TSG_215 After Actions Thread

aafritz17

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After Actions Thread
 
Cultural victory - turn 269 (270)

I settled in place, met Rome on turn 1 and started making war plans. With the mountains and jungle around there would be plenty of science for a 4-city tradition plan to work. I thought of planting a 5th north of Constantinople adjacent to the mountain, but my gut said it would have slowed things down.

Build order: scout, monument, shrine, worker, settler, Stonehenge

Ruins: 85 gold, culture

Turn 33 settle Adrianople on the truffles west of the capital. This turned out to be a good 2nd city with a stable picking up 5 tiles of extra production.

Religion: sun god to boost all the bananas nearby, then pagodas and sacred path for lots of jungle culture.

Policies: open tradition, open piety, +1 faith for shrines/temples, finish tradition, then a mix of rationalism and aesthetics. Adopted order: great people and skyscrapers policies, then order tourism which didn't help much since not many civs made reached ideologies before the game ended.

Diplomacy: captured Rome around turn 105 with 3 dromons and a few warriors, archers and spearmen courtesy of Budapest. Played peacefully after that. First proposal was world fair, then international games and finally world religion which kicked in during the IG tourism boost.

Early wonders: Colossus in Adrianople, Stonehenge in Constantinople

Mid-game: prioritized Astronomy for science, entered renaissance through acoustics, built Sistine Chapel, then great engineered Globe Theatre and built LToP in Adrianople, got Uffuzi, Broadway and Eiffel in the cap as well. One of those was great engineered.

End game: Egypt was the culture leader. I sent a settler down to be in concert tour range. It adopted a religion just in time and a DoW and concert tour finished off the game.
 

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Cultural victory - turn 269 (270)

I settled in place, met Rome on turn 1 and started making war plans. With the mountains and jungle around there would be plenty of science for a 4-city tradition plan to work. I thought of planting a 5th north of Constantinople adjacent to the mountain, but my gut said it would have slowed things down.

Build order: scout, monument, shrine, worker, settler, Stonehenge

Ruins: 85 gold, culture

Turn 33 settle Adrianople on the truffles west of the capital. This turned out to be a good 2nd city with a stable picking up 5 tiles of extra production.

Religion: sun god to boost all the bananas nearby, then pagodas and sacred path for lots of jungle culture.

Policies: open tradition, open piety, +1 faith for shrines/temples, finish tradition, then a mix of rationalism and aesthetics. Adopted order: great people and skyscrapers policies, then order tourism which didn't help much since not many civs made reached ideologies before the game ended.

Diplomacy: captured Rome around turn 105 with 3 dromons and a few warriors, archers and spearmen courtesy of Budapest. Played peacefully after that. First proposal was world fair, then international games and finally world religion which kicked in during the IG tourism boost.

Early wonders: Colossus in Adrianople, Stonehenge in Constantinople

Mid-game: prioritized Astronomy for science, entered renaissance through acoustics, built Sistine Chapel, then great engineered Globe Theatre and built LToP in Adrianople, got Uffuzi, Broadway and Eiffel in the cap as well. One of those was great engineered.

End game: Egypt was the culture leader. I sent a settler down to be in concert tour range. It adopted a religion just in time and a DoW and concert tour finished off the game.
Awesome!

I am past turn 300, and there's no way I'm winning this one. Got my a** kicked by Persia basically. I tried a Sacred Sites strategy, but ran out of space to settle after I put about 5 cities in my corner of our continent. Then Rome attacked me and I got distracted, I'm not sure if I forgot to settle new cities or thought it wasn't going to work out, as Persia had a huge amount of culture.

Conquered Rome's capital eventually, and another one of their cities, then Carthage went and took them out. I went for futurism for the +250 per artistic Great Person, which was a huge mistake as +250 tourism at that stage of the game is basically nothing. Persia DOW'ed me, they had a tech lead of about 10-11 techs, I tried to attack their cities with my 4 times promoted Frigates but not a chance. Eventually I stumbled on a couple of Persian battleships and retreated... still defeated a ton of their army and they eventually sued for peace and even offered me some gpt for it.

I won the IG but even that wasn't enough to catch up with Persia, still got "Rising Slowly" in the Culture Victory screen, and they had like 20k culture and my tourimsm was like 9k. I was dominant or near dominant over most other civs though.

Tried a joint war against Carthage with Persia, got the +50% Tourism from it but still "Rising slowly"... around turn 300 Persia won the World's Fair and cancelled their open borders with me, so no way I can win this.

I don't think I will continue playing. It's been a fun learning experience nevertheless!

