TuxLife

"Greetings dragons and wyrens! The Terrance Telechannel now presents the astounding episode of: TuxLife; Evolution Exploration: The First Era"

[The camera pans onto the mass of clawers chopping up bodies, dead or alive]

"Welcome back to Evolution Exploration, brining you the best from Hammus Tuxedorum!"

[A silver space dragon appeared in the frame, winked, and turned the camera to another scene]

"This presentation is brought to you by the Space Dragon Diplomatic Corps, brining you peace and entrainment from across the galaxy!"

[Camera zooms to floating floaters drifting along the currents]

"Ah! Floaters floating! What a scene of the idyllic young life. No worries, no cares, no neurotic impulses to kill..."

[A floater bumps into another, and suddenly dozens of hook-like tendrils stab into the victim]

"No fear of the meat-eaters below... a peaceful life"

[The attacking Floater Eater maneuvered the screaming floater]

"Nothing sharp or unpleasant here!"

[The Floater let loose some undigested plankton as the Floater Eater starts Eating it]

"Yup, no violence or... Waiiiiit!"

[The Floater Eater twisted it's hooks and ripped a chuck of flesh off, then sucked it into its maul]

"Oops, accidentally took the script from the Prologue! Nevermind!"

[The Floater eater's mouth hooks ripped the chunk into slivers and ate it]

"Here we have the Floater Eater, an early carnivore who actually only used its abilities as a supplement to it's plankton-filtering ways"

[The Floater Eater's hooks seemed to retract a bit and it returned to bobbing along the currents]

"It's special hooks evolved from when some floaters attached themselves to Peregrinors for stability and a secure source of food; Peregrinors attract lots of plankton because their surface provides a more stable foundation for the little things!"

[A Peregrinor floats along the surface, with several Floater semiEaters attacked to it with small hooks, filtering the green water (which avoided the shade below the Peregrinor) and some of the scum above the Peregrinor]

"Today we will take another look at the Crawler as well, and see it's unique relationship with the Floater Eater in the Shallows."

[Camera quickly zooms across the ocean until the bottom surface, teeming with life, reared until it neared the surface.]

"Here the Peregrinor barely has an advantage over the old Slimers, and the Floater Eaters first developed the ability to use their hooks in the eating of flesh"

[A clawer skittered, barely avoiding the Floater Eater]

"It is here where the first 2 Dimensional Hunter meet the 3 Dimensional Hunter."

[A floater eater attached to the former Clawer. As it's hooks ripped into the Clawer's back the Clawer begun slashing at the Floater Eater's skin]

"What is the outcome of this strange conflict? Well, since I ruined todays episode; Watch the next episode of Evolution Exploration to find out!"
 
Era 1: The Clawstrum Era

This era is named for the tiny fossilized claws found in its sediment layer. While some soft body imprints have been found, the claws of the Clawers are the only fossils found from this era.

The era is noted for having cooled slightly from the previous era, and slight decrease in cloud cover. This has increased plankton populations slightly.



Many new species evolved during this era. Only the Crawler went extinct during this time.



In the shallows, competition heated up. Anywhere on the sea floor that light reached, a Slimer could be found. Their simple design allowed them to grow faster than the slimer decendants.

The Slimer Basicus found its niche in regions not as well lit. It supplemented the reduced sunlight with occasional access to dead material falling from above.

Peregrinors evolved from slimers that developed buoyant sacs that allowed them to float above the competition. This also allowed a unique enviroment in stagnant areas of water where Peregrinors would block a lot of light from reaching the floor. Slimers were unable to survive as well. Slimer Basicus were able to take advantage of these areas by feeding on the bits of Peregrinor that would occasionally rain down.

Slimer Basicus and Slimers were not the only thing on the shallows floor. The Clawer had developed small sharp claws on its legs. While it still did not actively hunt, it was able to better defend any food it did come across. This alone is considered the main reason the Crawler went extinct.

