Turns 240 to 249

How about giving the COUNCIL some rubber? Once we make peace.
 
How about giving the COUNCIL some rubber? Once we make peace.
If they need it we can. Depends where Saber invades.

I'll need to check on harbors in Gong. If we do give them rubber we will need at least one harbor in Gong. Two would be better.

I'm not sure which Rubber source would be the 'traded' resource.
 
Good point, I'll check next turn.
 
The Roundtable was updated by General_W at 4.40 pm to reflect the war. (Now we are known as the FREEpers.)

Saber sent the game to us just a few minutes ago. I haven't had time to open it.
 
City Status (* = completed build)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. Freedom Central (12): vModern Armor in 1.
  2. * Thessauronicleus (12): Mobile SAM (01) -> Mobile SAM in 5.
  3. Great Walls of Fire (1/Gong): worker in 7.
  4. * Kazgungudom (12): vMech Infantry (76) -> v Mech Infantry in 2.
  5. Nutbush City (1/Gong): worker in 7.
  6. Thombriel (12): vBattleship in 7.
  7. Fortress of Meleet (12): vCruiser in 2.
  8. We Built This City (4/Gong): Wealth.
  9. * Kremlin (12): Mobile SAM (02) -> vModern Armor in 4.
  10. Dark Side of the Moon (8/Gong): Wealth -> harbor in 12 (taxmen -> hardhats).
  11. Citadel of Ur (12): vModern Armor in 2.
  12. * Tower of Babel (12): vMech Infantry (77) -> vModern Armor in 3.
  13. Scarborough Fair (1/Gong): worker in 7.
  14. Ring of Fire (2/Gong): rTransport in 94.
  15. Ishme-Shamash (12): vCrusiser in 2.
  16. Weltonspolt (12): vTransport in 1.
  17. * Teal domination (12): vCruiser (Teal Terror) -> vCruiser in 8.
  18. * Ninhursag-Ki (12): vMech Infantry (78) -> vModern Armor in 3.
  19. Abbey Road (1/Gong): worker in 7.
  20. Azurra Coast (12): vCruiser in 2.
  21. Lake Port (12): vCruiser in 13.
  22. Marad-Dur (12): vModern Armor in 2.
  23. * Sugar-Free Wheaties (12): Mobile SAM (03) -> vCruiser in 8.
  24. FreeToes (12): vDestroyer in 3.
  25. The Watchtower (1/Gong): worker in 7.
  26. Coastal Geeks (12): vDestroyer in 2.
  27. Smoke on the Water (1/Gong): worker in 9999, hire a taxman.
  28. Liberty Bell (11): Modern Armor in 3.
  29. Free Money (7/Gong): Wealth -> airport in 54 (taxman -> hardhat).
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (3/Gong): worker in 7, rush for 28 of 1034 gold.
  32. Free-Tuning (6/Gong): Wealth, hires two taxmen.
  33. * Cat Ballou (12): Mobile SAM (04) -> vModern Armon in 6.
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 3.
  36. Town Called Malice (1/Gong): worker in 7.
  37. Home-Free (6/Gong): Wealth, hires two taxmen.
  38. Furs-Free (3/Gong): worker in 7, rush for 28 of 1006.
  39. On Flame With RocknRoll (1/Gong): worker in 7.
  40. CBGB's (1/Gong): worker in 7.
  41. Hangar 18 (1/Gong): worker in 7.
  42. Fair-Free (6/Gong): Wealth, hires 2 taxmen.
  43. Hermit (6/Gong): Wealth.
  44. Basement on a Hill (1/Gong): worker in 7.
  45. Chicago XIII (12): artillery in 1.
  46. Farkle Liberation (7): artillery in 79.
  47. Free Swimming (5/Gong): worker in 7, rush for 28 of 978 gold.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (5): vDestroyer in 118.
  50. Vista-Free (7): artillery in 79.
  51. Liberty Shore (5/Gong): worker in 7, rush for 28 of 950 gold.
  52. Space colony-Free (6/Gong): worker in 7. rush for 28 of 922 gold.
  53. Jungle-Free (3): settler in 29.
  54. * Ellis Island (6): vTransport (LS-010) -> vTransport in 100.
  55. T for Texas (1/Gong): worker in 7.
  56. Corporation-Free (4/Gong): worker in 7, rush for 28 of 894 gold.
  57. Pete's End (1/Gong): worker in 7.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (6/Gong): worker in 7, rush for 28 of 866 gold.
  60. GetOutOfJail-Free (5/Gong): Wealth -> harbor in 20 (taxman -> hardhat).
  61. Aga (5/Gong): worker in 7, rush for 28 of 838 gold.
  62. Unshackled (7): vTransport in 49, rush for 392 of 614 gold.
  63. Free World (5/Gong): worker in 7, rush for 28 of 810 gold.
  64. Perelandra (7): artillery in 79.
  65. Culture Free (6/Gong): worker in 7, rush for 28 of 782 gold.
  66. Dusty Harbor (6/11SE): vDestroyer in 13.
  67. * Debt-Free (7): vTransport (LS-011) -> vTransport in 25.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (3/Gong): worker in 7, rush for 28 of 754 gold.
  70. Interest-Free (5/Gong): worker in 7, rush for 28 of 726 gold.
  71. Gratis (7): Wealth -> airport in 18 (taxmen -> hardhats).
  72. Gilligan (6/Gong): Wealth -> airport in 23 (taxmen -> hardhats).
  73. Hihhuli (9/Gong): Wealth -> airport in 27 (taxmen -> hardhats).
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 18.
  75. Gun-Free (7): Wealth.
  76. Tujana (6/Gong): Wealth -> airport in 18 (taxmen -> hardhats)..
  77. Fat-Free (6/Gong): worker in 7, hires 3 taxmen, rush worker for 28 of 698 gold.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): worker in 7, rush for 28 of 670 gold.
  80. Teal Landing (5/Gong): worker in 7, rush for 28 of 642 gold.
  81. Freeborn (5/11NW): rDestroyer in 18.
  82. Monte Cristo (1/11SE): rDestroyer in 88.
  83. Footloose (5/11SE): rDestroyer in 27.



