Growing from the EpicCasualWiiEurope scenario, goal is there to push further the game experience and features provided by Lua.
Secondary project at the moment after the TES one, it still see advancement to bring fresh air in head.
Here's a list of what shall be coming with this more worked on version of the conflict :
-Rationnalise unit slot use (sharing more units slot between civ when possible)
-Remove Spain from civilisations & Have a Proper Neutral Civilisation peace-blocked with all.
-Allow countries infantries production based on geographic&controller conditions./altered
-Set up advanced unit bonus system (in the pixers idea), eg adding "stug" with unremarkable stats yet with raised stats when fighting armors.
-Set up advanced Influence system towards neutrals factions (associated with shifting stance countries) eg locals TrustVariables/Alliances/Blockades/RebellionsSupport/Wars and their consequences, like shifting civilisation for cities and units if war is broken.
-Set a technology to develop Grenade Launcher, granting bonus in fight to civOwningTech's infantries against tanks.
-Set a technology to develop Assault rifle, granting bonus in fight to civOwningTech's infantries against infantries.
-Set Factories and Refinneries units, bringing bonus to its supportingcities' production./altered
-Make Arsenal (boats), MassTransit/TankFactory (ArmoredUnits), RecyclingCenter/AirFactory (planes) needed to produce those units in a city.
Set bombing system to boats and artillery.
-Set a player-simplified ground-attack system to planesand a bombing system to planes
-Set Airplanes reaction defense system up.
-Set Artillery defensive reaction system.
Secondary project at the moment after the TES one, it still see advancement to bring fresh air in head.
Here's a list of what shall be coming with this more worked on version of the conflict :
-Remove Spain from civilisations & Have a Proper Neutral Civilisation
-Set up advanced unit bonus system (in the pixers idea), eg adding "stug" with unremarkable stats yet with raised stats when fighting armors.
-Set up advanced Influence system towards neutrals factions (associated with shifting stance countries) eg locals TrustVariables/Alliances/Blockades/RebellionsSupport/Wars and their consequences, like shifting civilisation for cities and units if war is broken.
-Set Factories and Refinneries units, bringing bonus to its supportingcities' production./altered
-Make Arsenal (boats), MassTransit/TankFactory (ArmoredUnits), RecyclingCenter/AirFactory (planes) needed to produce those units in a city.
Set bombing system to boats and artillery.
-Set a player-simplified ground-attack system to planes
-Set Artillery defensive reaction system.
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