CommandoBob
AbstractArt
Turn 80 1025 BC
City Status
TuTuba, grows in 20, harbor in 60.
Military Status
01 Settlers
24 Workers
08 Enkidu Warriors
01 Curragh
Military Support
Total Units: 34
Allowed Units: 80
Cost per Turn: 0 gpt
Buildings
2 granaries
Unit moves
Curragh1: 2SW
Settlers
Settler08 (2NW and N of Ishme-Shamash): NE, onto city site; builds next turn.
Settler09 (new in Freedom Central): W across the river.
Workers (* = new orders)
W001 (2SE of Kremlin): S, SW onto Iron Hill, mines with W018, finish in 2 (same time Kazgungudom grows).
W002 * (2SW of Ishme-Shamash): SW and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W014.
W003 (SE of Ninhursag-Ki): forest road with W010, finish in 1.
W004 (N of Fortress of Meleet): helps W21 make road, finish in 1.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 5.
W006 (N of FreeToes): mountian road with W016a, finish in 2.
W007 * (2NW and N of Ishme-Shamash): W to build frontier roads.
W008 (2SW of Ninhursag-Ki): begins forest road, finish in 5.
W009 * (N, NE of Thessauronicleus): road, finish in 3.
W010 (NE of Ninhursag-Ki): forest road with W003, finish in 1.
W011 * (N of Citadel of Ur): NW and W, to help W008 with forest road.
W012 * (N, NE of Ninhursag-Ki): NW to road.
W013 * (N of Marad-Dur): with W022 making forest road, finish in 3.
W014 * (NE, E of Tower of Babel): W and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W002.
W015 (2NW of Tower of Babel): mine a BG, finish in 3.
W016 (2NW, 1N of Ishme-Shamash): road, finish in 1.
W016a (N of FreeToes): mountain road with W006, finish in 2.
W017
W018 (N of Kazgungudom, on Iron): mines with W001, finish in 2 (same time Kazgungudom grows).
W019 * (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 5.
W020 * (E of Thessauronicleus): N to irrigate and road.
W021 * (N of Fortress of Meleet): S and SW, across the river, heading to the plains 2SW of Fortress of Meleet.
W022 (N of Marad-Dur): begins forest road, finish in 2.
W023 (S and SE of Freedom Central): mine, finish in 3.
W024 * (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 5.
Note: W016a should be W017.
Domestic Issues
The Republic in 2 turns.
49 gold, -5 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.
Northwest, centered on Ninhursag-Ki
Northeast, centered 2N of Tower of Babel
Southeast, centered 2SE of Freedom Central
Southwest, centered 2S of Citadel of Ur
Domestic
Victory Conditions
Top 5 and Demographics
City Status
- Freedom Central: settler (09) -> settler in 5 turns.
- Thessauronicleus: settler in 2 turns.
- Kazgungudom: FP in 14 turns.
- Thombreil: library -> harbor in 19 turns.
- Fortress of Meleet: library in 2 turns.
- Kremlin: library -> settler in 6 turns.
- Citadel of Ur: settler in 5 turns.
- Tower of Babel: settler in 11 turns.
- Ishme-Shamash: worker in 1 turns.
- Weltonspolt: harbor -> worker in 9 turns.
- Teal domination: library -> harbor in 20 turns.
- Ninhursag-Ki: worker in 4 turns.
- Azzura Coast: library in 29 turns.
- Lake Port: worker in 2 turns.
- Marad-Dur: worker in 1 turns.
- Sugar-Free Wheaties: library in 16 turns.
- FreeToes: worker in 5 turns.
- Coastal Geeks: worker in 6 turns.
- Liberty Bell: worker in 9 turns.
TuTuba, grows in 20, harbor in 60.
Military Status
01 Settlers
24 Workers
08 Enkidu Warriors
01 Curragh
Military Support
Total Units: 34
Allowed Units: 80
Cost per Turn: 0 gpt
Buildings
2 granaries
Unit moves
Curragh1: 2SW
Settlers
Settler08 (2NW and N of Ishme-Shamash): NE, onto city site; builds next turn.
Settler09 (new in Freedom Central): W across the river.
Workers (* = new orders)
W001 (2SE of Kremlin): S, SW onto Iron Hill, mines with W018, finish in 2 (same time Kazgungudom grows).
W002 * (2SW of Ishme-Shamash): SW and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W014.
W003 (SE of Ninhursag-Ki): forest road with W010, finish in 1.
W004 (N of Fortress of Meleet): helps W21 make road, finish in 1.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 5.
W006 (N of FreeToes): mountian road with W016a, finish in 2.
W007 * (2NW and N of Ishme-Shamash): W to build frontier roads.
W008 (2SW of Ninhursag-Ki): begins forest road, finish in 5.
W009 * (N, NE of Thessauronicleus): road, finish in 3.
W010 (NE of Ninhursag-Ki): forest road with W003, finish in 1.
W011 * (N of Citadel of Ur): NW and W, to help W008 with forest road.
W012 * (N, NE of Ninhursag-Ki): NW to road.
W013 * (N of Marad-Dur): with W022 making forest road, finish in 3.
W014 * (NE, E of Tower of Babel): W and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W002.
W015 (2NW of Tower of Babel): mine a BG, finish in 3.
W016 (2NW, 1N of Ishme-Shamash): road, finish in 1.
W016a (N of FreeToes): mountain road with W006, finish in 2.
W017
W018 (N of Kazgungudom, on Iron): mines with W001, finish in 2 (same time Kazgungudom grows).
W019 * (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 5.
W020 * (E of Thessauronicleus): N to irrigate and road.
W021 * (N of Fortress of Meleet): S and SW, across the river, heading to the plains 2SW of Fortress of Meleet.
W022 (N of Marad-Dur): begins forest road, finish in 2.
W023 (S and SE of Freedom Central): mine, finish in 3.
W024 * (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 5.
Note: W016a should be W017.
Domestic Issues
The Republic in 2 turns.
49 gold, -5 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.
Northwest, centered on Ninhursag-Ki
Northeast, centered 2N of Tower of Babel
Southeast, centered 2SE of Freedom Central
Southwest, centered 2S of Citadel of Ur
Domestic
Victory Conditions
Top 5 and Demographics