Domination victory, turn 182, 1220AD
- Did you prize many ships with the UA? Did you use your UUs?
I got some caravels and triremes (plus one dromon I used to farm a barb camp to ally a CS), especially from England, who made a lot of boats, but never seemed to get to ship of the line tech. In fact, I never saw a single frigate or privateer besides my own the entire game. Venice had one or two great galleass, Korea had some turtle boats or w/e their UU is (more on that below), and Byzantium and Carthage had a lot of their low-tech UU. I deleted all the triremes I captured immediately, and eventually most of the caravels too.
- How many armies did you have and what was their composition? Did you go for world conquest with naval units, land units, or a mix of the two?
I used two fleets, six frigates each + some privateers and caravels. I went with entirely naval conquest, which was (not, if you really think about it) surprisingly quick compared to land wars, given your ability to avoid expands on your way from capital to capital. I didn't fight a single non-capital, and made peace immediately after capturing each one, outside of William taking three extra turns or so to give in.
I didn't bother attacking anyone until frigate tech, and no one bothered me along the way. The plan was to get twelve galleass and immediately upgrade six to frigates at Navigation, sending them west to conquer Constantinople asap (this is bleeding into the next question), providing me with six more iron to upgrade the rest of my galleass and send them east. I may have been able to shave several turns (8-10?) off my finish if I started focusing the galleass earlier, skipping universities in my expands since no tech past Navigation was necessary. I only ended up making ten before I reached Navigation, and hard built the remaining two frigates after getting the extra iron. To make matters worse, I upgraded four triremes to caravels at Astronomy, thinking I'd use two to explore and two as capture units until my privateers were out, but it was a poor use of gold. I spawned a GS with 7 turns left on Navigation, which I could have bulbed, but I didn't have the gold for immediate frigate upgrades anyway, so I planted it instead.
- In what order did you capture the enemy capitals? Who was the toughest opponent?
Western/Initial Fleet:
Constantinople turn 156 (forgot to SS until the next turn)
Venice turn 163
Amsterdam turn 169
London turn 177
Eastern Fleet:
Carthage turn 167
Seoul turn 176
Both Fleets Merge:
Lisbon turn 182
Korea for sure was the toughest opponent. They had a turtle ship and h'watcha both in the capital with easily the highest def of all the capitals (40+), nearly one shotting my ships, and only four tiles to attack from. I let a couple frigates get low then backed them out, attacked with my remaining three while sacrificing a few yellow caravels on the fourth tile, eventually got greedy and even lost a frigate, then burned my GA to mass repair and finish it off. Carthage also had very high city def, but very little in the way of units. Overall, the eastern fleet had it much rougher, on top of getting a late start.
I think I also could have potentially captured Lisbon 1 turn sooner if I did my last attack of the turn with a privateer instead of frigate; I didn't realize it would get so low from the first three shots. It would have been close enough to be worth trying, not like I was short on privateers at the time, but I had already attacked in such an order that I couldn't move it next to the city.
- What techs did you prioritize and what social policies did you choose?
Pottery off the bat for shrine + granary
AH + Mining next for tile reveal + improvements
BW (ew) for iron reveal, ended up influencing my western expand location so that I got the only iron available though, so probably worth it
Masonry + Calendar for lux improvements
Sailing + Optics for trade routes, lighthouses, triremes
Civil Service for river farms
Education for unis
Navigation
Full Trad for growth and (ideally) fastest possibly teching to Nav, opened Explo right as my conquest started (was pretty happy with the timing of that) for the extra movement, got a second point in it for happiness near the end. Overall, my culture was very low and slow, never hard built any culture buildings or anything like that, but it definitely didn't need to be prioritized for this particular game, and did everything I needed it to do for me.
- What could I have improved about this game?
First of all, I think I spent too long on the "building up" phase of the game; I grew way more than I needed to, with every bit of my production worked and maybe 8-10 unemployed citizens to spare. I should have unworked all 0-prod growth tiles and gone all-in on galleass immediately as the tech was available, and then managed my gold stockpile better for frigate upgrades.
I also mismanaged my happiness from the Venice conquer up til almost Korea. Venice didn't have either of his fishing luxes improved, so I bought and hard-built a pair of work boats that took 8 turns to send over that way. I could have sent my spy to Genoa (the only happiness CS on the map as far as I could tell) for a coup earlier than I did, and Netherlands had two luxes I could have demanded in addition to or instead of all his gold and gpt when I made peace. I finished Notre Dame one turn after taking Carthage, so I managed to avoid rebel troops temporarily, but I had a couple barb knights spawn on my capital a little later. I eventually sorted out my happiness issues via Circus Maximus, zoos, improving Venice's luxes, and coup'ing Genoa.
Overall, I enjoyed the game. The build-up phase felt very slow, but once I set loose, there was little to no resistance, and I plowed through.