UAM Another World: Ultimate edition

Rajul

Warlord
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May 16, 2013
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Steam Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1610396057
Civfanatics Download link: https://forums.civfanatics.com/resources/uam-another-world-ultimate-edition.27194/

Available in English and French.

UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod.
Main features of UAM:
- Escorts and Armies stacks to easily move your units all around the world ( for AIs too!)
- Improved AI on battlefield;
- Governances, Revolutions and Claims from your cities bring a new layer of decision to the game;
- Seize the territory of your rival through culture expansion or ease the tension by diplomacy;
- Gather all the luxury resources on the map to win a commercial victory against AI with their own strategies;
- Plan ahead your tech choices with the new Scientific Tradition mechanism, while Science generation has been completely rebalanced;
- Rebalanced social policies and religious believes;
- 18 new buildings, 8 new techs, 2 new luxury resources, 1 new great person;
- New diplomatic items to trade...
- ... and many, MANY other things!
This mod won't be compatible with other total conversion mod, or mod using their own Dll (like Vox Populi)

Links to previous iterations:
https://forums.civfanatics.com/resources/un-autre-monde-before-and-after-science.23018/
https://forums.civfanatics.com/resources/un-autre-monde-growth-and-happiness.23294/
https://forums.civfanatics.com/threads/un-autre-monde-armies-on-march.549554/#post-14600897

Changelog for v4:
Spoiler :

New features:
- Compete for the new Commercial victory against AI with their own strategies;
- Try new trade tactics as route calculations have been overhauled;
- Escort your civilian units with the new escort mission;
- Boost your culture through the new trade item Cultural exchanges;
- 2 new luxury resources;
- 5 new buildings;
- 2 new technologies;
- Faster units and aircrafts;
- Improved icons ant art.
Updates:
- Revolutionary Hero can now perform the Reform Laws mission, increasing happiness from cities claims;
- Revolutionary hero has now a new Unit Model (from Deliverator's Bandeirantes);
- Revolutionary hero has no longer the passive effect of the general;
- Changing your governances now generates a revolutionary hero and make your civ to enter in a revolution period instead of anarchy;
- Revolution threat numbers tweaked;
- Entering a revoltion now cancels a current golden age;
- Great Admirals can now build a Naval Academy in coastal cities;
- Subway now grants civilian unit +1 move if they start their turn on a tile worked by the city;
- The summer palace now grants +3 Science,+3 Culture,1 slot for music;
- Removed previous ability of the summer palace, now host city counts as a second capital for unappiness from city distance calculation.
- Happiness from claims now range between -2 and +4 for cities with a local parliament;
- Unhappiness generated by population capped at 20 citizens with a party's bureau;
- Culture Victory should be less prioritized by AI;
- AI now consider the number of capitals they own when considering Domination Victory;
- Fixing a bug on governance buildings contruction being halted after a reload;


Extra credits: Deliverator for the Rev Hero Unit model (based on his Bandeirantes Flag Bearer).
 
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Hi every one here is a big update for this mod, adding governors, new governments and new civ unique abilities !

20210828124702_1.jpg



Governors :

- You can earn a governor each time you adopt a more modern government. Then , according to the type of the city they are assigned to, the governors will have a specific duty.

Governments (updated) :

There are now 4 different governments available for each era from the classical era to the industrial era.Each government belongs to a group and you suffer no penalty if you adopt a new government in the same group. Otherwise you will suffer from a short period of revolution. Each Government also has its own unique building or unit.

Ancient Era :

Tribalism
Unique item : None.

Classical Era :

Despotism (Monarchy group)
Unique Unit : The Royal Guard. The royal guard is more powerful when fighting near your capital.

Hegemony (Empire group)
Unique Building : The fortified Camp. The fortified Camp reduces the risks of a revolution.

League (League group)
Unique Building : The Citizen Assembly. The citizen assembly removes the culture penalty from this city.

Republic (Republic group)
Unique National Wonder : The Senate. The Senate grants GA points for each claim fulfilled.

Medieval Era :

Feudal Monarchy (Monarchy group)
Unique Building : The Fief. The fief increases unit production.

Thalassocracy (League group)
Unique unit : The Brigantine. The Brigantine is an amphibian unit, perfect for exploration.

Oligarchy (Republic group)
Unique Unit : The Landsknecht. Similar to the standard unit.

Extensive Empire (Empire Group)
Unique Unit : The Levies . Cheap unit that can be trained by sacrifying population but with almost no cost.

Renaissance Era :

Colonial Empire (League group)
Unique Building : The Viceroy Palace. The viceroy palace speeds up the training of civilian units on foreign continents.

Absolute Monarchy (Monarchy group)
Unique national Wonder : The Summer Palace. The summer palace establishes its host city as a second capital.

Bureaucratc Empire (Empire group)
Unique Building : The Local Tribunal. The Local tribunal provides extra happiness.