Next Turn Builds
  • Modern Armor in Freedom Central
  • Transport in Weltonspolt
  • Worker in Nuclear-Free (rushed)
  • Worker in Furs-Free (rushed)
  • Worker in Free Swimming (rushed)
  • Artillery in Chicago XIII
  • Worker in Liberty Shore (rushed)
  • Worker in Space colony-Free (rushed)
  • Worker in Corporation-Free (rushed)
  • Worker in BuyOneGetOne-Free (rushed)
  • Worker in Aga (rushed)
  • Transport in Unshackled (rushed)
  • Worker in Free world (rushed)
  • Worker in Culture-Free (rushed)
  • Worker in GONG-Free (rushed)
  • Worker in Interest-Free (rushed)
  • Worker in Fat-Free (rushed)
  • Worker in Freethinking (rushed)
  • Worker in Teal Landing (rushed)


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 20 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 276 (+9)
Allowed Units: 151 (+4)
Cost per Turn: 250 gpt (+9)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Average, down from Strong.
Compared to SABER (Republic) we are Average.

Domestic Issues
Space Flight in 47 turns.
9 gold, +1025 gpt
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
 
Military Status
16 Settlers -1
23 Workers
15 Marines
78 Mech Infantry +3
70 Modern Armor
06 Artillery
10 Transport +2
06 Destroyer
04 Battleships
22 Bombers
21 Cruisers +1
04 Mobile SAMs +4
01 Al-Battani

Military Status: The Council
07 Workers
22 Slaves (all Saber)
04 Marines
45 Mechs
87 Modern Armor +5
00 Artillery
01 Artillery (Babe)
08 Cruise Missles +8
03 Transport
01 Carrier
2 Submarines
04 Destroyers
10 Bombers
23 Jet Fighters
08 Mobile SAM



Unit moves

Naval: Battleships
  1. Harry Callahan: 4SE-1E of Sugar-Free Wheaties.
  2. * John McClane 2N-2NE of GetOutOfJailFree (Gong): 2W and 3SW, spotting nothing.
  3. * Martin Riggs 2SE-3E of Basement on a Hill: 5N, sees a Saber Destroyer [screenshot].
  4. * Rocky Balboa 1E-2SE of Azzura Coast: 5N.