The Vampira Minor however had adapted a taste for fresh meat. There were some indications that areas around its mouth may have started to harden in this era, but nothing that researches have been able to truely call teeth have ever been discovered. The Vampira Minor had a minor role in the Crawler going extinct, but was unable to prey upon the Clawer. With difficulty getting the best remains to eat, the Vampira Minor contented itself eatting Spongers, which led to their overall decline.

The Artropodia Milarca struggled to hang on. Clawers dominated anything that died and plankton only provided so much energy and lots of this energy was spent trying to get away from Vampira Minors and avoiding the Clawers when the Artropodia Milarca happened upon them in its search for food.

Floaters continued to survive on simplicity alone. They occasionally fell prey to a Floater Eater, but it was an uncommon occurance.

Floater Eaters continued to be primarily plankton eaters, but on the occasion that they came upon a Floater, they would slowly consume it. The process itself however was so slow that many times changes in currents would allow Floaters to survive by merely being washed off of a Floater Eater.

Tailus could be found more often in this era. Drifting was still the best way for it to move, but when plankton became scarce the Tailus would swim aimlessly until it managed across more plankton or starved.

The Oronger was slightly less common. Swimming was still energy intensive and without a way to float, the Oronger would eventually sink back to the sea floor when resting. This openned it up to attack from the Vampira Minor. The rarer adult form was a short lived time in the Oronger's life since remaining immobile made it easy prey.



The open ocean saw mostly Floaters, Floater Eaters, Tailus, Peregrinor, and the occasional Oronger.



Far below on the deep sea bottom, Miners continued to live. They were slowly being surplanted by Kato Skavoun. The Kato Skavoun had small apendages that ever-so-slowly loosened the ground beneth, allowing them to better access the minerals trapped below the surface.

The Thermal Miner adjusted to living closer to the hot thermal vents and did well absorbing the minerals spewed off by the vents.

Altum Comedentis was a new arrival to the deep sea floor. As competition heated up in the shallows, some Crawlers managed to adapt to the higher pressure enviroment and escaped the dangers of Clawers and Vampira Minors. The Altum Comedentis found a food supply that was unchallenged.



In the waters surrounding the slightly increased polar regions, the Frozen Slimer found a comfortable existance. It still did not do well where ice blocked the sun much of the year, and with less sunlight overall, it grew slowly.



Still nothing lived on land. Corpses still washed up on the shore, and occasionally a Clawer would try to move on shore but quickly found itself dried up and dead.


Most abundant animal: Tailus, +1 gene for erez87

Most abundant plant: Peregrinor, +1 gene for Lord_Iggy


Creature List:

Spoiler :


Era 0:

Crawler : NPC
Genes (2): Eatting Dead Things x1, Crawling x1
Description: Moves along on ocean bottom eating the remains of the dead.
(extinct)

Floater : NPC
Genes (2): Plankton Eating x1, Drifting x1
Description: Floats along with currents and filters plankton from the water.

Miner : NPC
Genes (2): Mineral Eating x1, Pressure Resistance x1
Description: Slowly gains energy from the minerals in its enviroment deep at the ocean floor.

Slimer : NPC
Genes (2): Photosynthesizing x2
Description: Glob of algae-like growth that produces energy from sunlight it receives.

Sponger : NPC
Genes (2): Plankton Eating x2
Description: Clings to the ground, filtering plankton from the enviroment.

Era 1:

Altum Comedentis : Popcornlord
Evolved From: Crawler
Genes (3): Eating Dead Things x1, Crawling x1, Pressure Resistnace x1
Description: Some of the crawlers began to develop genes to survive the deep ocean. Although there was little who lived down there, the falling of dead bodies from the higher parts of the ocean helped these creatures survive, if not thrive.