Confederation (Republic group)
Unique Unit : The Emissary. The Emissary can recruit units in allied territories.

Industrial Era

Commonwealth (League group)
Unique Unit : The Foreign Legion. Similar to the standard unit.

Constitutional Monarchy (Monarchy group)
Unique Building : The National Assembly. Caps unhappiness from city population.

Federal State (Republic group)
Unique Building : The Local Parliament. Increases the maximum happiness pssible from fulfilled claims.

Imperial State (Empire group)
Unique Unit : The Grenadier. The grenadier is stronger when attacking cities.


New and updated UA


Korea :
+1 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.

America :
All land military units have +1 sight. 50% discount when purchasing tiles. Can seize strategic and luxury Resources.

The Shoshones :
Founded cities start with maximised territory, that can be seized down to a 1 tile range by other civilizations. Units receive a combat bonus when fighting within their own territory.

China :
The Great General combat bonus is increased by 30%, and their spawn rate is increased by 50%. All land units ignore zone of control.

India :
Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. +15% Food Growth.

Russia :
Strategic Resources provide +1 Production and Horse, Iron, Coal and Uranium Resources provide double quantity.

Greece :
City-State Influence degrades at half and recovers at twice the normal rate. +3 Gold per allied City-States.

Germany :
Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 Gold and they join your side. Pay 25% less for land unit maintenance. Armies move at the speed of their fastest unit.

The Ottomans :
50% chance of converting an adjacent Barbarian naval unit to your side and earning 25 Gold. Pay only one-third the usual cost for naval unit maintenance. All naval melee units receive the Coastal Raiders promotion.

The Iroquois :
Units move through Forest and Jungle in ALL territories as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.

Rome :
+25% Production towards any buildings that already exist in the Capital. Receive 50 Golden Age points for each barbarian camp cleared.

The Aztecs :
Gains Culture for the empire from each enemy unit killed. When winning a war, receive additional culture.

Egypt :
+20% Production towards Wonder construction. Ennemy units receive 5 Attrition per turn after conquering one of your cities holding a wonder.

Songhai :
Receive triple Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked. Revolution risk from war and unhappiness halved.

Indonesia :
The first 3 cities other than your capital and on different continents each provide 2 unique Luxury Resources (and can never be razed).

The Netherlands :
Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away. Traded luxury resources still count towards Commercial Victory.

The Celts :
+1 Faith per city with an adjacent Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent Forest tiles.

Carthage :
All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking half of their HP in damage if they end a turn on a mountain (down to 20).

Mongolia :
Combat Strength +30% when fighting City-State units or attacking a City-State itself. Units exert more fearness on city states. All mounted units have +1 Movement.

Polynesia :
Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. Atolls provide +1 Food and +1 Production.

Denmark :
Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage. Armies pay no movement cost for deploying.

Morocco :
Receives +3 Gold and +1 Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 [ICON_GOLD] Gold per Route sent to Morocco. +10 Gold when a caravan goes through one of your Kasbah.


Miscelleanous :

- The AI can now pick the ‘faith of the chosen people’ option ;
- Pikemen now evolve in Infantrymen ;
- Change Venice AI personality towards more defensiveness and reliability.
- Circumnavigation Event now triggers a golden age.
- Can no longer start a golden age naturally or through a great people if you are in a revolution.
- Golden Age triggered by Policies, Buildings or the circumnavigation event will stop a current revolution.
- Added a claim to choose a more modern government ;
- Caravans will now follow roads more eagerly (in order to accomodate Morocoo’s new ability) ;
- Rebalanced yields for Academies, Manufactories,Customs Houses ;
- Flavour for cannon moved from neutral to defensive.
- Change Map scripts to allow the generation of much more Atolls.
- Increased We Love the King Day event to 50%.

BugFixes :

- Fixed a vanilla bug when a fleet was not checking if its units could go on the ocean when trying to find its path overseas;
- Fixed a vanilla bug when a fleet was kindly asked by the PathFinder to leave an enemy’s territory … when trying to attack one of its cities ?
- Fixed a vanilla bug when an army will abort its operation because it could not deploy in safe conditions ;
- Fixed a vanilla bug when an idle caravan was blocking a civilian unit to enter a city ;
- Fix an UAM bug when the amount of GA points earned with the Senate was not scaling with game speed ;
- Fixed various UAM bugs in AI substrategies for commercial victory.

Credits :

The Brigantine : Concept : inspired by Whoward69 Brigantine. Icons: Shore Party - zwei833; Models: Shore Party - zwei833, Brigantine – Deliverator

The Grenadier : Author : Wolfdog

The Royal Guard : Model : mikeburnfire

The Emissary : Based on the Ambassador Unit from Holy Rome (Charles V) mod by JFD. Icon : janboruta Model : ?

The Levies : model : zwei833
 
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