Kidinnu
Chieftain
True Prophets
Version 0.6 (Beta)
Updated 3 February 2006
This mod changes the way religions are founded in Civilization 4. Instead of being a byproduct of technology research, new religions are founded by Great Prophets.
This is a beta release of the mod. AI and human both work, but gameplay balancing is not complete. It was developed for patch 1.52.
The mod includes one new normally-buildable building: the Pagan Temple. This building is identical to a normal temple, but has no religion prerequisite. When a new religion spreads into its city, it converts into a temple of the appropriate religion.
Players who want a religion have two routes: build a Pagan Temple and divert population to staffing it, or build the wonders that provide Great Prophet points (Stonehenge, Oracle, and later Angkor Wat, Chichen Itza, or Spiral Minaret).
Interaction of religion with the game is significantly changed: instead of early religions being founded within the first 20 turns, players beelining have a hard time founding a religion before 1200 BC (on Noble), and AIs found religion between 600 BC and 600 AD.
Inspired by Tartan Spartan in http://forums.civfanatics.com/showthread.php?t=154972. Design decisions, balance problems, and playtest results are documented in the mod.
Feedback please!
Version 0.6 (Beta)
Updated 3 February 2006
This mod changes the way religions are founded in Civilization 4. Instead of being a byproduct of technology research, new religions are founded by Great Prophets.
This is a beta release of the mod. AI and human both work, but gameplay balancing is not complete. It was developed for patch 1.52.
The mod includes one new normally-buildable building: the Pagan Temple. This building is identical to a normal temple, but has no religion prerequisite. When a new religion spreads into its city, it converts into a temple of the appropriate religion.
Players who want a religion have two routes: build a Pagan Temple and divert population to staffing it, or build the wonders that provide Great Prophet points (Stonehenge, Oracle, and later Angkor Wat, Chichen Itza, or Spiral Minaret).
Interaction of religion with the game is significantly changed: instead of early religions being founded within the first 20 turns, players beelining have a hard time founding a religion before 1200 BC (on Noble), and AIs found religion between 600 BC and 600 AD.
Inspired by Tartan Spartan in http://forums.civfanatics.com/showthread.php?t=154972. Design decisions, balance problems, and playtest results are documented in the mod.
Feedback please!