Maybe if I have time I will go back to an early save and try spamming cities everywhere, see if that works. If it does I'll let you guys know :)
 
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I am past turn 300, and there's no way I'm winning this one. Got my a** kicked by Persia basically. I tried a Sacred Sites strategy, but ran out of space to settle after I put about 5 cities in my corner of our continent. Then Rome attacked me and I got distracted, I'm not sure if I forgot to settle new cities or thought it wasn't going to work out, as Persia had a huge amount of culture.
I just finished; culture victory on turn 497 😂 (I thought the clock would run out and I'd get a points victory.) Turn 350 or so and I had the same situation as you; no way to catch Persia. So I killed Persia instead. But it wasn't easy because he had a 2x larger military than me and almost 30 cities, lots of city-state allies, and the world ideology. I had to pace myself burning down his cities, and I still had -17 happiness for a few turns and had to fight off rebels. Happiness is fine in the screenshot because I *just* got the world ideology repealed.

20221102232604_1.jpg

There never was an International Games project, and I don't think there was a Worlds Fair. This was a very strange game all around. :thumbsup:
 
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I can't work out what I did with my screen shots on this, and I don't have the save file so you'll have to accept a description.

I went all out sacred sites. Put my first city right next to Rome and planted about 5 total on my peninsula. 3 more were squeezed in between Rome and Carthage, and as the game went on I planted them on the little islands on the way to Persia. My cities were largely avoiding growth, and I had Pagodas, Monastries and Cathedrals. I stole an early settler from Rome, which kept Caesar on the back foot, and remained chummy with Carthage.

And it wasn't enough. I was cash poor, science poor, and militarily poor. Perhaps it took me too long to find Egypt, but I was struggling to gain influence even with all my tourism. Perhaps it was because I missed out on the Renaissance wonders. But eventually I was attacked, and it became clear I had no chance. I couldn't protect my tiny tourism pump cities with inferior technology, and without those I began to lose influence.
 
I can't work out what I did with my screen shots on this, and I don't have the save file so you'll have to accept a description.

I went all out sacred sites. Put my first city right next to Rome and planted about 5 total on my peninsula. 3 more were squeezed in between Rome and Carthage, and as the game went on I planted them on the little islands on the way to Persia. My cities were largely avoiding growth, and I had Pagodas, Monastries and Cathedrals. I stole an early settler from Rome, which kept Caesar on the back foot, and remained chummy with Carthage.

And it wasn't enough.
Good to know I'm not the only one who failed at the sacred sites strategy :lol:
 
Culture victory turn 244, and it wasn't triggered by anything I did! Egypt was culture leader, but Arabia took out his final city, prompting me with the victory screen. To be fair, I did take out Egypt's other two cities...

So, not a 'clean' peaceful culture victory game, but not a full domination cheese either. I wiped out Assyria, Rome, Carthage, Morocco, and took two of Egypt's cities, but never declared war on Arabia, and did declare on Persia, but never brought any units to his coast. My main army: 6 frigates, courtesy of upgrade gold from a peace deal with Rome: I will take 1300 gold and 4gpt, thank you very much. I used my first scientist to bulb navigation, and headed straight east. It was just as well I attacked as early as I did, because Assyria was running away from the other civs. When I captured Assur, it contained Alhambra, Angkor Wat, Chichen Itza, Colossus, Great Library, Great Lighthouse, Great Wall, Notre Dame, Parthenon, and Pyramids. He had also already amassed more than 6000 culture.

The game felt a bit messy, but in the end three strong core cities carried it. I settled in spot, and went mining, and build order scout worker to get some early chops going. I also stole from Milan and from Rome. I think it was crucial to war Rome and keep him under pressure by preventing him from improving his tiles and getting cities out. I stole at least one settler, and kept him contained with only a scout, a warrior, and a Dromon. The early game was not flawless though. I went for optics very early to swim my settler across, but that meant I had nothing to build or to improve for much too long. And since I only settled one city early, that was totally not worth it. I did settle a third city after NC directly south of Carthage for the iron node there, escorted by two composite bowman and three Dromon to make sure the city would not immediately die, but Dido never tried anything.

After tradition, I opened Piety with an idea of doing sacred sites on the side, but by the time I enhanced there were no buildings left so I abandoned that plan. I ended up with tithe, mosques (pagodas was takes), production, and guruship with camp food pantheon. I read above Fiddlesticks to sacred path, that might have been a nice bonus belief to pick, but I didn't think of it. Instead of continuing in piety I opened exploration to make the naval wars more comfortable, and I also took the hammer policy and eventually the happiness policy.

For ideology I took autocracy for the Futurism tenet, but I in no way optimized it. I started generating great people early, so by the time I got my ideology (having detoured to navigation of course), I had already generated a bunch of them. So in the end I'm not sure whether it helped or not, or whether the tempo of Freedom or Order would have resulted in a quicker victory. On the final turn, I had a little over 6000 tourism on Arabia, and maybe a third of that came from Futurism.
Byzantium_capital.png
 
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