Thunderbrd
C2C War Dog
I found the reference to POPUPS_BACKGROUND_TRANSPARENT
Code:screen.setHelpTextArea( 390, FontTypes.SMALL_FONT, 0, 0, -2.2, True, ArtFileMgr.getInterfaceArtInfo("[COLOR="Blue"]POPUPS_BACKGROUND_TRANSPARENT[/COLOR]").getPath(), True, True, CvUtil.FONT_LEFT_JUSTIFY, 0 )
Assets/ XML/ Art/ CIV4ArtDefines_Interface.xml
Code:<InterfaceArtInfo> <Type>POPUPS_BACKGROUND</Type> <Path>Art/Interface/Popups/PopUpBackground.nif</Path> </InterfaceArtInfo> <InterfaceArtInfo> <Type>POPUPS_BACKGROUND_DDS</Type> <Path>Art/Interface/Popups/PopUpBackground.dds</Path> </InterfaceArtInfo> <InterfaceArtInfo> <Type>[COLOR="Blue"]POPUPS_BACKGROUND_TRANSPARENT[/COLOR]</Type> <Path>Art/Interface/Popups/PopUpBackgroundTRANS.nif</Path> </InterfaceArtInfo>
They are in \Sid Meier's Civilization 4\Assets\Assets0.fpk
In Assets0.fpk:
\art\interface\popups
I uploaded the files below for convenience.
http://civ4bug.sourceforge.net/PythonAPI/Classes/CyGInterfaceScreen.html
CyGInterfaceScreen isn't in the SDK. It's not a method either, it's an object!
VOID setHelpTextArea (FLOAT fWidth, FontType eFont, FLOAT fX, FLOAT fY, FLOAT fZ, BOOL bFloating, STRING szArtFile, BOOL bExpandRight, BOOL bExpandDown, INT uiFlags, INT iMinWidth)
void ( float fWidth, FontTypes eFont, float fX, float fY, float fZ, bool bFloating, string szArtFile, bool bExpandRight, bool bExpandDown, uint uiFlags, int iMinWidth
Sooooo... what exactly are you saying we need to do to widen the help hovers?