Turns 80 to 89

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 80 1025 BC

City Status
  1. Freedom Central: settler (09) -> settler in 5 turns.
  2. Thessauronicleus: settler in 2 turns.
  3. Kazgungudom: FP in 14 turns.
  4. Thombreil: library -> harbor in 19 turns.
  5. Fortress of Meleet: library in 2 turns.
  6. Kremlin: library -> settler in 6 turns.
  7. Citadel of Ur: settler in 5 turns.
  8. Tower of Babel: settler in 11 turns.
  9. Ishme-Shamash: worker in 1 turns.
  10. Weltonspolt: harbor -> worker in 9 turns.
  11. Teal domination: library -> harbor in 20 turns.
  12. Ninhursag-Ki: worker in 4 turns.
  13. Azzura Coast: library in 29 turns.
  14. Lake Port: worker in 2 turns.
  15. Marad-Dur: worker in 1 turns.
  16. Sugar-Free Wheaties: library in 16 turns.
  17. FreeToes: worker in 5 turns.
  18. Coastal Geeks: worker in 6 turns.
  19. Liberty Bell: worker in 9 turns.
New this turn
TuTuba, grows in 20, harbor in 60.


Military Status
01 Settlers
24 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 34
Allowed Units: 80
Cost per Turn: 0 gpt


Buildings
2 granaries

Unit moves
Curragh1: 2SW


Settlers
Settler08 (2NW and N of Ishme-Shamash): NE, onto city site; builds next turn.
Settler09 (new in Freedom Central): W across the river.

Workers (* = new orders)
W001 (2SE of Kremlin): S, SW onto Iron Hill, mines with W018, finish in 2 (same time Kazgungudom grows).
W002 * (2SW of Ishme-Shamash): SW and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W014.
W003 (SE of Ninhursag-Ki): forest road with W010, finish in 1.
W004 (N of Fortress of Meleet): helps W21 make road, finish in 1.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 5.
W006 (N of FreeToes): mountian road with W016a, finish in 2.
W007 * (2NW and N of Ishme-Shamash): W to build frontier roads.
W008 (2SW of Ninhursag-Ki): begins forest road, finish in 5.
W009 * (N, NE of Thessauronicleus): road, finish in 3.
W010 (NE of Ninhursag-Ki): forest road with W003, finish in 1.
W011 * (N of Citadel of Ur): NW and W, to help W008 with forest road.
W012 * (N, NE of Ninhursag-Ki): NW to road.
W013 * (N of Marad-Dur): with W022 making forest road, finish in 3.
W014 * (NE, E of Tower of Babel): W and S into jungle, roading to Freedom Central from the north (two jungle tiles) with W002.
W015 (2NW of Tower of Babel): mine a BG, finish in 3.
W016 (2NW, 1N of Ishme-Shamash): road, finish in 1.
W016a (N of FreeToes): mountain road with W006, finish in 2.
W017
W018 (N of Kazgungudom, on Iron): mines with W001, finish in 2 (same time Kazgungudom grows).
W019 * (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 5.
W020 * (E of Thessauronicleus): N to irrigate and road.
W021 * (N of Fortress of Meleet): S and SW, across the river, heading to the plains 2SW of Fortress of Meleet.
W022 (N of Marad-Dur): begins forest road, finish in 2.
W023 (S and SE of Freedom Central): mine, finish in 3.
W024 * (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 5.
Note: W016a should be W017.

Domestic Issues
The Republic in 2 turns.
49 gold, -5 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Domestic