Naval: Cruisers
  1. * Mercy of Meleet 1W-7SW of Freeborn (11NW): 3N, nothing, then 3S.
  2. * Mischief of Meleet 2W-4NW of Unshackled: 3NW [screenshot], nothing, 3 SE.
  3. Teal Cruiser: on Saber Patrol, 7NW of Ellis Island.
  4. Azurra Azualt 6SE of Dark Side of the Moon: 3N, 2E and forify.
  5. Ishme-Swishme: 1E-5SE of Interest-Free: 2E, spots a Saber Destroyer; N, NW and W, fortifies.
  6. Free-Sailing: 1N-6NE of Lovey Howell (Saber) roughly midway between Saber and Babe.
  7. * Free-Spirited 5E-1SE of Unshackled: 2W, spotting nothing, 2S, more nothing, then 2N.
  8. * Free-Bird 2W-5SW of Debt-Free: 5W (towards The Councils 11 Tile Island) and 1S; finds Saber Invasion Fleet off of SubCommitte Island [Screenshoot].
  9. * Free-Ride 5W-1SW of Coastal Geeks: 1W [screenshot], 4SW and W again [screenshot2].
  10. * Free-At-Last (6SW of Lake Port): sails into Coastal Geeks.
  11. * Free-Food-And-Beer: 5n-2NE of GetOutOfJailFree (Gong): 6SW.
  12. * Free-Registration: 1S-6SW of The Nursery (Council): 3E-3S, spotting nothing.
  13. * Sugar-Free Surprise 2W of Lovey Howell (Babe): 3S [screenshot] sees nothing, NE.
  14. * Marriage of Meleet 7SE of Teal domination: 6S, spotting nothing.
  15. * Lake of Fire (6SW of Lake Port): sails into Coastal Geeks.
  16. * Teal Terror (new in Teal domination): 6SE.
  17. Free-Pizza Unshackled: fortify.
  18. Free-Candy Unshackled: fortify.
  19. Meleet's Manicure Unshackled: fortify.
  20. Teal Thunder Unshackled: fortify.
  21. Teal Tribulations Unshackled: fortify.

Naval: Destroyers
  1. * Sub Seeker 5N-2NE of Sid City (11NW): 2W (Council sub W-SW), 2S, 2E and 2N. It does not find the Saber Invasion Force.
  2. * Sub Sinker (6SW of Lake Port): sails into Coastal Geeks.
  3. * Sub Finder 1S-9SE of Interest-Free: Saber destroyer 2NE [screenshot]; 4W and 4E, sees nothing.
  4. * Sub Killer 7S-1SE of Fre World (Gong): 3E to Thelma (Saber) [screenshot], 4N, 1NW.
  5. Sub Marker Unshackled: fortify.
  6. Sub Basher Unshackled: fortify.

Naval: Transports
  1. * Lydia Sutherland (6SW of Lake Port): sails into Coastal Geeks.
  2. LS-002 Unshackled: fortify.
  3. LS-003 Unshackled: fortify.
  4. LS-005 Unshackled: fortify.
  5. LS-006 Unshackled: fortify.
  6. LS-007 Unshackled: fortify.
  7. LS-008 Unshackled: fortify.
  8. LS-009 Unshackled: fortify.
  9. * LS-010 (new in Ellis Island): sails into Unshackled and fortifies.
  10. * LS-011 (new in Debt-Free): sails into Unshackled and fortifies.

