gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 159
I'm consistently having serious gold problems in my games, which are almost crippling if the RNG doesn't put a few city states next to me. The combination of so few coin producing tiles + trading posts coming so late is very problematic.
I also see no reason why the one coin from trading posts couldn't come much earlier. It's almost certainly worse than working hammer tiles or big +food tiles.
Edit: Selling my empire for gold per turn to the AI is basically how I've coped with this, which is what most people suggested. It's just odd that two games in a row I've played with no one remotely close to me despite there being 10 computer players. In one game I had 0 city states within 40+ tiles of me, the other I had one. And actually the gold/turn from the AI is a bigger problem on lower difficulties, but monuments, shrines, granaries, etc. all still cost one.
We are talking Brave New World.
The thing is that coins are almost exclusively on strategic resource tiles, which means you're particularly screwed if you don't have many of them. (And did they remove coins from rivers in Brave New World, or has it been that way in Civ 5 the whole time?)
So in the second of these recent games I had a bunch of decent city locations right next to the capital, so I chose to go liberty for the free settler. However I was so constrained by gold that I wound up going for the tradition +1 gold -1 unhappy per 2 citizens just because both were such issues. (Being Poland helped.) But if gold is so important that Tradition > Liberty for rapid expansion, that's an issue. In fact, that tradition policy is the only way to get gold out of your own tiles in the early game. (And religions, but then you're paying for the shrines.)
And to the posters who said trading posts suck....you're right. I don't Want to build them, either. But there are city sites near me that are obviously good spots but I can't even pay for the shrines/granaries let alone my barbarian-clearing army.
And it's actually because of the fact that they suck that they should be available earlier. It wouldn't be unbalanced, but would solve the problem that if you have no one to trade with, you'd at least have a way to limp to currency.
To prove my point, if trading posts came with trapping how would you abuse that?
I also see no reason why the one coin from trading posts couldn't come much earlier. It's almost certainly worse than working hammer tiles or big +food tiles.
Edit: Selling my empire for gold per turn to the AI is basically how I've coped with this, which is what most people suggested. It's just odd that two games in a row I've played with no one remotely close to me despite there being 10 computer players. In one game I had 0 city states within 40+ tiles of me, the other I had one. And actually the gold/turn from the AI is a bigger problem on lower difficulties, but monuments, shrines, granaries, etc. all still cost one.
We are talking Brave New World.
The thing is that coins are almost exclusively on strategic resource tiles, which means you're particularly screwed if you don't have many of them. (And did they remove coins from rivers in Brave New World, or has it been that way in Civ 5 the whole time?)
So in the second of these recent games I had a bunch of decent city locations right next to the capital, so I chose to go liberty for the free settler. However I was so constrained by gold that I wound up going for the tradition +1 gold -1 unhappy per 2 citizens just because both were such issues. (Being Poland helped.) But if gold is so important that Tradition > Liberty for rapid expansion, that's an issue. In fact, that tradition policy is the only way to get gold out of your own tiles in the early game. (And religions, but then you're paying for the shrines.)
And to the posters who said trading posts suck....you're right. I don't Want to build them, either. But there are city sites near me that are obviously good spots but I can't even pay for the shrines/granaries let alone my barbarian-clearing army.
And it's actually because of the fact that they suck that they should be available earlier. It wouldn't be unbalanced, but would solve the problem that if you have no one to trade with, you'd at least have a way to limp to currency.
To prove my point, if trading posts came with trapping how would you abuse that?