport to the same coordinates read on all maps? So imagine the 3 maps being read right to left (east to west), but another 4th map that connects to certain parts of all of them.
4. On that note (#3 above), I may want the player to be unable to return to the previous map (cannot move back eastward) -- and furthermore, I want settlements in the detailed zone map (Map 4) to be "given" to another civ. I know that's possible with lua, but is it possible to cover those zones with fog of war again, as well, so that the player is not distracted by them or cannot reference them?
Happy to explain more if any of these goals are unclear. Thank you as usual!