Victory Conditions


Top 5 and Demographics
 
City Status
  1. Freedom Central: settler in 4 turns.
  2. Thessauronicleus: settler in 1 turns, hire a geek for a turn.
  3. Kazgungudom: FP in 12 turns.
  4. Thombreil: harbor in 18 turns.
  5. Fortress of Meleet: library in 1 turns.
  6. Kremlin: settler in 5 turns, hire a geek (happiness).
  7. Citadel of Ur: settler in 4 turns.
  8. Tower of Babel: settler in 10 turns.
  9. Ishme-Shamash: worker in 1 turns.
  10. Weltonspolt: worker in 8 turns.
  11. Teal domination: harbor in 19 turns.
  12. Ninhursag-Ki: worker in 3 turns.
  13. Azzura Coast: library in 28 turns.
  14. Lake Port: worker in 1 turns.
  15. Marad-Dur: worker (W025) -> worker in 10 turns.
  16. Sugar-Free Wheaties: library in 15 turns.
  17. FreeToes: worker in 4 turns.
  18. Coastal Geeks: worker in 5 turns.
  19. Liberty Bell: worker in 8 turns.
  20. TuTuba: harbor in 59.


Military Status
01 Settlers
25 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 35
Allowed Units: 80
Cost per Turn: 0 gpt


Buildings
2 granaries
3 libraries

Unit moves
Curragh1: 2SW


Settlers
Settler09 (W of Freedom Central): NW, NW and N.

Workers (* = new orders)
W001 (2SE of Kremlin): S, SW onto Iron Hill, mines with W018, finish in 1 (same time Kazgungudom grows).
W002 * (SE of Tower of Babel): jungle road with W014, finish in 5.
W003 * (N of Ninhursag-Ki): W to road.
W004 * (N of Fortress of Meleet): N to road.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 4.
W006 (N of FreeToes): mountian road with W016a, finish in 1.
W007 * (4NW Ishme-Shamash): road, finish in 3.
W008 (2SW of Ninhursag-Ki): with W011 forest road, finish in 1.
W009 (N, NE of Thessauronicleus): road, finish in 2.
W010 * (N of Ninhursag-Ki): W to road.
W011 * (2SW of Ninhursag-Ki): helps W008 with forest road, finish in 2.
W012 * (E of Marad-Dur): road, finish in 3.
W013 (N of Marad-Dur): with W022 making forest road, finish in 2.
W014 * (SE of Tower of Babel): jungle road with W002, finish in 5.
W015 (2NW of Tower of Babel): mine a BG, finish in 2.
W016 * (SW of TaTuba): W to road.
W016a (N of FreeToes): mountain road with W006, finish in 1.
W017
W018 (N of Kazgungudom, on Iron): mines with W001, finish in 1 (same time Kazgungudom grows).
W019 (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 4.
W020 * (NW of Sugar-Free Wheaties): irrigate, finish in 4.
W021 * (SW of Fortress of Meleet): SW to irrigate.
W022 (N of Marad-Dur): begins forest road, finish in 1.
W023 (S and SE of Freedom Central): mine, finish in 2.
W024 (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 4.
W025 * (new in Marad-Dur): moves W and will help W012 make a road next turn.
Note: W016a should be W017.

Domestic Issues
The Republic in 1 turns.
44 gold, +1 gpt
80% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics


Wpnders
 
We learn Republic, begin Mysticism, 4 turns.

We have the option to revolt now, but I'll do that later in the turn.
City Status
  1. Freedom Central: settler in 3 turns.
  2. Thessauronicleus: settler (10) -> settler in 6 turns.
  3. Kazgungudom: FP in 9 turns.
  4. Thombreil: harbor in 11 turns.
  5. Fortress of Meleet: library -> galley in 8 turns.
  6. Kremlin: settler in 4 turns, hire a geek (happiness).
  7. Citadel of Ur: settler in 3 turns.
  8. Tower of Babel: settler in 8 turns.
  9. Ishme-Shamash: worker (W026) -> library in 40 turns..
  10. Weltonspolt: worker in 7 turns.
  11. Teal domination: harbor in 18 turns.
  12. Ninhursag-Ki: worker in 2 turns.
  13. Azzura Coast: library in 27 turns.
  14. Lake Port: worker (W027) -> library in 40 turns.
  15. Marad-Dur: worker in 9 turns.
  16. Sugar-Free Wheaties: library in 14 turns.
  17. FreeToes: worker in 3 turns.
  18. Coastal Geeks: worker in 4 turns.
  19. Liberty Bell: worker in 7 turns.
  20. TuTuba: harbor in 58 turns.


