Lachlan
Great Builder of Civs !
Yes, this Earth Map looks very nice and shaped...
No-mod i hope ?
No-mod i hope ?
Thank you so, so much for making this into a lua script rather than a scenario. I'll probably end up taking out some of the mountains, but that's just personal taste. Love your work.
Hi, thnaks for the relaease, it's a great work!
Just a quick reportabout something strange:
I tried last night a game with 12 random civs and some city states with the "blank" map (the first in the list). When the game starts, I was surrounded by at least 5 other civs' settlers within 2 tiles.
The map looks great! A few TSL quirks: Kiev has its start location set at x63y32 which is in the middle of the Arabian peninsula. Also, Vilnius doesn't have a start location. (Neither does Tyre but I figured the Phoenician coast is full with both Sidon and Byblos on it.)
I love this map!
I just would like clarification on one thing, is this compatible with the Community Balance Patch?
I'm new to using maps and modding in general, so apologies if this a dumb question
As I can see, it doesn't support CL Philippines.
Good catch! I could've sworn I had included that civ with the initial release--which is especially funny considering my wife is from the Philippines. I'll be sure to include TSL support for the civ in the next update I'm aiming to push out this weekend.
The "mod" portion of this is a XML rule change that decreases city settle distance to two tiles and another that removes "New World" civs from being selected as random AI opponents.
Thanks for the reply!
A thought about opponents/civs:
Just started a new game as Random Civ, got Indonesia; predictably, I didn't get a spawn point, and the game moved on to player 2, followed by the You Have Been Defeated screen. Would it be possible to remove Indonesia and others as a valid random option for the player, too?
This was on Abundant/TSL/Suez btw.