Military

Workers
Free:
W062 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.
W064 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.
W065 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.
W066 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.
W067 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.
W069 (W of Freehand): to NE of Coastal Geeks, pollution cleanup.

Gong:
W055 (W of Furs-Free): to S of Basement on a Hill, help plant and finish forest.
W057 (W of Furs-Free): to S of Basement on a Hill, help plant and finish forest.
W059 (W of Furs-Free): to S of Basement on a Hill, help plant and finish forest.
W060 (SW of Furs-Free): to S of Basement on a Hill, plant and finish forest.
W071 (SW of Furs-Free): to S of Basement on a Hill, plant and finish forest.

W072 (SW of Furs-Free): to S of Ring of Fire, plant and finish forest.
W073 (SW of Furs-Free): to S of Ring of Fire, plant and finish forest.
W074 (SW of Furs-Free): to S of Ring of Fire, plant and finish forest.
W075 (S of Furs-Free): to S of Ring of Fire, plant and finish forest.
W076 (S of Furs-Free): to S of Ring of Fire, plant and finish forest.

W077 (S of Furs-Free): to SW of Ring of Fire, plant and finish forest.
W078 (S of Furs-Free): to SW of Ring of Fire, plant and finish forest.
W079 (S of Furs-Free): to SW of Ring of Fire, plant and finish forest.

W080 (W of Nuclear-Free): to SW of Hanger 18, plant forest (4 of 5), finish in 1.
W081 (2NE of A Town Called Malice): to SW of Hanger 18, plant forest (5 of 5), finish in 1.

W082 (SW of Hanger 18,): to SW of Ring of Fire, plant and finish forest.
W083 (W of Furs-Free): to SW of Ring of Fire, plant and finish forest.



Slave01 (E of Tujana): rail in 1.


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).
 
Smoke on the Water riots.

Two polluted tiles (FREE) this turn. One is cleaned up, the other is a forest.

When I take a screenshot of a moving unit, I plan to indicate that in the unit moves section.

Saber Invasion Force is 2W-1Nw of The Tower (Subcommittee Island), found by Free-Bird.
1 4/4 Battleship
1 3/4 Carrier
1 5/5 Cruiser
1 5/5 Destroyer
2 4/4 Destroyer
5 4/4 Transports
3 3/3 Transports

The Council's forces visible on Subcommitte Island, W of The Tower, on a hill:
6 4/4 Modern Armor
1 3/3 Modern Armor
1 Worker
1 4/4 Mech Infantry defends The Tower (all that is visible).

Cannot determine if the cities were captured and razed or just abandoned. The latter seems more likely.

Free-Ride spots the Saber heavy hitters, 1E-3SE of The Tower (Subcommittee Island).
2 4/4 Battleships
2 4/4 Destroyers

Tank05 flew to FREE last turn, join the fortified stack outside the capital.

Our forces will ready to load up and move to Unshackled next turn to load into 9 Transports and head for Saber.
Thirty five units outside Freedom Central and thirty four inside Freedom Central.
We can land with (as of this turn)
  • 01 Artillery
  • 11 Marine
  • 03 Mech Infantry
  • 04 Mobile SAMs
  • 50 Modern Armor
  • 01 Settler
70 units total into 9 Transports that can only carry 54 units.

Seems a bit light. Rush Transport in Unshackled for 392 of 614 gold. We will now have 10 Transports in Unshackled next turn to load.

Settler and 1 worker need to go for sure, in additon to three Mech Infantry and 4 Mobile SAMs. That is nine units, leaving the rest (51 units) to be Modern Armor.

However, Saber's Invasion Force is two turns out of Saber (shown in a later screenshot). Until they invade The Council, those 8 transports are a risk for us. At sea, they could either defend the homeland or invade our homeland. So now we have to convince Saber to invade and/or that we are really serious about our war with The Council.


Gong Related
Gong: one harbor in Teal Landing and one more in Basement on a Hill.
Need a harbor in Dark Side of the Moon and GetOutOfJailFree.
One airfield, but no Airpots.


