The system of tiles was quite good for the first Civ... but in Civilization 4, I would like it a lot if it was improved to get more realistic.
Trade :
The computer should be able to calculate trade routes linking the largest countries. All cities along those routes would get revenues from the trade.
Population :
The idea that the population would grown while collecting food deserves to be improved. Throughout History, the population has mostly raised with the improvements in Medicine and the Economics. The cities with a trade surplus would attract people. As much inside the civilization than outside of it. With time, the power of attraction would increase.
We would still need to collect food to feed people... but that wouldn't have always to be in the city area. For instance, we could begin in the Ancient Time to do at the level of cities, but with time, it would become national, and it should be even possible to trade food with other civilizations even later in case of shortage. Disease should have also more impact than they have currently. One third of European population had been killed by the great plague.
I think it's important to make a system where we don't directly control the growth of population, but where we would have to increase improvements to make of it viable.
In the 18th century, there should be an technology called "Agricultural Revolution" which would boost the population growth. All countries experienced such a boost form the 18th century to the 20th century. We don't feel such a dramatic change in Civilization.
Production and Workers.
I would tend to like better a system where would be either shield workers, trade workers or agricultural workers. I know it would sound more complicate but it would also be a lot more realistic. The first cities had been founded once people was able to live from something else than feeding themselves. There would have never been the Industrial Revolution if we weren't able to feed all those people who were rushing to cities because they had no field to grow to survive.
Well, I guess you won't like all those ideas because that's not "as usual"... however, the "empire" we're building in Civ are not realistic at all. There's no countries with all cities at the same level of population. We have always more important cities than others. And the change of societies should also be taken into account.
Trade :
The computer should be able to calculate trade routes linking the largest countries. All cities along those routes would get revenues from the trade.
Population :
The idea that the population would grown while collecting food deserves to be improved. Throughout History, the population has mostly raised with the improvements in Medicine and the Economics. The cities with a trade surplus would attract people. As much inside the civilization than outside of it. With time, the power of attraction would increase.
We would still need to collect food to feed people... but that wouldn't have always to be in the city area. For instance, we could begin in the Ancient Time to do at the level of cities, but with time, it would become national, and it should be even possible to trade food with other civilizations even later in case of shortage. Disease should have also more impact than they have currently. One third of European population had been killed by the great plague.
I think it's important to make a system where we don't directly control the growth of population, but where we would have to increase improvements to make of it viable.
In the 18th century, there should be an technology called "Agricultural Revolution" which would boost the population growth. All countries experienced such a boost form the 18th century to the 20th century. We don't feel such a dramatic change in Civilization.
Production and Workers.
I would tend to like better a system where would be either shield workers, trade workers or agricultural workers. I know it would sound more complicate but it would also be a lot more realistic. The first cities had been founded once people was able to live from something else than feeding themselves. There would have never been the Industrial Revolution if we weren't able to feed all those people who were rushing to cities because they had no field to grow to survive.
Well, I guess you won't like all those ideas because that's not "as usual"... however, the "empire" we're building in Civ are not realistic at all. There's no countries with all cities at the same level of population. We have always more important cities than others. And the change of societies should also be taken into account.