Artropodia Milarca : Milarqui
Evolved From: Crawler
Genes (3): Eating Dead Things x1, Plankton Eating x1, Crawling x1
Description: Moves along on ocean bottom eating the remains of the dead. The density of plankton in the seas where the Artropodia milarca lives raised millions of years ago, so eventually one crawler mutated and was able to start feeding on it, thus increasing the quantity and quality of the food they had access to, making their survival more likelier than the old crawlers.

Clawer : Terrance888
Evolved From: Crawler
Genes (3): Eating Dead Things x1, Crawling x1, Claws x1
Description: Moves along on ocean bottom eating the remains of the dead. It evolved some sharp, claw-like tips on their crawlers to fight each other for mates.

Floater Eater : TerrisH
Evolved From: Floater
Genes (3): Flesh Eating x1, Plankton Eating x1, Drifting x1
Description: The Floater Eater was still fairly simple like it's floater ancestors, drifting about seas, primarily feeding on plankton. However, It also supplemented this diet with the flesh of any creature that it bumped into, or bumped into it. Miniscule hooks catch on any that did so, and then, slowly rotated its mouth to face the caught creature. Slightly larger hooks around the rim of the mouth then start to rip small, plankton sized chunks of flesh off the creature, at which point it's already developed means to feed on plankton take over. While these meals are rare compared to it's normal food supply, they do provide a rich supplement to it.

Frozen Slimer : Abaddon
Evolved From: Slimer
Genes (3): Photosynthesizing x2, Cold Resistance x1
Description: Glob of algae-like growth that produces energy from sunlight it receives, has gained a resistance to the cold and is now spreading into the polar regions.

Kato Skavoun : SouthernKing
Evolved From: Miner
Genes (3): Mineral Eating x1, Digging x1, Pressure Resistance x1
Description: Able to dig downwards, this creature has evolved to better tap into the sea floor's mineral resources for energy.

Oronger : Daftpanzer
Evolved From: Sponger
Genes (3): Plankton Eating x2, Swimming x1
Description: The adult stage of these life-forms appears identical to the Sponger. The difference is in the sophisticated 'larval' stage, in which the Oronger now spend most of their lives; small globular animals with bands of tiny cilia for locomotion, and one or two large trailing tentacles lined with similar cilia for catching plankton particles on the move - an inverted form of the adult feeding apparatus. With the Oronger, the sessile adult stage is entered only as a means of spawning the next generation.

Peregrinor : Lord_Iggy
Evolved From: Slimer
Genes (3): Photosynthesis x2, Buoyancy Sacs x1
Description: In one branch of the Slimer family, the gaseous byproducts of the organism's photosynthetic reactions build up inside special multicellular vacuoles. This lifts the whole mass to the surface, where the organism thrives on the richer sunlight. Through this buoyancy, the Peregrinor is able to monopolize sunlight right on the water's surface. Its detachment from the oceanic substrata also allows it to disperse across the world, rendering its population nearly immune to localized catastrophes.

Slimer Basicus : Northen Wolf
Evolved From: Slimer
Genes (3): Eating Dead Things x1, Photosynthesis x2
Description: Should a dead "thing" fall on Slimer Basicus collective, some parts of it will gradually be absorbed by Slimer Basicus. This evolution has happened because from time to time small corpses of floters, and what else, fall onto Slimers colony blocking some of the sunlight. Whilst, sunlight is still primary way of getting food for Slimer Basicus, reusing energy of dead ocean inhabitants has boosted Slimer Basicus ability to survive. Mainly because dead bodies can be eaten during night - when Photosynthesizing is not that effective.

Tailus : erez87
Evolved From: Floater
Genes (3): Plankton Eating x1, Drifting x1, Swimming x1
Description: As more and more floater communities separated some begun to show greater and greater diversity from the early ancestor. In this group the Floater's muscle tone increased, especially at its back, and a tail appeared. This tail was used by this group of Floater to quickly move from place to place when no food was being eaten, but at times it also moved them further away from food as they had no senses to know where to go. Still this trait was kept in the communities that didn't make mistakes and moved along to the next age...