Military Status
02 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 38
Allowed Units: 80
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1: S and W


Settlers
Settler09 (NE of Kremlin): W, NW and N, ending in Marad-Dur.
Settler10 (new in Thessauronicleus): N, across river, heading towards TaTuba.

Workers (* = new orders)
W001 * (N of Kazgungudom, on Iron): S, SW onto hill, to road and mine, heading SW to connect with Lake Port from the north, with W018.
W002 (SE of Tower of Babel): jungle road with W014, finish in 4.
W003 * (2NW of Ninhursag-Ki): NW to road.
W004 * (2N of Fortress of Meleet): road, finish in 3.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 3.
W006 * (N of FreeToes): SW to BG, to mine and road.
W007 * (4NW Ishme-Shamash): wake, was building a road on a city site.
W008 (2SW of Ninhursag-Ki): with W011 forest road, finish in 1.
W009 (N, NE of Thessauronicleus): road, finish in 1.
W010 * (2NW of Ninhursag-Ki): W to road.
W011 (2SW of Ninhursag-Ki): helps W008 with forest road, finish in 1.
W012 (E of Marad-Dur): road, finish in 1.
W013 (N of Marad-Dur): with W022 making forest road, finish in 1.
W014 (SE of Tower of Babel): jungle road with W002, finish in 4.
W015 (2NW of Tower of Babel): mine a BG, finish in 1.
W016 * (SW, W of TaTuba): W to road.
W016a renamed to W017.
W017 * (N of FreeToes): W onto mountian, heading for BG NW of Lake Port, which is on the other side of this mountain.
W018 * (N of Kazgungudom, on Iron): S, SW onto hill, to road and mine, heading SW to connect with Lake Port from the north, with W001.
W019 (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 3.
W020 (NW of Sugar-Free Wheaties): irrigate, finish in 3.
W021 * (SW of Fortress of Meleet): irrigates, finish in 4.
W022 * (N of Marad-Dur): NW to road.
W023 (S and SE of Freedom Central): mine, finish in 1.
W024 (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 3.
W025 * (W of Marad-Dur): help W012 road, finish in 1.
W026 * (new in Ishme-Shamash): 3SE, to help W002 and W014 with jungle road.
W027 * (new in Lake Port): moves E onto horse to connect and irrigate.


Domestic Issues
Mysticism in 4 turns.
45 gold, +0 gpt
80% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

We send Code of Laws to The Council.

We revolt.

Cycle through the cities, hiring geeks and get back to Mysticism in 4 turns.

Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out
Domestic


Victory Conditions


Top 5 and Demographics
 
How many turns did we get of Anarchy?
I don't know; I never saw the message. Thought that was odd. I don't remember the Domestic Advisor saying anything about it either.

Let's assume the worst and pretend we got the max, which is nine turns, I think.

Maybe we'll find out next turn.
 
Domestic Advisor Kuningas's Tile Allocation Plan and the City Sites combined (placed here for reference).

 
Restart of turn; PC crashed.

Accept The Council trade (did not know to do that last turn).

City Status
All builds on hold. 8 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek, city will starve.
  4. Thombreil: harbor in 9999 turns, hire a geek.
  5. Fortress of Meleet: library -> galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns, hire a geek.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.


Military Status
02 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 38
Allowed Units: 80
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1: S and W


Settlers
Settler09 (in Marad-Dur): 2N, onto city site, build next turn.
Settler10 (N of Thessauronicleus): 3N heading towards TaTuba.

