Uber Food Hamlet

PimpyMicPimp

Regrets His Username.
Joined
May 18, 2007
Messages
1,673
Location
Regina, Saskatchewan
I'm playing a Giant Earth Map game as Rome and as I was busy crushing Germany I noticed that one of the former German Hamlet's is producing as much food as a corn farm! What the heck? I've never seen this before, is it a random event? If it is, I sure have never gotten it nor have I ever heard of it. Weird.

Picture for proof!

 
It's on floodplains, that adds three food. Are you using a special map script because the standard ones only put them on desert. Or maybe it's a special event I've never seen.
 
... I have a dream of a riverside city with all flat grassland tiles in its cross, and with all its riverside tiles blessed with floodplains. People will come far and wide to build cottages on all 20 tiles around this sacred city, and they will prosper. Their children will work diligently in the cottages as well as in the city as scientist specialists, and all will be happy knowing that their commercial endeavors will eventually receive the gift of net multipliers. So they will build an Academy, then an Oxford University, and they will call it good.
 
... I have a dream of a riverside city with all flat grassland tiles in its cross, and with all its riverside tiles blessed with floodplains. People will come far and wide to build cottages on all 20 tiles around this sacred city, and they will prosper. Their children will work diligently in the cottages as well as in the city as scientist specialists, and all will be happy knowing that their commercial endeavors will eventually receive the gift of net multipliers. So they will build an Academy, then an Oxford University, and they will call it good.

I smiled, well written ;)
 
... I have a dream of a riverside city with all flat grassland tiles in its cross, and with all its riverside tiles blessed with floodplains. People will come far and wide to build cottages on all 20 tiles around this sacred city, and they will prosper. Their children will work diligently in the cottages as well as in the city as scientist specialists, and all will be happy knowing that their commercial endeavors will eventually receive the gift of net multipliers. So they will build an Academy, then an Oxford University, and they will call it good.

bah it will have weak production. they'll just be busy milking money out of their cottages and won't contribute hammers.
 
bah it will have weak production. they'll just be busy milking money out of their cottages and won't contribute hammers.

Ahem...the specialist created can do alot of things. ;) Besides milking for gold it can also be for knowledge. And I am sure whoever own a city like can have 5 others that are specializing in producing hammer. ;)
 
bah it will have weak production. they'll just be busy milking money out of their cottages and won't contribute hammers.

Hmmm...all tiles will produce one hammer, plus another hammer on the river tiles with levee, so thats more than one hammer per tile average......how is that weak?

Plus all the bonus production from specialists.

And it would probably be the most money producing city around, with each tile producing 8g (plus 1 for river tiles)

All i say is /slurp

P.S. All this IF you are running the correct civics ofc.
 
Priests and Engineers provide production... but Engineers are very limited. Priests are not so though, but they obsolete later on and lose that point. Plus they're only good for production if you have the right wonder
 
its not weird.
 
20 floodplains=8:yuck: so all but the strongest will die from the plague. The men will have to "work" the cottages all day to ensure a positive growth rate.
 
I was playing on the "Great Plains" map the other day and had a city that had 2 Cow/Plains/Flood Plains tiles (wish I had a screenshot). The tile produced with Pasture like 5 or 6 Food, 1 commerce, and 3 Hammers. On the same map there was also at least 1 Corn/Grassland/Floodplains. Have not run into this again, but it was very nice for a SE
 
20 floodplains=8:yuck: so all but the strongest will die from the plague. The men will have to "work" the cottages all day to ensure a positive growth rate.
Yes. verge your "I have a dream" speech should be ammended to say "I have a dream of a river DELTA city ..." so you could maybe sacrifice a couple of those floodplains to be an ocean bay that'll allow you to build a harbor & get some extra health bonuses. And heck why you're at it give up another one to get a gold hill (more immediate commerce bonus, less helath negative, some early production hammers).

Just like anything in life, too much of a good thing can be bad for you (even floodplains). the ideal city site is almost certainly a mix of many terrain types, not all the same.
 
bah it will have weak production. they'll just be busy milking money out of their cottages and won't contribute hammers.

Who cares? It's not a production city. My floodplain dwelling citizens are supposed to be industrious desk jockies, toiling at ambiguous commercial enterprises. The idea that they would labor over things like Barracks and units is sordid and slovenly.

20 floodplains=8:yuck: so all but the strongest will die from the plague. The men will have to "work" the cottages all day to ensure a positive growth rate.

I'm a magnanimous leader. I see no reason why my white-collar cottage-commoners should push papers without proper medical care. That is why we will store grains in the granary, and stock the grocers with a myriad of salubrious victuals. And when the horsemen of Ataxia and Ruination ride to the city on their sickly green clouds, I will stand on the roof of my expensive SUV, look them in the eye, and yell, "You shall not claim the lives of my surburbanites! I will whip them to make Aqueducts and Hospitals before you can do so!"

And if that fails, I'll just let specialists die. Because who honestly cares about them anyway?

Just like anything in life, too much of a good thing can be bad for you (even floodplains). the ideal city site is almost certainly a mix of many terrain types, not all the same.

That's not true. You can never have enough tap-dancing puppies, it's been proven mathematically:

(Tap-dancing puppies) * (Infinity) = Kickass

Even if those puppies become rabid and kill us, everyone agrees that's a kickass way to die, even if you don't realize it yet. That's why all the residents of my dream city will have tap-dancing puppies.


I'd also build the Statue of Liberty in my city, but I'd construct her in a provocative pose. Just for kicks.
 
you still need buildings to maximize even non-production related output. it's no fun when it's gonna take 30 turns to build a university. engineer specialst or priests won't make much of an impact for buildings with high costs.
 
you still need buildings to maximize even non-production related output. it's no fun when it's gonna take 30 turns to build a university. engineer specialst or priests won't make much of an impact for buildings with high costs.

Every game I run has at least one all-flatland, all-cottaged commerce city, and I never have a problem with it. If you really can't wait, take the whip to the population.
 
I'd want a tap dancing puppy! Not sure about Lady Liberty though... perhaps replace Liberty with one of the women from the Babe Threads, then we can talk! :lol:
 
Top Bottom