Thermal Miner : Eltain
Evolved From: Miner
Genes (3): Mineral Eating x1, Heat Resistance x1, Pressure Resistance x1
Description: Slowly gains energy from the minerals in its environment deep at the ocean floor. Gradual exposure to the heat caused by the thermal vents at the seas' floors and random mutation eventually caused Thermal Miners to evolve.

Vampira Minor : Omega124
Evolved From: Crawler
Genes (3): Eating Dead Things x1, Flesh Eating x1, Crawling x1
Description: The Vampira Minor is notable for its ability to eat live multi-celled unlike the crawlers they evolved from.




@All: Colors should be obvious, but just in case: Extinct, Endangered, Well, Thriving.

@Terrance888: You don't have any genes for eating live flesh/freshly dead, so the claws are currently used only to defend against predators and protect food sources.

@TerrisH: The hooks are not overly effective at hanging on to food since there aren't really any genes for something like that yet on your creature. If you want better flesh eating ability, you might consider genes that speed up consumption or make it easier to stay with whatever you are trying to eat.

@Omega124: I changed what you had to flesh eating. It is the same thing, but it will keep genes consistent over different species and make book work easier on me in the future. Also, since there are no genes for jaws or fangs added to your creature yet, all it has are hardened areas that don't really help its eating ability.

@All, Omega124: Suggestions for color or other features that don't add advantages that aren't already coded genetically for are okay. I will try my best.
 
Great update and Great map! :D

Clawer : Terrance888
Evolved From: Crawler
Genes (3): Eating Dead Things x1, Crawling x1, Claws x1
Description: Moves along on ocean bottom eating the remains of the dead. It evolved some sharp, claw-like tips on their crawlers to fight each other for mates.

Becomes

Stabber : Terrance888
Evolved from : Clawer
Genes (4): Eating Dead Things x1, Eating Live Things x1, Crawling x1, Claws x1
Description: The Clawers fought each other for mates or to secure their food, but when they killed off an opponent they still can't eat it. They cannot digest the fresh meat and need to wait for microorganisms to loosen it first.
However, some Clawers tried anyway, and this lead to the growth of interal microorganism colonies, as well as digestive fluids, to help digest the flesh. Those clawers who can eat another mean after defeating an enemy has one more chance to mate than those who cannot (due to extra energy from said meal.)
Eventually, this lead to Clawers finding out that killing live things not bothering them worked as well. Although the Crawler and Clawers of old mostly bumped off living slimeos or sponges and perhaps hit them with annoyance; Stabbers started working on anything not available for mating, stabbing their claws into the flesh and digging in!
Simple Description: Discovering the joy of meateating, the Clawer quickly evolved into the Stabber, who in this early era can basically kill and eat anything it bumps into... so far.
Physical depiction: Their claws become spoon-shaped with a sharp edge, the spoon shape helping it dig into defenseless flesh and the sharp edges slicing it.

EDIT: Would eating slimes count as plants yet? I'll enjoy the duel with the Vampira Major!

EDITEDIT: Double bonus! Named after me. :D:D

EDITEDITEDIT: Damn, I want to save the Sponges now, or move Clawers onland. That's what I get for rereading the update. :p
 
Haptor : Lord_Iggy
Evolved from: Peregrinor
Gene added (You may only add 1 gene + any bonus): Adhesive Tentacles, Flesh Eating
Gene removed (optional, you may remove up to 1 gene): None
Description: The Haptor is named for the adhesive tendrils that extend out of its primary photosynthetic mass. These tendrils snare and entrap passing lifeforms. The Haptor, being a surface-floating photosynthesizer, would suffer from chronic shortages of nutrients unavailable in surface waters were it not for this ability. Once a prey item is captured, the Haptor's tendrils wrap around and draw it into the amorphous photosynthetic cell-mass that composes most of its body. Once encased, specialized cells secrete simple digestive enzymes that break down the organism, allowing for its nutrients to be assimilated into the Haptor. This nutrient boost grants a competitive edge over other algae in terms of growth rate, as well as allowing more rapid reproduction via budding. Despite all this, the tendrils do not exist solely for predation. They provide a notable disincentive to carnivores who may be able to find easier meals elsewhere, and have even been observed holding other species, such as Floater Eaters, a short distance away from themselves for additional protection.
 