Workers (* = new orders)
W001 * (SW of Kazgungudom, on Iron): with W018, roads a hill, 6 turns.
W002 (SE of Tower of Babel): jungle road with W014, finish in 4.
W003 * (3NW of Ninhursag-Ki): road, finish in 6.
W004 (2N of Fortress of Meleet): road, finish in 3.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 3.
W006 * (N of FreeToes): mine, finish in 12.
W007 * (4NW Ishme-Shamash): NW; will road to the north point.
W008 * (2SW of Ninhursag-Ki): W to road a marsh.
W009 * (N, NE of Thessauronicleus): NW, N and N, heading to TaTuba.
W010 * (2NW and W of Ninhursag-Ki): road, finish in 6.
W011 * (2SW of Ninhursag-Ki): W to road a marsh.
W012 * (W of Marad-Dur): W to road.
W013 * (N of Marad-Dur): NE to road/improve.
W014 (SE of Tower of Babel): jungle road with W002, finish in 4.
W015 * (2NW of Tower of Babel): road, finish in 6.
W016 * (SW, W of TaTuba): road, finish in 6.
W017 * (2 NW of FreeToes): W onto BG, to mine and road.
W018 * (SW of Kazgungudom): with W001, makes a road hill, 6 turns.
W019 (2NW of Weltonspolt): clears marsh with M005 and W024, finish in 3.
W020 (NW of Sugar-Free Wheaties): irrigate, finish in 3.
W021 (SW of Fortress of Meleet): irrigates, finish in 4.
W022 * (N and NW of Marad-Dur): road, finish in 6.
W023 * (S and SE of Freedom Central): roads with W004, finish in 2.
W024 (2NW of Weltonspolt): clears marsh with M005 and W019, finish in 3.
W025 * (W of Marad-Dur): W to road.
W026 * (NE of Tower of Babel): S, to help W002 and W014 with jungle road.
W027 * (E of Lake Port): road, finish in 6.

Domestic Issues
Mysticism in 3 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
City Status
All builds on hold. 7 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek, city will starve.
  4. Thombreil: harbor in 9999 turns, hire a geek.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns, hire a geek.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.
New this turn
Cat Ballou (Katallu), grows in 7, worker in 9999.


Military Status
01 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 37
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1: S and W and somehow ends up in a sea tile. Not Good.
Checked last turn; it was in a sea tile and survived.


Settlers
Settler09 (2N of Marad-Dur): builds Cat Ballou.
Settler10 (N of Thombriel): N, NW and NW, heading towards TaTuba.

Workers (* = new orders)
W001 (SW of Kazgungudom, on Iron): with W018, roads a hill, 5 turns.
W002 (SE of Tower of Babel): jungle road with W014, finish in 3.
W003 (3NW of Ninhursag-Ki): road, finish in 5.
W004 (2N of Fortress of Meleet): road, finish in 1.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 2.
W006 (N of FreeToes): mine, finish in 11.
W007 * (5NW Ishme-Shamash): NW again; will road to the north point.
W008 * (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 6.
W009 * (N of Thombriel): N, NW and NW, heading to TaTuba.
W010 (2NW and W of Ninhursag-Ki): road, finish in 5.
W011 * (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 6.
W012 * (2W of Marad-Dur): with W025, road, finish in 3.
W013 * (N and NE of Marad-Dur): road, finish in 6.
W014 (SE of Tower of Babel): jungle road with W002, finish in 3.
W015 (2NW of Tower of Babel): road, finish in 5.
W016 (SW, W of TaTuba): road, finish in 5.
W017 * (N of Lake Port): irrigate, finish in 8.
W018 (SW of Kazgungudom): with W001, makes a road hill, 5 turns.
W019 (2NW of Weltonspolt): clears marsh with W005 and W024, finish in 3.
W020 (NW of Sugar-Free Wheaties): irrigate, finish in 2.
W021 (SW of Fortress of Meleet): irrigates, finish in 3.
W022 (N and NW of Marad-Dur): road, finish in 5.
W023 (S and SE of Freedom Central): roads with W004, finish in 1.
W024 (2NW of Weltonspolt): clears marsh with W005 and W019, finish in 3.
W025 * (2W of Marad-Dur): with W012, road, finish in 3.
W026 * (SE of Tower of Babel): with W002 and W014 make jungle road, finish in 3.
W027 (E of Lake Port): road, finish in 5.

(W008 and W011 should be draining the marsh, not roading it.)