New harbors in Gong (started):
  1. Dark Side of the Moon
  2. GetOutOfJailFree

New airports in Gong (started):
  1. Free Money
  2. Gratis
  3. Gilligan
  4. Hihhuli
  5. Tujana

Workers rushed in Gong:
  1. Nuclear Free
  2. Furs-Free
  3. Free Swimming
  4. Liberty Shore
  5. Space colony-Free
  6. Corporation-Free
  7. BuyOneGetOne-Free
  8. Aga
  9. Free world
  10. Culture-Free
  11. GONG-Free
  12. Interest-Free
  13. Fat-Free
  14. Freethinking
  15. Teal Landing

We have several more workers/cities to rush, but these cities, on NE Gong are all at size 1. Workers were rushed out of the coastal cities.

222 gold, +1003 gpt
Space Flight in 46
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
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Zoomed Out, Babe
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Zoomed Out, Saber
Spoiler :




Zoomed Out, The Council
Spoiler :




Subcommittee Island (The Council), Start of Turn 241
Spoiler :




Zoomed Out, Our Invasion Route
Spoiler :



First turn in BLUE, second turn in LIGHT BLUE.

Zoomed Out, Saber and Our Invasion Route
Spoiler :



Saber first turn in ORANGE, second turn in PINK.
Our first turn in BLUE, second turn in LIGHT BLUE.
 
Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
Spoiler :




Trading: SABER
Spoiler :


 
Free-Bird, with Saber's Invasion Force
Spoiler :




Free-Ride at start
Spoiler :




Free-Ride at end
Spoiler :




Martin Riggs
Spoiler :




Mischief of Meleet
Spoiler :




Sub-Finder
Spoiler :




Sub-Killer
Spoiler :




SugarFree-Surprise
Spoiler :


 
I'm questioning the SABER invasion. They are obviously waiting for something to happen. We need to keep a close eye on the COUNCIL to make sure they aren't trying to sneek away with space while us and SABER are staring at each other.
 
I'm questioning the SABER invasion. They are obviously waiting for something to happen.
Yes, I think they are too. I think they want to see us hurt The Council in some way. I thought that they were gung-ho on stopping The Council. Now I am wondering if they are waiting for us to hit The Council so that they can hit us.

They have had their Invasion Force in place to invade The Council for several turns. We first spotted that force on Turn 238 and they could have landed on Turn 239, but did not. That bothers me.

I think we need to talk to The Council to see if they can see any more Saber Transports. And get an update on Saber's forces.
 
Our forces will ready to load up and move to Unshackled next turn to load into 9 Transports and head for Saber.
Thirty five units outside Freedom Central and thirty four inside Freedom Central.
We can land with (as of this turn)
  • 01 Artillery
  • 11 Marine
  • 03 Mech Infantry
  • 04 Mobile SAMs
  • 50 Modern Armor
  • 01 Settler
70 units total into 9 Transports that can only carry 54 units.
Marines should make amphibious landing. Attack cities from sea. They are not land based units.
 
Marines should make amphibious landing. Attack cities from sea. They are not land based units.
True.

The key is how many turns we spend at sea. If it is only one (the current plan) then we cannot reach any Saber cities from Unshackled in just 12 moves. If we spend two turns at sea we can attack cities directly (18 moves) but we risk being found out by Saber.

I admit I haven't given any consideration to being at sea for two turns. It seemed like a bad idea since, if we were spotted by Saber, they would know that we were planning to attack them.

However, if their forces have been thinned out by The Council (which we need to check), then this becomes easier and less risky.
 
Subcommittee Island
Spoiler :





Subcommittee Island, Annotated
Spoiler :




No moves yet. Just opened the save to check on this.

Not sure what it means or how it affects our plans.
 
Does SABER have Magellan? I'm very nervous about their stack on Subcommittee Island ... I could easily see them loading up again and invading our core on Turn 244.
 
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