EDIT: Would eating slimes count as plants yet? I'll enjoy the duel with the Vampira Major!

I would say plants are anything that photosynthesizes as their main food source.
 
wasn't expecting them to prove effective, just a means to move the mouth into range. that being said...

Barbed Eater : TerrisH
Evolved From: Floater Eater
Genes (3): Flesh Eating x1, Plankton Eating x1, Drifting x1
Nes genes: barbed hooks x1
Description: as time progressed, the floater eaters lived, and they died. while their hooks did offer and advantage over their fellow floaters, it was slight. but over time, some of them begin to alter. some of their hooks became tougher, and slightly more rigid. something that they could Imbed into the flesh of prey.

note: about 10th of their spines harden at their ends into tough, single barbed hooks. mostly around the mouth where they need a firm hold. they still retain a lot of soft hooks all over (which I plan to use my next gene to make into a from of locomotion.

hmm, I can see the eaters takeing several days to eat an entire floater.

hmm, quick question. do we really need to differentiate plant and animal eating at this point? the organisms are still quite primitive, and there is not much difference between the two yet. perhaps no difference until things start getting decently complex (8-10 genes), at which point they need to trade the general flesh eating to plant or meat eating.
or differentiate now works to. both options are good, just tossing out an Idea.
 
Clawer Pheremoni : Eltain
Evolved from: Clawer
Genes Added: Pheremones x1
Gene removed: None
Description: A certain strain of microbacteria seemed to like something about this line of Clawers. Some say it was manifest destiny, others say it was random cellular mutations. At any rate, due to the microbacterial colonies in or on the Clawer Pheremoni, other Clawers and descendants of the Cralwer order cannot resist the urge to mate with the Clawer Pheremoni. Consequently, it has a lot more babies and stuff.
 
It might be better just to make that one mass reproduction, as it's impossible to mate successfully with something outside of your own species- that's one of the definitions of a species.
 
Slimer Secondus / Northen Wolf
Evolved from: Slimer Basicus : Northern Northen Wolf
Genes (3): Eating Dead Things x1, Photosynthesis x2
Genes Added: Multi-celluar -Dunno if this is OK, I hope it is?Clonal colony x1
Description: Slimer Secondus has evolved - now instead of being just one slimer secondus, several slimer secondus pieces are often stuck together for longer periods of time, allowing to gather more food and more sunlight, whilst being more resistant to being thrown around by nature/storms/streams. If cells do get separated (by a stronger wave or by being eaten (and connection severed with other cells), upon landing on a ocean floor each cell piece will try to grow new cells next to it. Whilst Cells do not work to synthesize anything together, they do give Slimer Secondus a more stable life, by making Slimer Secondus perhaps the first plant in entire ocean. This evolution greatly improves effectiveness of photosynthesis and it is easier (and faster) to eat dead things with multiple Slimer Secondus cells than with just one. And should one cell die, it will also be eaten - recycling wtf!
 
I think we're already multicellular- perhaps a better gene could be 'colonial', or if you wanted to become more plant-like you could evolve leaves, or a stalk, or something like that?

Tux, is it okay with you if I give pieces of advice like this?
 
hmm, quick question. do we really need to differentiate plant and animal eating at this point? the organisms are still quite primitive, and there is not much difference between the two yet. perhaps no difference until things start getting decently complex (8-10 genes), at which point they need to trade the general flesh eating to plant or meat eating.
or differentiate now works to. both options are good, just tossing out an Idea.