Domestic Issues
Mysticism in 2 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
Send Republic to The Council.

City Status
All builds on hold. 6 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek, city will starve.
  4. Thombreil: harbor in 9999 turns, hire a geek.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns, hire a geek.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.
  21. Cat Ballou worker in 9999.

Military Status
01 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 37
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1 survived another turn in a sea tile.
See another sea tile 2S of current position, so we sail south.
See a small area of coastal water.


Settlers
Settler10 (NW of Ishme-Shamash): NW, N and W, ready to build.

Workers (* = new orders)
W001 (SW of Kazgungudom, on Iron): with W018, roads a hill, 4 turns.
W002 (SE of Tower of Babel): jungle road with W014, finish in 2.
W003 (3NW of Ninhursag-Ki): road, finish in 4.
W004 * (2N of Fortress of Meleet): with W023 2W to irrigate.
W005 (2NW of Weltospolt): drains marsh with W019 and W024, finish in 1.
W006 (N of FreeToes): mine, finish in 10.
W007 * (6NW Ishme-Shamash): begins hilly road, finish in 12 turns.
W008 (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 5.
W009 * (NW of Ishme-Shamash): NW, begins to irrigate, 8 turns.
W010 (2NW and W of Ninhursag-Ki): road, finish in 4.
W011 (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 5.
W012 (2W of Marad-Dur): with W025, road, finish in 2.
W013 (N and NE of Marad-Dur): road, finish in 5.
W014 (SE of Tower of Babel): jungle road with W002, finish in 2.
W015 (2NW of Tower of Babel): road, finish in 4.
W016 (SW, W of TaTuba): road, finish in 4.
W017 (N of Lake Port): irrigate, finish in 7.
W018 (SW of Kazgungudom): with W001, makes a road hill, 4 turns.
W019 (2NW of Weltonspolt): clears marsh with W005 and W024, finish in 2.
W020 (NW of Sugar-Free Wheaties): irrigate, finish in 1.
W021 (SW of Fortress of Meleet): irrigates, finish in 2.
W022 (N and NW of Marad-Dur): road, finish in 4.
W023 * (S and SE of Freedom Central): with W004, 2W to irrigate.
W024 (2NW of Weltonspolt): clears marsh with W005 and W019, finish in 2.
W025 (2W of Marad-Dur): with W012, road, finish in 2.
W026 (SE of Tower of Babel): with W002 and W014 make jungle road, finish in 2.
W027 (E of Lake Port): road, finish in 4.

Domestic Issues
Mysticism in 1 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Curragh1


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
We learn Mysticism.
Begin Polytheism (14 turns).

City Status
All builds on hold. 5 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek, city will starve.
  4. Thombreil: harbor in 9999 turns, hire a geek.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns, hire a geek.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.
  21. Cat Ballou worker in 9999.
New this turn
Freehand, grows in 7, worker in 9999.

Military Status
01 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 37
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1 survived yet another turn in a sea tile.
SE and SE, both coastal.
Looks of deep blue sea all around.

Settlers
Settler10 (4NW of Ishme-Shamash): builds Freehand, grows in 7, worker in 9999.

Workers (* = new orders)
W001 (SW of Kazgungudom): with W018, roads a hill, 3 turns.
W002 (SE of Tower of Babel): jungle road with W014, finish in 1.
W003 (3NW of Ninhursag-Ki): road, finish in 3.
W004 * (NE of Kazgungudom): irrigate with W023, finish in 4.
W005 (2NW of Weltospolt): drains marsh, reveals BG, with W019 and W024.
W006 (N of FreeToes): mine, finish in 9.
W007 (6NW Ishme-Shamash): makes hilly road, finish in 11 turns.
W008 (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 4.
W009 (NW of Ishme-Shamash): NW, begins to irrigate, 7 turns.
W010 (2NW and W of Ninhursag-Ki): road, finish in 3.
W011 (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 4.
W012 (2W of Marad-Dur): with W025, road, finish in 1.
W013 (N and NE of Marad-Dur): road, finish in 4.
W014 (SE of Tower of Babel): jungle road with W002, finish in 1.
W015 (2NW of Tower of Babel): road, finish in 4.
W016 (SW, W of TaTuba): road, finish in 3.
W017 (N of Lake Port): irrigate, finish in 6.
W018 (SW of Kazgungudom): with W001, makes a road hill, 3 turns.
W019 (2NW of Weltonspolt): drains marsh, reveals BG, with W005 and W024.
W020 (NW of Sugar-Free Wheaties): irrigate, finish in 1.
W021 (2SW of Fortress of Meleet): irrigates, finish in 3.
W022 (N and NW of Marad-Dur): road, finish in 3.
W023 * (NE of Kazgungudom): irrigate with W004, finish in 4.
W024 (2NW of Weltonspolt): drains marsh, reveals BG, with W005 and W019.
W025 (2W of Marad-Dur): with W012, road, finish in 1.
W026 * (SE of Tower of Babel): S, jungle to jungle.
W027 (E of Lake Port): road, finish in 3.

Domestic Issues
Polytheism in 14 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Curragh1


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
We learn Construction and Horseback Riding from The Council.

Liberty Bell riots, hire a geek.
Liberty Bell had grown to size 2 but was not connected to the greater empire.
Road to Libery Bell completes in 2 turns.

We send Mysticism to The Council.


City Status
All builds on hold. 4 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek, city will starve.
  4. Thombreil: harbor in 9999 turns, hire a geek.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns, hire a geek.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.
  21. Cat Ballou: worker in 9999.
  22. Freehand: worker in 9999.

Military Status
00 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 36
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1 survived yet another turn in a sea tile.
S and stops in a sea tile,
Sea tiles to the SE and maybe coastal tiles beyond that?

Settlers
None

Workers (* = new orders)
W001 (SW of Kazgungudom): with W018, roads a hill, 2 turns.
W002 * (SE of Tower of Babel): with W014, S to road with W026.
W003 (3NW of Ninhursag-Ki): road, finish in 2.
W004 (NE of Kazgungudom): irrigate with W023, finish in 3.
W005 * (2NW of Weltospolt): with W019 and W024, NE to road.
W006 (N of FreeToes): mine, finish in 8.
W007 (6NW Ishme-Shamash): makes hilly road, finish in 10 turns.
W008 (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 3.
W009 (NW of Ishme-Shamash): NW, begins to irrigate, 6 turns.
W010 (2NW and W of Ninhursag-Ki): road, finish in 2.
W011 (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 3.
W012 * (2W of Marad-Dur): with W025, NE to road.
W013 (N and NE of Marad-Dur): road, finish in 3.
W014 * (SE of Tower of Babel): with W002, S to road with W026.
W015 (2NW of Tower of Babel): road, finish in 3.
W016 (SW, W of TaTuba): road, finish in 2.
W017 (N of Lake Port): irrigate, finish in 5.
W018 (SW of Kazgungudom): with W001, makes a road hill, 2 turns.
W019 * (2NW of Weltonspolt): W005 and W024, NE to road.
W020 * (NW of Sugar-Free Wheaties): road, finish in 5.
W021 (2SW of Fortress of Meleet): irrigates, finish in 2.
W022 (N and NW of Marad-Dur): road, finish in 2.
W023 (NE of Kazgungudom): irrigate with W004, finish in 3.
W024 * (2NW of Weltonspolt): with W005 and W019, NE to road.
W025 * (2W of Marad-Dur): with W012, NE to road.
W026 * (N of Freedom Central): jungle road, finish in 18, W002 and W014 to help.
W027 (E of Lake Port): road, finish in 2.

W005, W019 and W024 will combine with W008 and W011 to form one stack of four that will drain marshes. It takes 16 WT to do that, so a stack of 4 workers will do that in 4 turns.
W008 and W011 are making a marsh road and finish in 3 turns; the other workers will make a plains road starting next turn and finish in 2. Both roads will finish at the same time.
Then the four will drain the marsh and the fifth will irrigate the plains tile.