I view it as if the distinction was made once things became multicellular, which is where we started out. Plankton Eating is sort of the generic eating since I don't make a distinction between the phytoplankton and zooplankton. While I do make the distinction between plant eating and flesh/meat eating, mostly because it's easy. With a generic multicellular eating gene, I have to decide where creatures have to change from generic to either plant or animal both in eating habits and their own description. Setting the split from the start means less thinking on my part. That all said, feel free to discuss the different classification of all the species in as much detail as you please.

Clawer Pheremoni : Eltain
Evolved from: Clawer
Genes Added: Pheremones x1
Gene removed: None
Description: A certain strain of microbacteria seemed to like something about this line of Clawers. Some say it was manifest destiny, others say it was random cellular mutations. At any rate, due to the microbacterial colonies in or on the Clawer Pheremoni, other Clawers and descendants of the Cralwer order cannot resist the urge to mate with the Clawer Pheremoni. Consequently, it has a lot more babies and stuff.

It might be better just to make that one mass reproduction, as it's impossible to mate successfully with something outside of your own species- that's one of the definitions of a species.

For simplicity, I will probably change this to Mass Reproduction in the stats during the update with a note/description as to how it works through pheromones. Likely, I'd say they reproduce a lot because of how often they mate.

Though, leaving the gene as is and describing it does make it more obvious to me what your goal is, allowing for better mentioning during an update.

Northern Northen Wolf

:blush: Sorry, I will fix that.

Tux, is it okay with you if I give pieces of advice like this?

Doesn't bother me. Game is based off of NesLife3. You know that one well and how it worked. If I change something overly fundamental from it, I will try to remember to say something. Absolute worse case is a creature goes extinct.



Notes:

Everything we are working with is multicellular.

I am calling them species, but it might be better to imagine them as the best species representation of a whole genus or maybe even family. I'm not too worried.

I am enjoying the stories. I can't say whether I will reward them or not in the future, but they do provide a colorful touch.

I know everything new survived this update. I wasn't being nice, but was able to place everything into its own niche for now. I can't promise that will always be the case, so don't hold any particular creature or line too sacred.
 
Tailus Smellus : erez87
Evolved from: Tailus
Gene added (You may only add 1 gene + any bonus): Smelling x1, swimming x2
Description: Tailus communities have continued to thrive during the first age. On the second era swimming become a larger part of the Tailus and while drifting was still used for energy saving reasons the new invention of a sense of smell made swimming that much greater. Now a Tailus could recognize its way and aim at plankton by chemically sensing it, and in some case also sensing predators to escape. Chemical sense was a highly important tool for the thriving of the Tailus Smellus all over the seas.
 
Floater : NPC
Genes (2): Plankton Eating x1, Drifting x1
Description: Floats along with currents and filters plankton from the water.

Evolves into

Sticky Floater : NPC
Genes (2): Plankton Eating x1, Drifting x1, Silk Excretion x1
Description: Floats along with currents and filters plankton from the water. When it comes across a bed of floating Peregrinor it secretes silk along the length of its body, sticking to the Peregrinor. From here it can happily munch into the colony.. a massive, safe, floating garden for the Sticky Floater. It activly sticks indivudual Pereginor colonies together also to great matts form with multiple Sticky Floaters working together.

 
They will have to be able to eat plants, too...

Btw how that floating plant gets its salts and other needed goodies without being rooted to the earth?
 
Well at this stage they can just hang and gather planckton if they must.

@Erez, from the water of course.
 
If plants really could disconnect from the ground and get it all from the water, they would. They didn't since they can't. (also remember north king's first creature in dasnes. The floating log thing, it tried the same thing, yet more realistically, it failed and was extinct within a single era).
 
Everything we are working with is multicellular.
I know, I just wanted a larger organism, that is capable of reproduction from small pieces. Like some plants can regrow from just a leaf/small branch. It'd be evolution cuz it'd greatly increase Slimer Secondus chance to survive and multply (if attacked or kicked by waves, it'd fall into pieces and each piece could grow large again). Did not know what the term in biology for that kind of multipliction was.
 
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