Domestic Issues
Polytheism in 12 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Curragh1


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
We learn Currency from The Council.

Order restored in Liberty Bell.


City Status
All builds on hold. 3 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns, now size 5, hire a geek.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: riots, hire a geek.
  4. Thombreil: harbor in 9999 turns.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns, gets connected, fire geek.
  20. TuTuba: harbor in 9999 turns.
  21. Cat Ballou: worker in 9999.
  22. Freehand: worker in 9999.

Military Status
00 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 36
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1 SE-SE, sees land but ends in a sea tile.

Settlers
None

Workers (* = new orders)
W001 (SW of Kazgungudom): with W018, roads a hill, 1 turns.
W002 * (N of Freedom Central): with W014 and W026, jungle road, finish in 6.
W003 (3NW of Ninhursag-Ki): road, finish in 1.
W004 (NE of Kazgungudom): irrigate with W023, finish in 2.
W005 * (N-NW of Weltospolt): with W019 and W024, road, finish in 2.
W006 (N of FreeToes): mine, finish in 7.
W007 (6NW Ishme-Shamash): makes hilly road, finish in 9 turns.
W008 (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 2.
W009 (NW of Ishme-Shamash): NW, begins to irrigate, 5 turns.
W010 (2NW and W of Ninhursag-Ki): road, finish in 1.
W011 (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 2.
W012 * (W-NW of Marad-Dur): with W025, road, finish in 3.
W013 (N and NE of Marad-Dur): road, finish in 2.
W014 * (N of Freedom Central): with W002 and W026, jungle road, finish in 6.
W015 (2NW of Tower of Babel): road, finish in 2.
W016 (SW, W of TaTuba): road, finish in 1.
W017 (N of Lake Port): irrigate, finish in 4.
W018 (SW of Kazgungudom): with W001, makes a road hill, 1 turns.
W019 * (N-NW of Weltonspolt): W005 and W024, road, finish in 2.
W020 (NW of Sugar-Free Wheaties): road, finish in 4.
W021 (2SW of Fortress of Meleet): irrigates, finish in 1.
W022 (N and NW of Marad-Dur): road, finish in 1.
W023 (NE of Kazgungudom): irrigate with W004, finish in 2.
W024 * (N-NW of Weltonspolt): with W005 and W019, road, finish in 2.
W025 * (W-NW of Marad-Dur): with W012, road, finish in 3.
W026 (N of Freedom Central): with W002 and W014 jungle road, finish in 6.
W027 (E of Lake Port): road, finish in 1.

W005, W019 and W024 will combine with W008 and W011 to form one stack of four that will drain marshes. It takes 16 WT to do that, so a stack of 4 workers will do that in 4 turns.
W008 and W011 are making a marsh road and finish in 3 turns; the other workers will make a plains road starting next turn and finish in 2. Both roads will finish at the same time.
Then the four will drain the marsh and the fifth will irrigate the plains tile.

Domestic Issues
Polytheism in 11 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
Iron is connected.
Horses are connected.

Curragh1


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics
 
Was unable to investigate the cost of an Embassy with The Council. Could be due to Anarchy or just lack of cash (47 gold).

Amid much fanfare, the Pyramids are built by the Song and Dance Men in the city of Dark Side of the Moon. (Celts/Team GONG)

Need to do some fog busting before we enter the Middle Ages, when the barbarians have their uprising.

City Status
All builds on hold. 2 turns of Anarchy to go.
  1. Freedom Central: settler in 9999 turns.
  2. Thessauronicleus: settler in 9999 turns.
  3. Kazgungudom: FP in 9999.
  4. Thombreil: harbor in 9999 turns.
  5. Fortress of Meleet: galley in 9999 turns.
  6. Kremlin: settler in 9999 turns.
  7. Citadel of Ur: settler in 9999 turns.
  8. Tower of Babel: settler in 9999 turns.
  9. Ishme-Shamash: library in 9999 turns.
  10. Weltonspolt: worker in 9999 turns.
  11. Teal domination: harbor in 9999 turns.
  12. Ninhursag-Ki: worker in 9999 turns.
  13. Azzura Coast: library in 9999 turns.
  14. Lake Port: library in 9999 turns.
  15. Marad-Dur: worker in 9999 turns.
  16. Sugar-Free Wheaties: library in 9999 turns.
  17. FreeToes: worker in 9999 turns.
  18. Coastal Geeks: worker in 9999 turns.
  19. Liberty Bell: worker in 9999 turns.
  20. TuTuba: harbor in 9999 turns.
  21. Cat Ballou: worker in 9999.
  22. Freehand: worker in 9999.

Military Status
00 Settlers
27 Workers
08 Enkidu Warriors
01 Curragh

Military Support
Total Units: 36
Allowed Units: 0
Cost per Turn: 0 gpt


Buildings
2 granaries
4 libraries

Unit moves
Curragh1 S, into a coastal tile, SE along the coast.
No signs of life.

Settlers
None

Workers (* = new orders)
W001 * (SW of Kazgungudom): with W018, mines, finish in 12 turns.
W002 (N of Freedom Central): with W014 and W026, jungle road, finish in 5.
W003 * (3NW of Ninhursag-Ki): 2 SW to road.
W004 (NE of Kazgungudom): irrigate with W023, finish in 1.
W005 (N-NW of Weltospolt): with W019 and W024, road, finish in 1.
W006 (N of FreeToes): mine, finish in 6.
W007 (6NW Ishme-Shamash): makes hilly road, finish in 8 turns.
W008 (2SW and W of Ninhursag-Ki): with W011, road a marsh, finish in 1.
W009 (NW of Ishme-Shamash): NW, begins to irrigate, 4 turns.
W010 * (2NW and W of Ninhursag-Ki): SW to road.
W011 (2SW and W of Ninhursag-Ki): with W008, road a marsh, finish in 1.
W012 (W-NW of Marad-Dur): with W025, road, finish in 2.
W013 (N and NE of Marad-Dur): road, finish in 1.
W014 (N of Freedom Central): with W002 and W026, jungle road, finish in 5.
W015 * (2NW of Tower of Babel): irrigates, finish in 8.
W016 * (W of Freehand): irrigate, finish in 8.
W017 (N of Lake Port): irrigate, finish in 3.
W018 * (SW of Kazgungudom): with W001, mines, finish in 12 turns.
W019 (N-NW of Weltonspolt): W005 and W024, road, finish in 1.
W020 (NW of Sugar-Free Wheaties): road, finish in 3.
W021 * (2SW of Fortress of Meleet): road, finish in 6.
W022 * (SE of Cat Ballou): NW to road.
W023 (NE of Kazgungudom): irrigate with W004, finish in 1.
W024 (N-NW of Weltonspolt): with W005 and W019, road, finish in 1.
W025 (W-NW of Marad-Dur): with W012, road, finish in 2.
W026 (N of Freedom Central): with W002 and W014 jungle road, finish in 5.
W027 * (E of Lake Port): irrigates, finish in 8.

W005, W019 and W024 will combine with W008 and W011 to form one stack of four that will drain marshes. It takes 16 WT to do that, so a stack of 4 workers will do that in 4 turns.
W008 and W011 are making a marsh road and finish in 3 turns; the other workers will make a plains road starting next turn and finish in 2. Both roads will finish at the same time.
Then the four will drain the marsh and the fifth will irrigate the plains tile.

Domestic Issues
Polytheism in 10 turns.
47 gold, +0 gpt
90% science
10% luxuries (gems and spices connected)
0% taxes
01 Iron is connected.
03 Horses are connected.

Curragh1


Northwest, centered on Ninhursag-Ki


Northeast, centered 2N of Tower of Babel


Southeast, centered 2SE of Freedom Central


Southwest, centered 2S of Citadel of Ur


Zoomed Out


Domestic


Victory Conditions


Top 5 and Demographics



Wonders
 
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